mapamok (English) · YCAMInterlab/ProCamToolkit Wiki This picture shows a screenshot of mapamok running using a model of the YCAM Library. Introduction mapamok is an experimental application for exploring some new ideas about projection mapping. Calibrating projectors shouldn't take so long.Think less about the projection, and more about the space.Prototyping ideas should be instantaneous. These ideas are approached from a few perspectives: Fast projector calibration, borrowing techniques from camera calibration, cuts calibration time down to one minute.Always working with a 3d model instead of a 2d mask or mesh.Sketching up ideas with auto-reloading GLSL shaders. This tutorial describes how to use mapamok, and how to develop it. Using mapamok Overview mapamok can be downloaded here. When you unzip the download, you'll see mapamok.app and a data/ folder. The general idea is to first prepare a model of the scene you are projecting on. Creating a Model with SketchUp Download and install Google SketchUp. Click on the Rectangle tool or hit CMD+K.
Conductive Ink + Projection Mapping = Magic Storytelling As part of their presence at the inaugural Retail Design Expo, Dalziel and Pow created a space to stand out from the crowd, a conversation starter: experimental, innovative, playful, integrated, exploratory and, to many visitors, surprising. The idea came from the work they created for Portuguese childrenswear brand Zippy, magnified as a prototype to test ideas and push the range of interactions and feedback. Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks. Pushing the boundaries of storytelling within a space, making it fun and engaging, putting ideas before hardware. All created in-house at Dalziel and Pow with multi-disciplinary teams along with Bare Conductive, K2Screen and Ototo for their help.
VPT 7 | Conversations with spaces VPT 8 by HC Gilje, released may 2018. Video Projection Tool (VPT) is a free multipurpose realtime projection software tool for Mac and Windows. VPT 7 was downloaded over 100000 times, so in spite of a lot of other options available VPT still is popular. Among other things it can be used for projecting mapping on complex forms, adapt a projection to a particular space/surface, combine recorded and live footage, for multiscreen HD playback, for interactive installations using arduino sensors or camera tracking ++. VPT is very flexible in terms of control, with presets and a built in cue list, as well as control over almost every single parameter using OSC, midi, serial communication, built in LFOs and ArtNet. VPT 8 is recommended for mac OS 10.12 or later and Windows 7 and 10 (although VPT 7 works great on Windows 7). and yes, it is still FREE! VPT 8 has a lot of under-the-hood changes. System Requirements Mac An Intel® Mac with Mac OS X 10.7 (or later). VPT 8 online manual Download VPT 8 mac
vvvv - a multipurpose toolkit Free VJ Loops | Docoptic Night Beams (Free VJ Loop) Textilized (Free VJ Loop) Blink Blocks (Free VJ Loop) Blazerpede (Free VJ Loop) Invertigo (Free VJ Loops Set) Milky Waves (Free VJ Loop) Streaksphere (Free VJ Loop) Astral Belt (Free VJ Loop) Geoboom (Free VJ Loops Set) Negated (Free VJ Loops Set) Diamutation (Free VJ Loop) Sectionulls (Free VJ Loops Set) Sphyramids (Free VJ Loop) Light Splatter (Free VJ Loop) Alley Booze (Free VJ Clip) Liquid Silk (Free VJ Clip) Growing Matter (Free VJ Clip) Tutorial MadMapper V : Como hacer mapping sobre un edificio En este tutorial usaremos After Effects para crear una película QuickTime con la que remapear el edificio. Además necesitaremos usar Photoshop para ajustar nuestras imágenes iniciales. El efecto que buscamos es un Glowing-Scan del edificio. La técnica es bastante simple, pero nos muestra el proceso para realizar el mapping de un edificio a partir de fotografías. Este tutorial asume que se tienen conocimientos básicos de Photoshop, After Effects y MadMapper. Partiremos desde la foto inicial de la izquierda hasta llegar a la imagen del mapping final de la derecha. Paso#1: Seleccionamos un edificio donde hacer el Mapping y tomamos unas cuantas fotos de el.Para este tutorial vamos a necesitar 2 imágenes diferentes: -1 imagen del edificio que usaremos como referencia inicial para nuestro mapping. -1 imagen diferente del edificio, desde un punto de vista diferente, para comprobar realmente la capacidad de MadMapper a la hora de realizar el Mapping. Paso#2 Paso#3 Paso#4 Paso#5 Paso#6 Paso#7 Paso#8 Paso#9
Le Petit Chef: PM on your Dinner Plate Projection mapping could be coming to a restaurant near you! It’s always a treat to see designers go that extra mile to create beautiful projection mapping content and this piece is no exception. Filip Sterckx and Antoon Verbeek over at SkullMapping put on a wonderful show for their dinner guests. Hit the jump to see the mini-chef in action. As you sit down, preparing to gobble down your meal, a mini chef arrives at your plate ready to serve! In the author’s own words: For this project, we experimented with projection onto a dinner table. The chef then picks up all the ingredients, even going as far as cutting down a broccoli tree to make sure guests get the very best: This isn’t the first time we’ve seen projection mapping on a restaurant table. Truly magical!
Blog - Projectile Objects (infrequently updated) It’s been a while since I have been able to post some of my projection mapping adventures, but this one with Lazercrunk was fun. You don’t have to be local to appreciate an 8′ tall projection mapped city skyline. 10 buildings, spanning 16′ wide by 8′ high across the stage. Here’s an example of what it looked like by itself. So for all of you who are interested in Projection Mapping, I’m detailing a little bit of my workflow in this post. While this design looks more complex than some of the ones I have done over the years, it is actually easier with proper planning and forethought. Essentially you start with an idea. Make a cut out a Vector cutout for each building and separate them by layers. Now we could leave the buildings connected for the next step, but part of this project was to rearrange the buildings on site to get the desired look within the projectors throw dimensions. From here I can control each layer and customize my content as I see fit. Now the building out: Then the setup: