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LITERAL Assassin's Creed: Brotherhood Trailer

Fluid Simulator Check out my blog! E-mail: kotsoft@gmail.com Fluid Instructions: You can drag the fluid around with your mouse and adjust the sliders at the top to change the properties of the fluid in real-time. Please check out this video if you're having trouble figuring out what the sliders do. Check out my newest app: Grantophone! More cool demos! Please enable JavaScript to view the <a href=" About This is my implementation of the Material Point Method. For interpolation, I use the quadratic B-spline presented here: Analysis and Reduction of Quadrature Errors in the Material Point Method. Instead of integrating the density over time (which is what most of the MPM papers do), I do a density summation every frame. Material Parameters Some of these parameters are hard to explain in one or two sentences (and a couple I made up) so I'll also link you to their corresponding Wikipedia pages. Density - Target density for the particles. Stiffness - How compressible the fluid is. ©2011 Grant Kot

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