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Scavenger hunt

Scavenger hunt
A scavenger hunt is a party game in which the organizers prepare a list defining specific items, which the participants – individuals or teams – seek to gather all items on the list – usually without purchasing them – or perform tasks or take photographs of the items, as specified.[1] The goal is usually to be the first to complete the list, although in a variation on the game players can also be challenged to complete the tasks on the list in the most creative manner. According to game scholar Markus Montola, scavenger hunts evolved from ancient folk games.[2] Gossip columnist Elsa Maxwell popularized scavenger hunts in the United States with a series of exclusive New York parties starting in the early 1930s.[3][4][5] The scavenger-hunt craze among New York's elite was satirized in the 1936 film My Man Godfrey, where one of the items socialite players are trying to collect is a homeless man.[6]

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2(a). Introduction to Maps Introduction A map can be simply defined as a graphic representation of the real world. This representation is always an abstraction of reality. Map projection More generally, the surfaces of planetary bodies can be mapped even if they are too irregular to be modeled well with a sphere or ellipsoid; see below. Even more generally, projections are the subject of several pure mathematical fields, including differential geometry and projective geometry. However "map projection" refers specifically to a cartographic projection. Background[edit]

Proyección cartográfica La proyección cartográfica o proyección geográfica es un sistema de representación gráfico que establece una relación ordenada entre los puntos de la superficie curva de la Tierra y los de una superficie plana (mapa). Estos puntos se localizan auxiliándose en una red de meridianos y paralelos, en forma de malla. La única forma de evitar las distorsiones de esta proyección sería usando un mapa esférico pero, en la mayoría de los casos, sería demasiado grande para que resultase útil. Mercator Projection by Matt T. Rosenberg The Mercator projection was developed in 1569 by Gerardus Mercator as a navigation tool. Technological Pedagogical Content Knowledge Introduction[edit] Technological Pedagogical Content Knowledge (TPACK) is a framework to understand and describe the kinds of knowledge needed by a teacher for effective pedagogical practice in a technology enhanced learning environment. The idea of pedagogical content knowledge (PCK) was first described by Lee Shulman (Shulman 1986) and TPACK builds on those core ideas through the inclusion of technology. Punya Mishra, professor, and Matthew J. Koehler, professor, both at Michigan State University, have done extensive work in constructing the TPACK framework. is an active repository of news and information about TPACK.

Map Projections Map Projections It is impossible to accurately represent the spherical surface of the earth on a flat piece of paper. While a globe can represent the planet accurately, a globe large enough to display most features of the earth at a usable scale would be too large to be useful, so we use maps. Also imagine peeling an orange and pressing the orange peel flat on a table - the peel would crack and break as it was flattened because it can't easily transform from a sphere to a plane. The same is true for the surface of the earth and that's why we use map projections. The term map projection can be thought of literally as a projection. Textbook A textbook or coursebook (UK English) is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions. Schoolbooks are textbooks and other books used in schools.[1][2] Although most textbooks are only published in printed format, many are now available as online electronic books. History[edit]

Map Projections: Azimuthal Projections <br /><table class="warning" summary=""><tr><td><h2 class="warning">JavaScript Is Not Available</h2><table summary=""><tr><td><img src="../../StockImg/warning36.png" alt=""></td><td>&nbsp;</td><td><em>Since JavaScript is disabled or not supported in your browser, some or all maps in this page will not be displayed.</em></td></tr></table></td></tr></table><br /> Introduction Given a reference point A and two other points B and C on a surface, the azimuth from B to C is the angle formed by the minimum-distance lines AB and AC (which, on a sphere, are geodesic or great circle arcs). In other words, it represents the angle one sitting on A and looking at B must turn in order to look at C.

Family Life Today It does not take too much insight to realize that families today look much different from the way they did just a generation or two ago. The idyllic picture of mom, dad, and two or three children living happily down the street in the house with the white picket fence is just not as likely today. Family situations vary widely, and educators not only must know what those possibilities look like but must be ready to work effectively with diverse family patterns (Hildebrand, Phenice, Gray, & Hines, 2000). In the following paragraphs, a number of important family characteristics are described to help you better understand the diverse mix you will encounter in your future classroom. For each of the family characteristics identified, some general implications are presented. Be aware that although these implications may be typical, each family situation is unique.

How to Make an Amazing Treasure Hunt for Kids: 6 Steps Edit Article Whether it's too cold to play outside, a birthday party, or just an ordinary day, treasure hunts are a great, fun, and easy way to keep kids entertained. Here are ideas on how to stage a treasure hunt for kids. Ad Steps 1Know your audience.

MEDIA TECHNOLOGY NOT NEUTRAL - Most everyone thinks that media technologies are neutral, meaning that they are mere carriers or conduits for the content. In other words, we mostly assume that the media technologies are the "form" through which we receive the "content," such as the information, the images, the messages, and so on. Yet, as in the history of art, the form shapes the content and overall meaning of the artwork, from Polykleitos to Picasso to Pollock. If it is true that (technological) form shapes content for art and science, then it would seem to be true for human consciousness and destiny. That's why we should realize that media technology is not neutral — as it increases and expands in power, it transforms our view of the cosmos and our place in it, as individuals and as a species. Like art, science, and philosophy, media technology is central to human destiny.

Robinson Map Library - Robinson Projection Robinson called this the orthophanic projection (which means "right appearing"), but this name never caught on. In at least one reference book, this projection is termed the Pseudocylindrical Projection with Pole Line, which is highly descriptive (the "pole line" comes from the fact that the North and South Poles on a Robinson projection are shown as lines and not points), but so unwieldily that it is not surprising that this name also failed to gain much acceptance. The "Robinson projection" is unquestionably the name of choice. The Robinson projection is highly unique. Unlike all other projections, Professor Robinson did not develop this projection by developing new geometric formulas to convert latitude and longitude coordinates from the surface of the Model of the Earth to locations on the map. Form: The Robinson projection can best be described as being pseudocylindrical, but given its unique method of development, it does not fall perfectly into any known form category.