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Slack n Hash- Name Generators

After much deliberation… goodbye. Sort of. For now. I've neglected this site for a good couple of years, and let's face it, the months leading up to that point weren't exactly stellar either. It started out as a desperate attempt to hang onto the whole d20 System malarkey, and later on it collapsed into utter irrelevance. So, time to own up, lower the curtain on this enterprise and consider my next step. Phil Smith , May 2011

The Cube (game) Kokology is the study of kokoro (Japanese: 心) which in the aforementioned language means "mind" or "spirit". The series of Kokology books were created by Tadahiko Nagao and Isamu Saito,[1] a professor at Rissho and Waseda Universities in Japan and an author of a number of bestselling books regarding psychology and relationships. The television Series ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes) Series Run: April 20, 1991 to March 21, 1992Country: Japan BroadcastingBroadcast: Yomiuri Television Production DepartmentProduction: IVS TV ProductionCast/s: Yamaguti Mie, Inferior soul, Izumiya Shigeru, Miwa Akihiro More The video games Soreike Kokology and Soreike Kokology 2 were released in 1992 and 1993 by "Tecmo" with English and Japanese releases for MAME,[3] Sony PlayStation, and Sega AM2. The Cube (game)[edit] The Cube is a Kokology game about self knowledge and is played by asking a person to imagine and describe a set of three to five objects.

Names Names Names are often a problem to come up with, so there's a variety of generators for people, places, and things! General Extreme Fantasy Names For those more over-the-top fantasy names, suitable for grim heroes, overpowered heroines, and the general over-the-top types of character. Dark/Evil Names Dark Elf Names Not all elves are nice, after all. Species/Specific Angel/demon Name Generator Generates names for angels and demons for characters or your own pantheons and hierarchies. Theme Western Names Next time you've got a story on the American Fronteir or the Weirded-out West, come here for quick names and ideas! Locations Realms Need to give a Kingdom, Provice, or other setting an interesting title like "Dragon's Empire" or "Kingdom of the Great Grail"? Ships Pirate Ship Names For your more "piratey" sounding ships. More Resources!

Jeux de Rôle, les Forges de la Fiction Par Hervé Rubrique : Interviews Date : 25 mars 2007 Ce jeudi 22 mars 2007, est sorti un livre de sociologie sur notre loisir : "Jeux de rôle : Les forges de la fiction". Paru chez CNRS Editions, avec une couverture de Benjamin Carré, ce livre propose de décortiquer le jeu de rôle pour le faire comprendre à des non-rôlistes. Son auteur, Olivier Caïra, fait en effet ce constat : le monde du jeu de rôle souffre de l'indifférence actuelle des sciences humaines et des médias. Place à l'entretien avec son auteur : Q - Bonjour Olivier. Olivier - J'ai découvert le jeu de rôle à l'âge de douze ans, grâce à des amis un peu plus âgés qui jouaient à D&D. Je dois mes meilleurs souvenirs de jeu à Château Falkenstein, INS/MV, l'Appel de Cthulhu, Paranoïa et MEGA. Ces derniers temps, je suis "tombé" à six ou huit parties par an, car notre groupe régulier arrive à un âge où les agendas sont assez touffus (beaucoup de naissances, de voyages, de copies à corriger...). Q - A qui s'adresse ce livre ?

Roleplaying Tips for game masters for all role-playing systems The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group. Questions are divided into broad categories. And similar questions and bunched into groups within their category. For brevity, I cut out most follow-up explanation type questions, such as "Why", "how come", and so on. Introduction Questions Give a two or three word description of yourself. Physical Traits How old are you? History Where is your homeland? Family Who were your parents? Relationships Do you have any close friends? Personality/Beliefs

The rpg-project -- Main Page Fantasy Name Generator By Samuel Stoddard - Version 1.5 One of the perks of creating fantasy stories -- whether by writing a story or game or by role-playing -- is you get to make up the names. Some people relish the task while others are frustrated by it. In addition, this tool can be fairly amusing to use even if you don't have any name creating to do. You can use the fantasy name generator below.

Beautiful antique typewriters Beautiful antique typewriters I fell in love with some of these beautiful antique typewriters. If you’re a sucker for vintage stuff as well, make sure to check out Martins Flickrstream or his website for more information on these amazing pieces. There is even a shop where you can get some prints. 1st of April 2010 Probably Related Beautiful Vintage Crayon Packages Tattooed Portrait Beautiful Typography Poster Beautiful Illustrations by Lerms Travel Status Back home since 53 days Currently in: Switzerland Oh dear, do you realise how old your browser is? Character Sheets from Dyslexic Studeos Chaotic Shiny - RPG-Related Generators Aides de jeu pour les années 30 - Le blog de Baptiste et Raluca La trousse du parfait médecin Voici quelques substances que l'on peut trouver dans la petite mallette noire de tout bon médecin à partir des années 20 : Codéine Délai avant effets: 30-60 minutes Durée: 4-6 heures La codéine est un narcotique, utilisé comme analgésique. Morphine Délai avant effets: 1 heure Durée: 4 heures La morphine est un narcotique analgésique dérivé de l'opium. Phénobarbital Délai avant effets: 30-60 minutes oralement Durée: 24-48 heures Le phénobarbital est un barbiturique, sédatif. Il peut être injecté ou pris oralement. Procaïne Délai avant effets: 10-15 minutes Durée: 40-60 minutes La procaïne est plus connue sous son nouveau nom, la novocaïne. Quinine La quinine est le seul médicament contre la malaria dans les années 20. Prise à haute dose, elle peut provoquer des bourdonnements d'oreilles, des maux de tête, des nausées et des troubles de la vision. L'Anthropologie dans les années 30 Anthropologues célèbres vivants dans les années 30 La chimie dans les années 30 Lithium Fluor

Zen and the Art of the Fireball&|&Troll in the Corn... So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu A party lives and dies by teamwork. Too often, the failure of one creates the failure of many. The Essence of Tactics Retain your ability to act, and deny your enemy the ability to act. An enemy who is dead is denied all future actions. Two bloodied enemies have twice as many actions as one untouched and one dead enemy. A sleeping enemy is denied actions until he awakes. A slowed or immobilized enemy is denied actions only as long as nothing is within his reach. An action which misses is equivalent to an action not taken. While death is permanent, a great and mighty enemy cannot be killed quickly. The master neither rushes to battle, nor flees it. The weak enemy stings lightly, but falls quickly. Democracy Aid Choice

Characters with Character: Random Personality Generator If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. Thanks for visiting! I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Using the Generator is a snap. Motivation: What is it that really gets your character’s motor running? Instinct: What is your character’s first reaction to a threat (physical or otherwise)? Approach: What archetype is your character best known for being? Now just because every character in D&D is combat-capable does not necessarily make them all warrior-type personalities. Carrion, Tiefling Earth WardenMotivation 3 (Information); Instinct 4 (Protect Others); Approach 10 (Disciplined Commander) Though the city of Bael Turath stands in ruins, much of the Tiefling heritage lies buried ignobly around the Known World. Serious Skills Aquatic Adventures

Les règles du cul d’chouette Matériel : 3 dès de 6 Nombre de joueurs : Au minimum 2 joueurs But du jeu : Atteindre 343 points Règles : Chaque joueur lance deux dès (les chouettes) puis après, le dernier dès (le cul), chacun son tour. Une fois les trois dès joués, il faut compter les points faits par le joueur. Chouette Si, sur les trois dès, il y a une paire de dès, alors on appelle cela, une Chouette. Une Chouette vaut le carré de la Chouette : Chouette de 1 = 1pts, de 2 = 4pts, de 3 = 9pts, de 4 = 16pts, de 5 = 25pts, de 6 = 36pts Velute L’addition de deux dès est égale au troisième dès. Une Velute vaut le double du carré de la Velute : Velute de 2 = 8pts, de 3 = 18pts, de 4 = 32pts, de 5 = 50pts, de 6 = 72pts Chouette velute Une Chouette en plus d’une velute. Le premier joueur à frapper dans ses mains et à crier "Pas mou, le caillou", gagne les points de la Chouette velute. La Chouette velute vaut la Velute. Cul de Chouette Les trois dès sont égaux. Suite Trois dès se suivent. Sirotage Civet siroté Civet Néant Grelottine Bévue

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