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Open Science Directory

Open Science Directory
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Web of Science Un article de Wikipédia, l'encyclopédie libre. Le Web of Science est un service d’information universitaire en ligne géré par Clarivate_Analytics, et originellement produit par la société ISI – Institute for Scientific Information de Thomson Scientific, division du groupe canadien Thomson Reuters. Il donne accès à sept bases de données bibliographiques : Conference Proceedings Citation IndexScience Citation Index ExpandedSocial Sciences Citation IndexArts & Humanities Citation IndexIndex ChemicusCurrent Chemical ReactionsConference Proceedings Citation Index: Science and Social Science and Humanities Contenu[modifier | modifier le code] Accès[modifier | modifier le code] Le contenu de Web of Science est accessible sur abonnement pour les institutions telles les universités et les centres de recherche publics ou privés importants et se fait généralement par ISI Web of Knowledge. Recherche[modifier | modifier le code] Facteur d'impact[modifier | modifier le code]

edWeb.net - Cookies Required Co-hosted by edWeb.net and the Education Division of Software & Information Industry Association (SIIA). Game-Based Learning is a professional learning community (PLC) that provides educators, game developers, researchers, and industry executives with a place to learn, ask questions, discuss topics, and share information about games and learning. The community hosts free monthly webinars and live chats with leaders in the field that are highly engaging and interactive. Upcoming Webinars Thursday, November 7, 2013 - 4pm / Eastern Time Presenter: Joli Barker, third grade teacher at Earl H. Monday, December 2, 2013 - 4pm / Eastern TimeInnovation, Authenticity, and GamesPresenter:Jeff Mummert, teacher at Hershey High School in PA, adjunct professor at York College of Pennsylvania, Director of Submrge.org, and Founder/Owner of HistoriQuest.com Pre-registration is not required for Game-Based Learning community members. You'll be automatically emailed a CE certificate for attending a live session.

variétés végétales tolérantes herbicides En France, quelques variétés tolérantes aux herbicides (VTH) de maïs, tournesol et colza, obtenues par sélection de la variabilité naturelle, ou par mutagenèse, sont cultivées ou font l'objet d'une demande d'inscription au Catalogue officiel des espèces et variétés. Dans ce contexte, les ministères chargés de l’Agriculture et de l’Ecologie ont souhaité disposer d’éléments d’analyse sur les effets réels, à moyen et long terme, de leur culture, et sur leur rôle dans les politiques à visée environnementale, notamment le plan Ecophyto 2018 de réduction d'utilisation des pesticides. Ces questionnements ont motivé la demande faite au CNRS et à l'INRA, d'une expertise scientifique collective (ESCo) portant sur les effets directs et indirects de l'utilisation du caractère de tolérance aux herbicides, en termes agronomiques, environnementaux et socio-économiques. Une analyse de 1400 articles scientifiques Le succès des VTH aux Etats-Unis lié notamment à une facilitation du travail Contacts :

Digital Games Transforming K-12 Assessment and Learning Many teachers are searching for new ways to engage their digital-native students. They are looking for, write researchers at Florida State, “alternative ways of teaching – ways that increase student engagement and yield a rich, authentic picture of the learner(s).” These researchers say more educators should take a look at the latest in digital games. GlassLab, a new nonprofit educational game design initiative, has just released its first game— SimCityEdu—based on the popular Simcity brand and called SimCityEDU: Pollution Challenge! The Games, Learning, and Assessment Lab, or GlassLab is a unique partnership between the nonprofit Institute of Play (known for their Quest to Learn schools), the game-design firm Electronic Arts, and others. Last year, the Institute of Play received $10.3 million in grants from the MacArthur Foundation and the Bill & Melinda Gates Foundation to start the lab, which is dedicated to exploring the potential of digital games in the classroom. Photo by nixerkg.

LISA: Library and Information Science Abstracts LISA: Library and Information Science Abstracts is an international abstracting and indexing tool designed for library professionals and other information specialists. LISA currently abstracts over 440 periodicals from more than 68 countries and in more than 20 different languages. The following field codes are found in the records of this database. Keywords, KW= In this database a Keywords, KW= , search includes the Title, Abstract, and Descriptors fields. Browsable Indexes A browsable index is an alphabetical listing of terms used in a specific field of a database. 7 ways to evaluate educational games Educational games are becoming more mainstream–here’s how to evaluate them As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes beyond the typical drill-and-practice or end-of-unit reward game. “It can be overwhelming, but as gaming becomes more mainstream and there’s more out there about it, educators will be better equipped to evaluate games and GBL,” said Dan White, founder of Filament Games, a member of the advisory board for Games for Change, and a founding member of the Games Learning Society at the University of Wisconsin. (Next page: What makes a good educational game?)

Mendeley, Zotero, quel est le meilleur choix? Sown to Grow: Tap into the Power of Goal-Setting and Reflection | Cult of Pedagogy This is a sponsored post. All opinions are my own. By now, most teachers know that one of the best things we can do for our students is to help them develop a growth mindset, the belief that they can get smarter through effort. One important approach is to teach students how their brains work. With those practices in place, the next step a teacher can take is to create structures that allow students to see their growth in action. With Sown to Grow, a new student goal-setting and reflection tool, students can now set and track their goals digitally, and teachers can coach and support them from the sidelines. How it Works Step 1: Creating the Learning Cycle Teachers start the process by creating a learning cycle. Step 2: Checking In After the learning cycle has been created, students enter the platform. Step 3: Goal Setting Next, students set their own goals for the learning cycle. Meanwhile, the teacher can track progress for the whole class. How Teachers are Using Sown to Grow

Veille, diffusion et valorisation de l'information scientifique 2011 How is Class Messenger different than Remind 101 (now ‘Remind’)? | Class Messenger First, we don’t like to talk about other products a whole lot especially another startup. They work just as hard as we do and have the best of intentions. They also, we’re sure, have smart people and think what they are doing is the best possible solution when it comes to communication. We do get asked the question a lot though, about how we differ from the Remind product. 1. 2. 3. 4. 5. 6. $60 million dollars in venture capital and a lot of t-shirts to give away – the main reason you know more about Remind is that they’ve done a great job with marketing and PR and reaching out to Teachers since they’ve got close to $60 million dollars in venture capital (we have $1.6 million). 7. 8. 9. 10. That’s some of the big differences we can think of but the biggest one is that as a company, we’ve got a history of developing the deepest, most useful feature set for educational messaging.

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