background preloader

Cyberpunk

Cyberpunk
William Gibson's Sprawl trilogy novels are famous early cyberpunk novels. Cyberpunk is a subgenre of science fiction in a future setting, noted for its focus on "high tech and low life".[1][2] It features advanced technology and science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order.[3] Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body. Style and ethos[edit] Primary exponents of the cyberpunk field include William Gibson, Neal Stephenson, Bruce Sterling, Pat Cadigan, Rudy Rucker, and John Shirley.[8] Setting[edit] Shibuya, Tokyo.[11] Of Japan's influence on the genre, William Gibson said, "Modern Japan simply was cyberpunk Protagonists[edit] Society and government[edit] Media[edit] Related:  PerceptionRésistance

Cybernetics Cybernetics is a transdisciplinary[1] approach for exploring regulatory systems, their structures, constraints, and possibilities. Cybernetics is relevant to the study of systems, such as mechanical, physical, biological, cognitive, and social systems. Cybernetics is applicable when a system being analyzed incorporates a closed signaling loop; that is, where action by the system generates some change in its environment and that change is reflected in that system in some manner (feedback) that triggers a system change, originally referred to as a "circular causal" relationship. Some say this is necessary to a cybernetic perspective. System dynamics, a related field, originated with applications of electrical engineering control theory to other kinds of simulation models (especially business systems) by Jay Forrester at MIT in the 1950s. Norbert Wiener defined cybernetics in 1948 as "the scientific study of control and communication in the animal and the machine Definitions[edit] W. General

Cyberpunk Review List of cyberpunk works The following is a list of works commonly ascribed to the cyberpunk genre of science fiction. While some of these works—such as Neuromancer and Blade Runner—have become accepted as archetypal examples of cyberpunk, the classification of others can be debated. Furthermore, works published after 1993 are increasingly likely to be labeled "postcyberpunk", a term first applied to Neal Stephenson's Snow Crash.[1] Consequently, all categorizations are likely to be incomplete, contested or provisional. Notable precursors[edit] Print media[edit] Novels[edit] Short story anthologies and single-author collections[edit] Graphic novels & comics[edit] Nonfiction[edit] Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction by Larry McCaffery (editor)[34]Hafner, Katie; Markoff, John (1991). Magazines[edit] Mondo 2000[35] Audiovisual media[edit] Films[edit] Note: most of the films listed are cyberpunk-related either through narrative or by thematic context. Documentary films[edit]

Voice of the Shuttle Mythology Some (recent) approaches have rejected a conflict between the value of myth and rational thought, often viewing myths, rather than being merely inaccurate historical accounts, as expressions for understanding general psychological, cultural or societal truths. Etymology[edit] The English term mythology predates the word myth by centuries.[5] It appeared in the 15th century,[7] borrowed whole from Middle French mythologie. The word mythology "exposition of myths" comes from Middle French mythologie, from Late Latin mythologia, from Greek μυθολογία mythologia "legendary lore, a telling of mythic legends; a legend, story, tale," from μῦθος mythos "myth" and -λογία -logia "study. Terminology[edit] Origins[edit] Euhemerism[edit] Allegory[edit] Some theories propose that myths began as allegories. Personification[edit] Some thinkers believe that myths resulted from the personification of inanimate objects and forces. Myth-ritual theory[edit] Functions of myth[edit] There are two pathologies. General

[JEU VIDEO] Watch Dogs The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Aiden Pearce, a highly skilled grey hat hacker who can hack into the "ctOS", a centralized operating system which manages the hyper-connected city of Chicago, and formed after a Northeast blackout of 2003 was caused by a hacker. A online multiplayer mode is also provided in the game, allowing up to eight players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting. Development on the game began in 2009. Following its announcement in June 2012, Watch Dogs was widely anticipated. Gameplay[edit] Watch Dogs is an action-adventure game played from a third-person perspective. Using the in-game smartphone, players have the ability to view if a civilian is about to be involved in a crime. Synopsis[edit] Setting and characters[edit] Plot[edit] Aiden mounts an assault on Iraq's compound, making it to his server room. Bad Blood DLC[edit]

Echo Chernik - Art Nouveau Illustration Ignorance Ignorance is a state of being uninformed (lack of knowledge).[1] The word ignorant is an adjective describing a person in the state of being unaware and is often used as an insult to describe individuals who deliberately ignore or disregard important information or facts. Ignoramus is commonly used in the UK, Ireland, and the US as a term for someone who is willfully ignorant. Ignorance is distinguished from stupidity, although both can lead to "unwise" acts. Writer Thomas Pynchon articulated about the scope and structure of one's ignorance: "Ignorance is not just a blank space on a person's mental map. It has contours and coherence, and for all I know rules of operation as well. So as a corollary to [the advice of] writing about what we know, maybe we should add getting familiar with our ignorance, and the possibilities therein for writing a good story Consequences[edit] Ignorance can stifle learning, especially if the ignorant person believes that they are not ignorant. See also[edit]

Le transhumanisme, un état contre-nature : Réalité et science-fiction, du cyberpunk au transhumanisme sur Theoria Il est logique de voir une filiation directe entre le cyberpunk et le transhumanisme qui s’apparenterait au passage d’un registre fictionnel à un registre réel. Un transhumain serait l’incarnation d’un cyborg ou d’un cyberpunk principalement parce qu’il est un « homme augmenté » à l’aide de la technologie. Mais, dans le passage du fictif au réel, des aspects fondateurs du cyberpunk ont été changés : le rôle de la technologie, la contestation politico-éthique, l’espace-temps et la pensée de l’humanité. Le cyberpunk est apparu dans les années 1980, répondant à l’essor de la technologie et de la robotique, à l’apparition des ordinateurs et à l’expansion du mouvement punk « No Future ! La transition du cyberpunk au transhumanisme est toute trouvée : elle tient à l’inscription dans le réel de la virtualisation mais aussi de la confusion de l’homme et de la machine.

The Psychology of Cyberspace - Home Page/Table of Contents This hypertext book explores the psychological aspects of environments created by computers and online networks. I think of it as evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology." Revised and expanded over time, this hypertext book originally was created in January of 1996. My most recent work focuses on a specific area of cyberpsychology that I call photographic psychology: the study of how people create, share, and react to images in the age of digital technology and cyberspace. I have devoted a separate online book to that topic. Here, in The Psychology of Cyberspace, I offer what I consider to be my comprehensive classic text on the wider topic of human experiences in the online world. In order to make these readings accessible to as many people as possible, I have written them in a style that is not overly abstract or technical.

Reality Not to be confused with Realty. Philosophers, mathematicians, and other ancient and modern thinkers, such as Aristotle, Plato, Frege, Wittgenstein, and Russell, have made a distinction between thought corresponding to reality, coherent abstractions (thoughts of things that are imaginable but not real), and that which cannot even be rationally thought. By contrast existence is often restricted solely to that which has physical existence or has a direct basis in it in the way that thoughts do in the brain. Reality is often contrasted with what is imaginary, delusional, (only) in the mind, dreams, what is false, what is fictional, or what is abstract. At the same time, what is abstract plays a role both in everyday life and in academic research. The truth refers to what is real, while falsity refers to what is not. Related concepts World views and theories Certain ideas from physics, philosophy, sociology, literary criticism, and other fields shape various theories of reality. Being Perception

[MUSIQUE] Peut-on auto-corriger l'humanité ? Pouvons-nous auto-corriger l’humanité accro au monde 2.0 ? Can We Auto-Correct Humanity? (French Subtitles) par Spi0n Prince EA, de son vrai nom Richard Williams, est un rappeur et musicien américain qui a souhaité délivré un message à toute l’humanité qui devient chaque jour un peu plus accro aux réseaux sociaux. Rationality Determining optimality for rational behavior requires a quantifiable formulation of the problem, and making several key assumptions. When the goal or problem involves making a decision, rationality factors in how much information is available (e.g. complete or incomplete knowledge). Collectively, the formulation and background assumptions are the model within which rationality applies. Theories of rationality[edit] Max Weber[edit] The German sociologist Max Weber proposed an interpretation of social action that distinguished between four different idealized types of rationality. The advantage in Weber's interpretation of rationality is that it avoids a value-laden assessment, say, that certain kinds of beliefs are irrational. Psychology of reasoning[edit] In the psychology of reasoning, psychologists and cognitive scientists have defended different positions on human rationality. Richard Brandt[edit] Quality of rationality[edit] It is believed by some philosophers (notably A. See also[edit]

[ARG] Campaign timeline of the Year Zero alternate reality game February 2007[edit] February 12, 2007 Fans found that a new Nine Inch Nails tour T-shirt contained highlighted letters that spell out the words "I am trying to believe February 14, 2007 During Nine Inch Nails' first ever concert in Lisbon, Portugal, a USB flash drive was found in a bathroom stall containing a high-quality MP3 of the track "My Violent Heart," which quickly circulated the internet.[5] This was initially thought by many to be an accidental leak of the song, but further releases in a similar fashion confirmed these to be intentional "leaks" and as part of the overall alternate reality game.[6] On the end of the MP3 was a few seconds of static, which, when analyzed under a spectrogram reveals an image of "The Presence." Spectrogram analysis of "2432.mp3." February 19, 2007 A USB drive was found at a concert in Barcelona, Spain, containing two audio files: the track "Me, I'm Not" and an MP3 of static. February 22, 2007 February 25, 2007 February 26 and 27, 2007 March 2007[edit]

Related: