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Teaching Activities - Mozilla Learning

Teaching Activities - Mozilla Learning
Related:  DIY, Bidouille et idées d'ateliersCdiGame-based learning

Privacy toolkit for librarians – Library Freedom Project Privacy toolkit for librarians EFF’s Introduction to Threat Modeling: Tor browser bundle: How to set up and run a Tor relay: Firefox: Firefox privacy settings: uBlock Origin: NoScript: OR Privacy Badger: HTTPS Everywhere: Test the TLS/SSL security of a website or browser and learn more about implementing TLS/SSL: EFF’s Let’s Encrypt: What Every Librarian Needs to Know About HTTPS: Tor and HTTPS: VPNs Changer l’éducation pour vivre ensemble la société numérique L’objectif « Utiliser des outils numériques » revient comme une antienne dans les nouveaux programmes de maternelle et de l’école élémentaire. Dans ces derniers, le mot « numérique » n’y est employé que comme adjectif des substantifs « outils », « supports », « objets », « dispositifs », « tablettes »… pour l’essentiel des occurrences. Cette vision strictement utilitaire du numérique se retrouve dans le discours institutionnel de l’école, relayé par l’encadrement, lequel est généralement et désespérément vide de toute autre dimension. Le numérique élargit en effet son cercle d’influence aux domaines politique, institutionnel, économique ou commercial, technologique bien sûr, auxquels il propose de nouveaux modèles. Ainsi, peu à peu, depuis une bonne vingtaine d’années, à force de dérives sémantiques successives et d’inculture chronique, l’école s’est éloignée de la société et des pratiques de sa jeunesse. Comment faire ? On mesure mieux alors les enjeux éducatifs.

Portfolio - Hive Kansas City The Hive KC Portfolio shows the range of projects we’ve funded with innovation funds from the Gigabit Fund and the Hive Drive Fund, along with a pipeline of active proposals we are actively engaging for support with local funders of the Hive KC Digital Drive Fund. These grantees are some of Hive KC’s most active and committed contributors. Their projects reflect exemplar collaborations within our community, showcasing connected learning and next generation Ed Tech experiences and digital literacy programs and pilots. Gigabit Fund projects Big Bang’s The GigabotsaSTEAM Village’s Multi-School 3D Curriculum DeliveryReconciliation Services’ Gigabit CafeThe Lean Lab’s Project Bright SpotsBonner Springs Fire Dept.’s Augmented Reality Tools for RespondersPlanIT Impact’s PlanIT Impact KCFitnet’s TechHawksKC Library’s Occulus + Minecraft to design your ideal neighborhoodNorthland CAPS’ Student designed gig tools to reduce CHF patient re-admisssions project Hive Drive projects

Badge Alliance » Why Badges? badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc. (Source: Dictionary.com) A badge is a symbol or indicator of an accomplishment, skill, quality or interest. From the Boy and Girl Scouts, to PADI diving instruction, to the more recently popular geo-location game, Foursquare, badges have been successfully used to set goals, motivate behaviors, represent achievements and communicate success in many contexts. Digital Badges vs. A digital badge is an online representation of a skill you’ve earned. Open Badges are: Free and open: Open Badges is free software and an open technical standard. Open Badges make it easy to: Get recognition for the things you learn;Give recognition for the things you teach;Verify skills; andDisplay your verified badges across the web.

Polargraph Drawing Machine Confirm you have set the right serial port, and that it's communicating with the arduino by looking for a Polargraph READY! at the top of the window. This line will be red if it's not connected. If you connect the machine after starting the controller, then you'll probably need to close and restart the controller too. If you're running from Processing, then you should also be seeing incoming: READY in the Processing console every couple of seconds, in the background. That's great! Ok, now click the Move pen to point button, which is as close to a manual move command as you have, and click somewhere right down at the bottom of the machine. The purple spot will move too. Try this again, and make sure the sprockets are moving in the right direction. If one, or both of your motors are going in the wrong direction, you might have got your datasheet wrong, or made an error when labelling them up or something. Good work!

Académie d'Orléans-Tours | Documentation : Education Médias et Information (EMI) Le "parcours citoyen", un champ pédagogique pour les professeurs documentalistes Un nouveau "parcours éducatif" voit le jour, celui du "Parcours citoyen", un parcours où le rôle des professeurs documentalistes est affirmé à travers l'Education aux médias et à l'information (EMI): Ce parcours "prenant pleinement en compte les enjeux du numérique et des ses usages est indissociable de la transmission d’une culture de la presse et de la liberté d’expression. L’éducation aux médias et à l’information est un enseignement intégré de manière transversale dans les différentes disciplines. Le Centre de liaison de l’enseignement et des médias d’information (Clemi) restera pleinement engagé sur ces enjeux pour le ministère."

Home Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Avatar

Josh Burker's Blog of Musings: 3D Printed Sugar Skull Stamp Twitter is great at providing collaborative possibilities. After @zackboston and I collaborated around a LEGO WeDo SpinArt 'Bot design, I jumped at the chance to work with her again.I wanted to play with Tom Burtonwood's idea of 3D printed Play-Doh stamps and the Sugar Skull. I downloaded a good Sugar Skull from Thingiverse and made a prototype stamp. ZackBoston sent me the graphic she uses in her events and I went to work.First, I created a mask of the skull shape by editing the graphic in Paintbrush and coloring it entirely black. The mask was easily converted to an SVG with Online-Convert. I tried to be clever and invert the skull design in Online-Convert but the conversion lost details. I wanted the black parts of the drawing to be what gets depressed by the stamp. I downloaded the model and scaled it slightly to fill the bed of my Thing-O-Matic. The details looked awesome as the first layer was 3D printed. The finished model printed beautifully. The stamp made an excellent impression.

Sept sites et applications pour découvrir la programmation informatique Le Monde.fr | • Mis à jour le | Par Claire Ané Saviez-vous que l’Europe célèbre cette semaine la programmation informatique, avec la « Code Week » ? De nombreux ateliers de découverte sont organisés jusqu’à ce week-end partout en France, pour la plupart gratuitement. Mais il est aussi possible de découvrir ou de s’améliorer dans ce domaine avec des sites et applis, dès l’enfance et sans limite d’âge. Voici une sélection de sept sites ou applications qui permettent d’aborder les mystères du code de multiples façons – par des cours, des jeux vidéo, des systèmes de puzzle... Elle vous est proposée par Alexandre Amigouet, cofondateur de Toxicode, start-up ambassadrice de la Code Week, qui conçoit outils et jeux destinés à l’apprentissage de la programmation. Silent Teacher, idéal pour commencer « Il s’agit d’un petit jeu minimaliste que nous avons développé, plutôt à destination des ados et des adultes néophytes, pour découvrir à quoi ressemble la programmation, et ses concepts clés.

Information Literacy Access and Evaluate Information Access information efficiently (time) and effectively (sources)Evaluate information critically and competentlyUse and Manage InformationUse information accurately and creatively for the issue or problem at handManage the flow of information from a wide variety of sourcesApply a fundamental understanding of the ethical/legal issues surrounding the access and use of information Additional resources: 1. AASL provides leadership for the development of dynamic, student-centered school library media programs. 2. 21st Century Literacies Curriculum The 21st Century Literacies Curriculum presents the process and essential skills for embedding information literacy strategies across all areas of the curriculum.

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