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ArtsSchool Online: 16 Lessons In Color Theory

ArtsSchool Online: 16 Lessons In Color Theory
Related:  Colour Theory

Bingo! Color Theory Becomes an Educational Game Using Munsell Color System | Munsell Color System; Color Matching from Munsell Color Company Carole R. Brown has been a color theory instructor at the Art Institute of California for over 10 years. She joins us to talks about her hands-on approach to teaching. Color Theory Basics Brought to Life “Yell ‘Bingo’ as soon as all the chips are in order – you’ll know when it’s right,” I announce. Are these gambling chips? Is the place a casino? Teaching color theory is both a challenge and rewarding. So then it’s time to have some fun and see what they’ve learned. “Okay class,” I instruct, “break into teams of four and select one of the 10 color chip packs and start to organize your hue by value and chroma.” Having mixed and matched color schemes and color palettes throughout the quarter, students are already well versed in the Munsell Color System terminology of Hue, Value and Chroma. Each teams shakes out the chips from a plastic pack onto a graphed chart. “Don’t be dismayed by the jumble of color chips,” I cajole. Hands on Approach to Teaching Color Theory

What is a Digital Imaging Technician - Interview with a DIT | ScreenLight If you work in production or post you have probably heard the term DIT mentioned. The DIT is a new job that that is on the rise with the popularity of digital filmmaking with RED & ARRI cameras. It is a hybrid of production and post production (part camera department, part post). The DIT ingests the media, consults with the DOP, and does onset color correction as the footage is usually shot in Log and appears flat. Wikipedia defines a DIT as: A digital imaging technician (DIT) works in collaboration with a cinematographer on work flow, systemization, signal integrity and image manipulation to achieve the highest image quality and creative goals of cinematography in the digital realm. (Jonny Elwyn has a nice read on how to become a DIT.) I interviewed Griff Thomas (owner of Small Axe Media), a DIT in Atlanta, GA that specializes in commercials and working with the Arri Alexa. What is a DIT’s job? A DIT is essentially the liaison between production and post production. Gear

Color Wheels are wrong? How color vision actually works by Color theory is a little obsession of mine. You’re here for startup advice, but this week I’m taking an indulgence. Leave a comment if you want to see more or fewer of these little distractions. Why are artists special? Ask any artist to explain how color works, and they’ll launch into a treatise about how the Three Primary Colors: red, blue, and yellow form a color “wheel:” Why “wheel?” Continuing this process produces the infamous color wheel you probably learned in school; a pretty, symmetrical, satisfying device in which each hue melds seamlessly and linearly into the next: Unfortunately, none of this stands up to even minor scrutiny. For example, open up your desktop printer and you’ll see something quite different: Three colors of ink which, when combined, produce all others: cyan, magenta, and yellow. But wait! Also it’s not as simple as saying “any three colors can produce all the others” because that’s clearly not true (by experiment). TVs and computers are different yet again.

How to Build a Hackintosh - nofilmschool Build a Hackintosh with better performance than a Mac Pro — for half the price. A comprehensive, free, step-by-step guide. Last updated March 2013 with the latest Intel Ivy Bridge processor and motherboard recommendations (which, it’s worth noting, are not available on the out-of-date Mac Pros) and OS X Mountain Lion-native installation instructions. We’ve also refreshed the nVidia GPUs. New in this latest build: Thunderbolt! However, note that to use the Thunderbolt ports on a Hackintosh, you will have to plug in your Thunderbolt device at boot-up; it is not hot-swappable. Introduction What do you do when you need a high-end Mac — for editing video, retouching photos, recording music, animating 3D graphics, or just playing games — but you can’t afford a Mac Pro? Creativity shouldn’t be relegated to the upper class. Here’s a screencast (no sound) of my original hackintosh running flawlessly, loading notoriously slow applications like Adobe Photoshop and Microsoft Word in a jiffy.

A Guide to Preparing Files for Print With this guide, we are going to examine ways to prepare files for print, covering applications in the Adobe Creative Suite. The examples used are for InDesign, but can apply to Photoshop and Illustrator. This is a basic guide aimed to help people just starting out in the print design business or are looking to learn more about preparing files better to send to press. Understand the Basics With most print jobs, you should have specifications to adhere to. CYMK vs RGB A lot of the colors you create in RGB mode are not achievable using standard four-color process printing. Some exceptions are tradeshow signs or large format prints, but the best way to know for sure is to check with the printer. Four over Four (or 4/4) If you’re printing a flyer, you might be printing 4/4, which essentially means you are printing four color on the front and four color on the back. For postcards, you might print 4/1: four color on the front and 1 spot color on the back. Print Layout Rich Black vs Black (100 K)

A Complete Guide to Setting Up a Home Color Grading Suite Cinematographer Ryan E. Walters outlines the parts and setup of a home based coloring station. As Moore’s Law continues to make technology more accessible to the masses, it is time to start exploring what it takes to build your own grading suite at home or in your office. Before reading the rest of this post, I recommend that you check out How To Get The Most Out Of CS6, DaVinci, & Your Mac Pro, as this article continues to build on what I’ve outlined.

Color Theory For Game Design 1 of 4 – Fundamentals - This is a multipart article on color design for games. It is aimed at game designers and game artists alike and focusses on how to use color when crafting player experiences. Check the color theory readlist tag for all 4 parts of this series and the color design tag for all things games and color. Definitions are mostly custom made by me, since most color design literature is specialized for other creative fields – such as painting, print, screen design – and not suited for what we are going to talk about here. However, the following definitions have proven to be quite effective in the field. Okay, we dig into part 1 now. 1.Mickey Mouse model sheet ©Disney / 2. 2001 A Space Odyssey palette via / 3. artist’s oil color palette / 4. interior design concept via In non-interactive media, color palettes serve the purpose of creating images. We get even more overlap to games with fields like interior design, industrial design or fashion. Okay, here is what we do. Braid Team Fortress 2 1. 1. Limbo

psychology of colors So, I've spent a lot of the last decade thinking, writing, talking and speaking about color. One of the things that I thought would be more clear in talking to creative people about color would be the emotional impact of specific colors. While colors certainly deliver valuable story and emotional clues, the question among colorists and directors of photography is whether a specific color provides a specific emotional cue that is the same for all people. Most colorists believe that color cues are dependent on context and culture. I've read that for Scandinavians, cool colors are more romantic, and the forced warmth of "Hollywood" romance goes against their cultural color values. Berit Bergström is the Managing Director of the Scandinavian Color School and President of the International Color Association. Despite the ambiguity of color cues, marketers are much more convinced that these cues deliver emotional and psychological payloads that can influence audiences in very specific ways.

PE: The Impact of Color by ^jane-beata on deviantART Dit game of thrones Based on the bestselling fantasy book series A Song of Ice and Fire, by George R.R. Martin, the new series GAME OF THRONES launches its ten-episode season on Sunday, April 17th, exclusively on HBO. Alik Sakharov, ASC and Marco Pontecorvo, AIC, shared cinematographic duties on the show, though Matt Jensen took over for Pontecorvo when he left the series to direct a feature. The production shot with ARRI ALEXA digital cameras in Northern Ireland and Malta. Sakharov and Pontecorvo recently spoke with ARRI about their experiences shooting the epic fantasy series with ALEXA cameras. Inside GAME OF THRONES ARRI News: How did you set about deciding on a visual approach? Marco Pontecorvo: We began with a concept of a very strong and committed look, in order to express the atmosphere and scale of the show; we also decided on how the look should differ between Northern Ireland and Malta, in order to help the audience place each scene. AN: So ALEXA helped you achieve a cinematic look?

This is how you can trick your brain into thinking this is a color picture And we explain how this process is functioning The picture above is in black in white, right?! No doubt about it. And did it work? But how is it possible to trick your brain in such a manner?