
Zbrush Tutorials - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, PortfolioComputer Graphics We’re moving to CGMeetup.com 20.11K Views0 Likes We're moving to: www.CGMeetup.com Re-developing CGMeetup Platform, for better tools for Artist. You can now Publish your Artwork, Video, Demoreels, Blog, Job's on CGMeetup: Gallery/Portfolio, News, Jobs, Downlo... Top 5 Productivity Tips 3.41K Views0 Likes Top 5 Productivity Tips by FlippedNormals Explore some of our top productivity tips which helps us speed up our work significantly and makes everything smoother. explore some of our top productivity tips which helps ... Female Model Sculpting in Zbrush 6.30K Views0 Likes Female Model Sculpting in Zbrush Danny - Today I freestyled a new sculpt from a sphere Female Model Sculpting in Zbrush, twitch, games, pixologic, zbrush, zbrushlive, sculpting, modeling, 3d modeling, art, design... Making of Ghost in the Shell Character 7.37K Views0 Likes Easy Way to Make Models Hollow for 3D Printing in Zbrush 1.99K Views0 Likes ZBrush 4r8 – Understanding VDM Brushes 1.41K Views0 Likes 4.85K Views0 Likes
Linear Workflow In this HowTo, guest contributor Leif Pedersen shows us how to properly setup a linear workflow in RMS, while explaining the benefits of handling gamma and color profiles properly. In practical terms, Linear workflow refers to a rendering workflow in which image gamma is carefully taken into account in order to assure proper light computations in a render. In other words, we'll be able to turn... LW is especially important for the new plausible shading and lighting system in RMS 18, because it makes sure proper light computations are made in what is a physically based system. Linear workflow is the correct mathematical workflow for computer graphics and by consequence not a system motivated by aesthetics (unless photorealism is considered one), as artistic liberties can be taken with computer graphics at any point, including lighting and shading. Before we begin sRGB will be the color profile used throughout, which is the standard color space for the internet. For a Linear Workflow to work:
Discover Square Enix's ZBrush workflow for Kingsglaive: FFXV | Gnomon Find out how Square Enix sculpted the incredible weapons and armor from its new animated feature with this breakdown of its talk from ZBrush Summit Since its foundation, Square Enix has been famed for the visual quality of its work. Its Final Fantasy series of RPGs is widely praised for its graphics, while the 2001 animated feature Final Fantasy: The Spirits Within, produced by its predecessor, Square, was the first to attempt a photorealistic depiction of human characters. Earlier this month, visitors to Gnomon got a rare chance to discover the obsessive attention to detail that goes into a Square Enix production as the studio revealed its digital sculpting workflow for its latest movie, Kingsglaive: Final Fantasy XV, as part of its session at ZBrush Summit, Pixologic's worldwide user event. Discover how Gnomon graduates became ZBrush Summit stars 1. 2. The original low-poly, animation-ready model was created in Maya. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.
Pixologic :: ZBrush 3D to 2D Useful small ZScripts and Macros for ZBrush 4R8 This is a small plugin for turning off/on Draw Size Dynamic mode for all sculpting brushes.Unzip the zip file and open any containing folder created by the unzipping. Copy the DynamicOffAll.zsc file and DynamicOffData folder to your ZBrush 4R8/ZStartup/ZPlugs64 folder and restart ZBrush.You should have two new button called Dynamic Off and Dynamic On in the Zplugin>Misc Utilities sub-palette.To use the plugin, first make sure you have a model in Edit mode, then press the button you want. The plugin will take a short while to run through all the brushes.Note: for technical reasons the plugin resets to default the Smooth, Select and Masking brushes.Download here: DynamicOffAll_03.zipEdit: version 03, Sep 3 2017 - updated to correct TransposeSmartMask error
scott-eaton Ryan Kingslien What do you need to get that job in the game industry? What does your work need? Most artists get this wrong. The cycle of Distraction Education begins. Screw that! Most people, today, are over-educated and under-worked. "I'm not ready. It's time to get real, get honest with were WE are at with our ART and be OK with that. It's time to give yourself permission to start, to fall, to skin your knee, to fail. It's time to lead yourself out of this plateau you've been on waiting for help to arrive. Sign up for an interview at Free Zbrush ZTL / Model Thread Hey everyone, The purpose of this thread is to aggregate all of the free zbrush tools out there on the internet in one central location. A lot of us who are still learning ZBrush can really benefit from this and learn a lot about topology by studying already existing models by proficient artists. I've started out by adding some of the models that I know of already below.