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Vidéos des Ateliers Polysculpts

Vidéos des Ateliers Polysculpts

Zbrush Tutorials - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, PortfolioComputer Graphics We’re moving to CGMeetup.com 20.11K Views0 Likes We're moving to: www.CGMeetup.com Re-developing CGMeetup Platform, for better tools for Artist. You can now Publish your Artwork, Video, Demoreels, Blog, Job's on CGMeetup: Gallery/Portfolio, News, Jobs, Downlo... Top 5 Productivity Tips 3.41K Views0 Likes Top 5 Productivity Tips by FlippedNormals Explore some of our top productivity tips which helps us speed up our work significantly and makes everything smoother. explore some of our top productivity tips which helps ... Female Model Sculpting in Zbrush 6.30K Views0 Likes Female Model Sculpting in Zbrush Danny - Today I freestyled a new sculpt from a sphere Female Model Sculpting in Zbrush, twitch, games, pixologic, zbrush, zbrushlive, sculpting, modeling, 3d modeling, art, design... Making of Ghost in the Shell Character 7.37K Views0 Likes Easy Way to Make Models Hollow for 3D Printing in Zbrush 1.99K Views0 Likes ZBrush 4r8 – Understanding VDM Brushes 1.41K Views0 Likes 4.85K Views0 Likes

Discover Square Enix's ZBrush workflow for Kingsglaive: FFXV | Gnomon Find out how Square Enix sculpted the incredible weapons and armor from its new animated feature with this breakdown of its talk from ZBrush Summit Since its foundation, Square Enix has been famed for the visual quality of its work. Its Final Fantasy series of RPGs is widely praised for its graphics, while the 2001 animated feature Final Fantasy: The Spirits Within, produced by its predecessor, Square, was the first to attempt a photorealistic depiction of human characters. Earlier this month, visitors to Gnomon got a rare chance to discover the obsessive attention to detail that goes into a Square Enix production as the studio revealed its digital sculpting workflow for its latest movie, Kingsglaive: Final Fantasy XV, as part of its session at ZBrush Summit, Pixologic's worldwide user event. Discover how Gnomon graduates became ZBrush Summit stars 1. 2. The original low-poly, animation-ready model was created in Maya. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.

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