Scientific Blogging: programmable sheet self-folds into a boat- and into a plane-shape. Sign In | Support | Create Your Own Channel programmable sheet self-folds into a boat- and into a plane-shape. About this Video Submitted By: Editor on June 28, 2010 About the Video: courtesy of Robert Wood, Harvard School of Engineering and Applied Sciences, and Daniela Rus, MIT.Movie: A programmable sheet self-folds into a boat- and into a plane-shape. Hosted At Magnify | 426 views Rate this Video Magnify it! This video hasn't been rated yet. Who should see this video? Comments (0) Add your comment Tags Popular: None [Sign In To Tag] Your tags: Report a Problem What type of problem are you reporting? Please enter your email address: (required) Enter a description of the problem: (required) Embed Email Share this Video Link
Kojo Home Kojo is an open source App that runs on Linux, Windows, and the Mac. It is a Learning Environment – with many different features that enable play, creation, and learning in the areas of: Computer Programming Math and Science Systematic and Computational Thinking Art, Music, and Creative Thinking Problem Solving Strategies Computer and Internet Literacy Electronics and Robotics To play with Kojo, you can Download and Install it. The Kojo Overview Story tells you more about Kojo (you need to have Java 6 or later installed to view the Story). The Kalpana Center Page describes the thinking behind the use of Kojo in Education. Kojo has been developed to provide children an environment where they can do self-directed learning in an interactive fashion – through exploration and discovery. Kojo is based on ideas derived from Logo, Processing, and The Geometer's Sketchpad. Kojo builds upon these ideas and provides the following: Kojo can be freely downloaded from The Kojo download page
SAM Science Museum Inventor Kit Have you ever had an idea for an awesome gadget, interactive project or invention but you’ve been scared off by hours of soldering or tons of wires? The SAM Science Museum Inventor Kit means you can forget all of that, for good. With this kit you’ll find yourself instantly creating 5 STEM (Science, Technology, Engineering and Mathematics) activities and seamlessly connecting them to the Internet with no previous coding or electronics skills required and there are many more activities to discover online. This kit allows children as young as 7, teenagers and adults to start getting into electronics, understand the basics of coding and become the inventors of tomorrow. With this kit you will: - master Morse code - make electronic songs - keep your treasures safe with alarm systems - give life to your drawings with sounds - get your groove on with a mini drum machine In seconds you’ll be building Internet connected projects, learning and having fun while bringing out the inventor in you.
Monthly Challenges and Badges to Engage Teacher Learners | Donovanscience Monthly Challenges and Badges to Engage Teacher Learners Here are the slides and resources for my 2016 ISTE presentation. District Badges and Gamified Site AHS Monthly Challenges Slides Awesome Table of Tech Tools from Presentation Challenge How I did my Badging System Padlet of resources Like this: Like Loading...
Innovator Under 35: Pieter Abbeel, 33 Instead of programming robots to handle each step of a new job, Pieter Abbeel, an assistant professor at UC Berkeley, has created robots that can observe humans demonstrating a task and then mimic them, or learn from pictures how to handle a piece of flexible material they've never seen before. His robots have learned to perform flying acrobatics, tie surgical sutures, and neatly sort socks. Abbeel's key innovation was to program the robots so that they can reliably infer the underlying intent of their instructors, filtering out the "noise"—irrelevant variations, or even slight mistakes, in the instructors' demonstrations. Each robot is usually shown around 10 demonstrations before it can extract general rules of behavior. Even without an instructor, it can sometimes work out what to do.
Science Wiz : Inventions Kit to build a motor, telegrapsh, radio, and generator includes a Book, Internet videos, animations and APPS Ages 8 to 80 40 page science book with materials Major Awards Scientific American Young Reader's Book Award American Specialty Toy Association Award - Top Picks National Parenting Magazine Award: Gold Creative Child Magazine Award Funded by the National Science Foundation and the Franklin Foundation 4 Major Projects to Build A spinning motor A clicking telegraph A light flashing generator A real radio Item #7901.................................list price $21.95 USD Requires one D-cell battery Step-by-step, highly visual instructions lead a child successfully through each invention. The animations that compliment the book on the website deepen and extend comprehension. Although designed for 8 year olds, Inventions has an extraordinary history and following. Inventions received a rave review from the Women's Society of the IEEE after using it for camp programs for elementary school students.
Two Guys and Some iPads Morgan Quigley | Innovators Under 35 Three decades ago, the availability of many versions of DOS helped spark the boom in personal computers. Today, Robot Operating System, or ROS, is poised to do the same for robots. Morgan Quigley programmed the first iteration of what grew into ROS as a graduate student in 2006, and today his open-source code is redefining the practical limits of robotics. Since version 1.0 was released in 2010, ROS has become the de facto standard in robotics software. 159,000 Number of industrial robots sold in 2012 To visit Quigley’s office at the Open Source Robotics Foundation in Mountain View, California, the organization he cofounded last summer to steward ROS, is to step into a future of robotics where hardware is cheap, and it’s quick and easy to snap together preëxisting pieces to create new machines. Unlike more conventional robotic technology, Quigley’s four-fingered hand is not controlled by a central processor. Despite its name, ROS isn’t really an operating system. —Ted Greenwald
Cirkits: a sewable electronics kit for kids! by Cirkits Team Risks and challenges We're passionate about our product, but also recognize the challenges of working with a relatively new technology and fulfilling orders. Some bumps and challenges will inevitably occur and we have designed a number of contingency plans should we run into any roadblocks with our suppliers or producers. Our goal with Cirkits is to get as many children as possible exposed to sewable electronics and we see Cirkits as a start to achieving this goal. We are dedicated to providing you with the highest quality product we can make, but also recognize that Cirkits will possess a level of handmadeness unlike a commercially produced product you might purchase in a store. As full time students and professors we are dedicated to making this project a success, but recognize that it may at times delay our ability to respond to your questions or concerns. Learn about accountability on Kickstarter
ISTE 2016 Gary Stager Learn to create beautiful art in Turtle Art, control external devices with Snap!, and fly drones with Tickle, an iPad dialect of Scratch. We'll share examples of K-8 programming integration projects and discuss strategies for teaching programming across the curriculum and various grade levels. Purpose & objective Beyond vocational benefits, computer programming gives young people agency over an increasingly complex technologically sophisticated world. The following topics will be explored:The case for teaching computer science/programming to all kidsExamples of programming projects and standards K-12Is computational thinking the same as programming? This workshop will examine creating beautiful art in Turtle Art, controlling external devices with Snap! Outline The presentation will be evenly divided between the following: Explore appropriate constructionist programming environments for learning Discuss the challenges and opportunities of physical computing Supporting research
superfast rock-paper-scissors robot wins every game it plays nov 05, 2013 superfast rock-paper-scissors robot wins every game it plays superfast rock-paper-scissors robot wins every game it playsall images courtesy of ishikawa oku laboratory take a look at the video below to see the mechanical hand win every game of rock-paper-scissors it plays against its human opponent: janken (rock-paper-scissors) robot with 100% winning rate: 2nd version video courtesy of ishikawa oku laboratory diagram showing how the high-speed vision recognizes the shape of the human hand the evolution of the janken rock-paper-scissors robot h/t nina azzarello I designboom Mover Kit - The first active wearable that kids make & code by Technology Will Save Us Risks and challenges Everyone says it; “hardware is hard”. This is true, and we love it! For over three years we have been building a product business with hardware, software and kids at the center of it. We have shipped over 60,000 kits to over 97 countries and have designed a team around making sure we have control and partners to deliver the best end-to-end experience. Of course, there is always the real possibility of things going wrong, and challenges do arise – which is why we have an experienced team of product designers, product managers, manufacturing specialists who are passionately building the best process to deliver the best products. We will deliver the Mover Kit with the same detail, quality and robust educational resources as we have become known for. If you have any questions you can always reach out to us MoverKit@techwillsaveus.com Learn about accountability on Kickstarter