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An Introduction to Technology Integration

An Introduction to Technology Integration
Sal Khan: People have been integrating technology in the classroom forever. What I think is really exciting about what we're seeing now is that technology is being used to fundamentally transform what the classroom is. Fundamentally transform what you can do with a classroom. Adam Bellow: I think to define technology integration, it's really using whatever resources you have to the best of your abilities. Technology, it's a tool. It's what you do with that tool, what you can make, what you allow the students to make. Divya (student): This is a list of different applications that you can use to like make music or do art. Divya: My eyes were drooping. Mary Beth Hertz: Students today are creating using digital tools. Mary Beth: Kids can create podcasts, movies, songs to express their ideas, express their thoughts. but also to express their learning. Adam: When you create, you take ownership of your learning. Mary Beth: And sometimes they learn things we didn't expect them to learn.

http://www.edutopia.org/technology-integration-introduction-video

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How to Integrate Technology When technology integration in the classroom is seamless and thoughtful, students not only become more engaged, they begin to take more control over their own learning, too. Effective tech integration changes classroom dynamics, encouraging student-centered project-based learning. Think about how you are using technology with your students. The Minecraft Cell: Biology Meets Game-Based Learning Minecraft, the popular sandbox game, is beloved by educators for its use as a learning tool. It enables students to explore, create and imagine in a completely different way than they could ever do in a traditional classroom. The beauty of the game is in the way it unleashes the creativity of both students and teachers. But for Minecraft novices like me, it's hard to know exactly where to begin unleashing all that creativity. If you're just getting started with Minecraft, it might be helpful to use the game in an activity of your own design.

Teacher Guides These guides come in very handy for every teacher looking to better integrate technology into his/her teaching. They are very simple,developed in a step by step process, illustrated by pictures, diagrams, video tutorials, and examples, and concluded with a webliography containing links to a variety of other websites relevant to the topic under discussion. Needless to mention the pedagogical implications we include in the review of the web tools we feature in our guides. @import url(

Teachers and Tech Use: It's Time! I see technology differentiation as vital to the education of our students. It's like there are different tiers of possibility. Tier I: There is one tool adopted by a single district or school that all students will see wherever they go. (Not my favorite model.

Technology Integration: What Experts Say James Paul Gee, Arizona State University Mary Beth Hertz, Elementary Computer Teacher Donald G. Knezek, ISTE Angela Maiers, Educational Tech Consultant Andrew Marcinek, Instructional Technologist Marc Prensky, Educational Technology Author Will Richardson, Powerful Learning Practice Robert Simpson, Tech Director, Ferryway School Kappy Cannon Steck, Forest Lake Elementary Organizations and Resources that Support and Promote Technology Integration James Paul Gee

Kit Review - Windows 8 for Dummies eLearning Kit, by Faithe Wempen Recently I wrote a review of the Windows 8 for Dummies online course, which I liked a lot. That’s not the only Windows 8 course available from the For Dummies crew, which is good news for people who don’t want to learn through online videos alone. This week I took a look at Windows 8 for Dummies eLearning Kit, which contains a book, a CD, and, as a special bonus, six months free access to the Windows 8 for Dummies online e-learning course (which is not the same as the one I recently reviewed). I was interested to see how this course’s approach differed from the previous wholly online course (besides the fact that one comes with a book and one doesn’t). Here’s what I found.

The Digital Lives of Teens: "If You Don't Have a Plan for Them, They Will Have a Plan for You" In a recent episode of the new HBO series, Silicon Valley, which tells the story of the trials and tribulations of a young startup company called Pied Piper, we see a scene that captures the challenges faced by non-techies in a land of techies. At a tech conference geared to pitching new ideas, the Pied Piper team mans a booth and prepares for its six-minute pitch. The hardworking, earnest Jared eagerly and enthusiastically shows up at the team's booth with an inch think pile of printouts. He tells the team that he has researched all of the companies attending the conference and gathered photos of every conference participant in an effort to help the team with networking.

Creating a Dynamic Facebook Page for Your School There are a number of reasons that educators use social media. Most often, we talk about its potential impact on student engagement and learning, educator professional growth and family communications. We speak less frequently about another important use: Marketing and public relations. Historically, most public schools haven't actively marketed themselves -- and they haven't needed to. But in the evolving landscape of public education, with ever-present conversations about school choice and concerns about school quality, that is changing. As Principal Michael Waiksnis wrote in Principal Leadership: Wrong Focus: Teacher-Centered Classrooms and Technology There is a buzz around me these days about how EdTech is failing to live up to its promise fueled primarily by the In Classrooms of Future, Stagnant Scores. What is surprising to most when they share this piece with me or ask me my opinion about the failures of EdTech is my response. For the most part, I agree that it is failing but that failure has more to do with us than with the technology. Why? We continue to focus on the value of EdTech by what the teachers do with it NOT what the students do with it.We continue to focus on the value of EdTech by what happens to high stakes, standardized test scores. Teacher-Centered Classrooms/Technology

Crossing the Digital Divide: Bridges and Barriers to Digital Inclusion The term digital divide was coined in the mid-1990s as a way to describe the gap in equity between those who have access to computers and the Internet and those who do not. Today, the conversation has shifted to this question: How do we define access when the price of personal computers and related technologies has dropped dramatically over the years and, according to the Pew Internet & American Life Project, 95 percent of Americans between the ages of 18 and 29 use the Internet? And all of this is happening while we are in the midst of an explosive rise in mobile technology.

Kinect in the Classroom One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so.

Edutopia. (March 16th, 2008). Why Integrate Technology into the Curriculum?: The Reasons are Many. Retrieved from: by davidallen5 Jan 19

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