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Axis Animation

Axis Animation
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Antibody _ Winter on Fire Winter on Fire Main Titles made for Netflix Web Videos, Animation Studio, Animation Company - London, UK 3D Animation Studio - What Goes on Behind Those Closed Doors The use of computer animation in marketing and advertising is potent as a communications tool. Many companies are discovering that it is much more effective and powerful than the boring PowerPoint slides and mundane TV adverts that use only live actors. While it shares some characteristics of other visual mediums, it has unique attributes that no other marketing medium can equal. Let's take a look at how your company can tap into the capabilities of this great marketing tool by studying some true case studies of how some other companies have been doing it. Case Study: Hi-Corporation and Sharp HI CORPORATION is a leading research and development company in middleware development for embedded devices whose flagship product MascotCapsule® is a real-time 3D rendering engine. Case Study: APMI Kaplan Please click on the picture to watch the animation. APMI Kaplan - a quality educational facility - wanted to showcase their brand new campus. Case Study: Shark Energy Drink Case Study: Linden Place

PostPanicPictures Stardust The film's story centers on the idea that in the grand scheme of the universe, nothing is ever wasted and it finds comfort in us all essentially being Stardust ourselves. Voyager represents the memories of our loved ones and lives that will never disappear. From a creative standpoint, Rozema wanted to explore our preconceived perceptions of how the universe appears which are fed to us by existing imagery from sources such NASA or even sci-fi films. By creating a generated universe, Rozema was able to take his own 'camera' to other angles and places within the cosmos. Objects and experiences we are visually familiar with are looked at from a different point of view. Written & directed by Mischa Rozema Produced by Jules Tervoort VFX Supervisor: Ivor Goldberg Audio by Pivot Audio , Guy Amitai Featuring "Helio" by Ruben Samama

Tandem Films Haini - Nosotros: animadores, ilustradores y moneros. Nosotros Somos un estudio experto en narrativa visual. Sabemos comunicar ideas a través de imágenes (y sonido). Somos especialistas en animación 2D, creamos dibujos animados para cine, tv, web y videojuegos. Nuestro estudio se encuentra en Guadalajara, Jalisco, México. El estudio fue fundado en 2003 por Tonatiuh Moreno y Ruy Fernando Estrada cuando, después de haber realizado el episodio piloto "Tortas y Lagartos" de la serie "La ciudad de los demás", decidimos seguir produciendo animación, como "No tiene sustituto", el video ganador del concurso "Un día sin agua" convocado por Canal Once en 2004. Tonatiuh Moreno está convirtiéndose en Maestro en Comunicación de la Ciencia y la Cultura por el ITESO. Ruy Fernando Estrada es Maestro en Animación y Postproducción Digital por 3DMX. Preguntas frecuentes ¿Cómo se pronuncia Haini?

ハイクオリティな仕事をすることに誇りを持っている職人集団、こびとのくつ(株) | SWITCH 募集職種 ◯プロデューサー 同業他社経験者・広告代理店経験者優遇。 ◯フォトレタッチャー/アシスタントビジュアルディレクター 画像のレタッチを専門スキルで行う職人気質の方。 ◯ビジュアルディレクター フォトレタッチャーとしての知識と技術を持った上での、ビジュアルディレクション業務。 ◯3DCGデザイナー 3DCGデザイナーとしての知識と技術を持った上での、ビジュアルディレクションおよび制作業務。 ◯その他 Houdini/NUKE/Aftereffects/3dsMax/modo等の使える方。 会社PR わたしたちはハイクオリティな仕事をすることに誇りをもっている職人集団です。 雇用形態 正社員(本人の希望により別の雇用形態も可能です) 給与・待遇 経験・能力・人柄を考慮のうえ相談させていただきます。 応募方法 履歴書・職務経歴書・志望動機・作品の一部・応募職種を明記の上、 kudo@kobito.co.jp まで送信して下さい。 勤務地 東京都中央区築地 最寄駅 東京メトロ日比谷線線 築地駅 担当者 工藤 住所 〒104-0045 東京都中央区築地6-19-21 ニチレイ東銀座レジデンス2105号室 E-mail kudo@kobito.co.jp 【「こびとのくつ」会社レポート】 下記URLにて、「こびとのくつ」の代表:くどうみき氏のインタビューを交え、会社の理念、これまで手掛けてきた仕事を、詳しく紹介しています。

studioAKA - OurWork Studio Ghibli Japanese animation studio Five of the studio's films are among the ten highest-grossing anime feature films made in Japan. Spirited Away is second, grossing 31.68 billion yen in Japan and over US$380 million worldwide; and Princess Mononoke is fourth, grossing 20.18 billion yen. Many of their works have won the Animage Grand Prix award. Four have won the Japan Academy Prize for Animation of the Year. Name[edit] The name "Ghibli" was chosen by Miyazaki from the Italian noun ghibli (also used in English), based on the Libyan Arabic name for hot desert wind (قبلي, 'ghiblī'), the idea being the studio would "blow a new wind through the anime industry".[7][8] It also refers to an Italian aircraft, the Caproni Ca.309. listen)).[7] History[edit] Tokuma Shoten era[edit] The studio has mainly produced films by Miyazaki, with the second most prolific director being Takahata (most notably with Grave of the Fireflies). Independent era[edit] Distribution rights[edit] Theatrical and home media rights[edit]

BUDDHA Design Portfolio info@buddha-108.com BUDDHA.inc 煩悩 facebook vimeo soundcloud WORK4 BANGLA Visual Design 2014.08.05 >Detail 2014.08.05 >Detail 2014.08.04 >Detail よみうりランド 2014.08.04 >Detail “未来レストラン”へようこそ 〜 3/27 未来をカタチにする、スマートデバイス体験イベント 2014.08.04 >Detail “未来レストラン”へようこそ 〜 2014/3/27 実施しました! 2014.08.04 >Detail N.O.R.K. 2014.08.04 >Detail 2014.08.04 >Detail 空目空腹 NULL OBJECT ♯2 2014.08.04 >Detail 追憶の恐怖 NULL OBJECT ♯1 2014.08.04 >Detail Quartz 2014.08.04 >Detail the TRAFFIC ORCHESTRA 2014.08.04 >Detail 2014.08.04 >Detail 建設中 2014.08.04 >Detail fortune 2014.08.04 >Detail Re:Pencil 2014.08.04 >Detail Vietnamese 2014.08.04 >Detail newsHUB 2014.08.04 >Detail 2014.08.04 >Detail 合格サプリ

Puppetworks Might & Magic Heroes VI Puppetworks co-produced the official launch trailer for the video game Might and Magic Heroes 6 published by Ubisoft. Our studio performed the complete animation works included character rigging, motion capture cleanup & adjustment, and keyframe animation. Design and content creation including storyboard, concept art, 3d modeling and texturing was completed by the art department of Puppetworks formerly known as 3mages. Next to the cinematics, Puppetworks also created the in-game animations for Might and Magic Heroes 6.

Project 2501 – Homage to ghost in the shell A respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”, this is a modernized direction that still tries to stays true to the original creator’s vision. What started as a photo tribute directed by Ash Thorp and Tim Tadder (photography), soon became a worldwide collaboration of more than 20 artists from around the world, with each and everyone coming together to help breathe life into the project, resulting in the artistic interpretation you see below. For a full list of credits and acknowledgments. For a film that was a comment on the uber-connected society of the future, Project 2501 ended up being itself an example of how this collaborative group of creatives are so connected ourselves. Many of us never met beyond the communications provided by the vast and infinite net, but still came together to make the ultimate tribute to “Ghost in the Shell”.

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