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Meaningful Play. Getting »Gamification« Right. - (Private Browsing)

Meaningful Play. Getting »Gamification« Right. - (Private Browsing)
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Gamificación » Qué es la Gamificación - (Private Browsing) Gamificación (gamification en el ámbito anglosajón) es el empleo de mecánicas de juego en entornos y aplicaciones no lúdicas con el fin de potenciar la motivación, la concentración, el esfuerzo, la fidelización y otros valores positivos comunes a todos los juegos. Se trata de una nueva y poderosa estrategia para influir y motivar a grupos de personas. La eclosión de la web 2.0 ha acelerado la creación de comunidades en torno a todo tipo de redes sociales, medios digitales o webs corporativas. Pero no siempre es fácil estimular la actividad dinámica y frecuente entre los miembros de una comunidad. La integración de dinámicas de juego en entornos no lúdicos no es un fenómeno nuevo, pero el crecimiento exponencial del uso de videojuegos en los últimos años ha despertado el interés de expertos en comunicación, psicología, educación, salud, productividad -y casi cualquier área de actividad humana- por descifrar las claves que hacen del videojuego un medio tan eficaz.

You can do better: Lessons Learned from Government Meets Social Net... From Game Design Elements to Gamefulness: Defining Gamification | Gamification Research Network - (Private Browsing) The proceedings of the 2011 MindTrek conference are finally online in the ACM Digital Library, and with it, the paper I co-wrote with Rilla Khaled, Dan Dixon, and Lennart E. Nacke on “defining the damn thing” – that thing being “gamification,” of course. Here’s the abstract: Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Here’s the link to the ACM digital library download: Here’s a download. And here’s the presentation: From Game Design Elements to Gamefulness: Defining “Gamification” It’s been a while since we wrote this paper (almost a year, actually), and my own thinking has changed a bit since – if anything, I have become even more sceptical of what on earth a “game design element” could be, let alone how to determine whether X “is” or “isn’t” one. Reference Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011.

Just add points? What UX can (and cannot) learn from games From Game Design Elements to Gamefulness: Defining "Gamification" - (Private Browsing) 5 Ways to Be Persuasive in Your UX Work By Michael Hawley Published: November 1, 2011 “To be successful as a UX professional, you need to know how to be persuasive.” In your work as a UX professional, do you ever find that you need to convince people that the team should follow a user-centered design process? Being good at persuading people is particularly important in our profession, for a variety of reasons. Recognizing the importance of persuasive skills, I was very intrigued when a speaker at a recent conference recommended the book 27 Powers of Persuasion by Chris St. 1. “Persuading others is much easier if they like you.” In the literature, this is a common theme: persuading others is much easier if they like you. First, start with the basics of etiquette. Second, find something that you like about the people you work with. I had this experience with a CEO I was working with on a project. Finally, don’t be afraid to be different. 2. Language is important in this regard. 3. 4. Language is also important in this regard. 5.

Kapp Notes | This blog discusses issues concerning learning, e-learning and transferring knowledge from retiring baby boomers to incoming gamers. The goal is to share information and knowledge to create a better understanding of learning design. - (Privat CAC, RFP and Bigfoot I have had the privileged of teaching a great number of really talented and smart students, this semester has been no exception. The group of students in my class is rivaled by none. Continue Reading → Harrisburg Presentation Resources Here are some resources from my presentation in Harrisburg. Continue Reading → 2014 DOE Symposium Conference Resources Here are my resources for the 2014 DOE Symposium Conference. Continue Reading → Great fun at ITEAA Conference & Introduction of Exciting Game-Based Learning Modules Last week I had a chance to attend the ITEAA Conference which is the conference of the International Technology and Engineering Educators Association. Continue Reading → Instructional Games and Narrative Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. Continue Reading → Animation as an Aid to Learning Continue Reading → Posted in: Design, develop Continue Reading →

o montar formulários quando você é o responsável pelo código e design Acessibilidade Como montar formulários quando você é o responsável pelo código e design. O front-end é uma profissão de uma amplitude imensa. Temos profissionais montando mockups/PSDs, especialistas em acessibilidade, usabilidade, arquitetura da informação, integração com aplicações, designers de interface, application developers. O background do profissional neste momento não importa muito, apenas a afirmação que ele está trabalhando na camada de front-end. Em muitas empresas o front-end é trabalhado de maneira criteriosa, com separação de tarefas em maior ou menor intensidade, de modo que o processo esteja sempre azeitado e atento aos prazos dos outros times que dependem da interface. É o famigerado exército-de-um-homem-só, que em um projeto normalmente é responsável por: Pesquisa: Fornece dados e insights para o desenvolvimento de todo o projeto – sobre o usuário, suas características, hábitos e necessidades. Vale lembrar que estas duas profissões tem backgrounds muito diferentes.

Can Game Mechanics Save American Students? | Gamification Blog - (Private Browsing) The results of an International Educational Assessment are alarming… Out of 34 countries, the U.S. ranked 14th in reading, 17th in science and 25th in math. These poor rankings have caused many educators to rethink the methods in which we teach our elementary, secondary and collegiate youth; bring some educators to the doorstep of gamification. At the University of Michigan, Associate Professor Mika La Vaque-Manty recently redesigned his Introduction to Political Theory class in a fashion much like a player moving through a game. Students are shown the course objective and then shown choices or paths that they can select to achieve the course goals. In this environment the undergrads have much more control over their assignments. As students completed the course, La Vaque-Manty discovered that his pupils did do much better on the assignments that they committed too over those they chose to weigh less. What other ways have you seen Gamification used in the classroom?

Pequenos detalhes na interface de usuário fazem a diferença - Design BlogDesign Blog Muitas vezes não notamos pequenos detalhes nas interfaces que usamos. Coisas simples, desde uma borda de 1 pixel até o uso de uma cor diferente. Mas estes pequenos detalhes nas interfaces podem resultar em impactos enormes. Neste artigo vou falar sobre alguns casos de pequenos detalhes na interface do usuário (“user interface” ou UI em inglês) que fazem toda a diferença para o usuário final – e é algo com o qual devemos nos preocupar para poder fornecer um produto melhor. Vídeo no blog da Claudia Regina A Claudia Regina (responsável pelo Dicas de Fotografia e minha esposa) é uma fotógrafa com foco em pessoas, especialmente gestantes. Algum tempo atrás, ajudei a produzir um vídeo de apresentação dela que iria ficar na página inicial do blog dela, acima dos posts. A quantia de pessoas que clicava no “play” não passava de 30 por dia (em torno de 20% das visitas totais diárias) – um valor aceitável, já que o vídeo possui conteúdo adicional e não principal. Selecionador de país Conclusão

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