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Cg Blog

Cg Blog

Welcome to The Computer Graphics Society Tutorial “Linear Workflow” Linear Workflow: a guide This has been the subject of discussions on many forums over recent years. I realised that there were all sorts of tutorials offering often conflicting information regarding the process. This is not the only way, just my way. I would like to thank my mate Ben Cowell and Phil Shoebottom for offering some clarity on a few points. (explained without maths, graphs and tables) Look at the above image, what is the difference between the image on the left and the image on the right? Vray and 3ds Max process the data in which to make an image in ‘linear space’, also known as Gamma 1.0, but by default all monitors show you the image with a Gamma of 2.2 (sRGB), which basically makes the image ‘look’ dark, although it actually isn’t dark at all. Unfortunately this has always been the case with 3D rendering, which means that many artists who don’t know about linear workflow learn to light scenes by using a handful of tricks to try and get results you’d expect in real life.

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