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Where the Magic Happens: library maker programs

Where the Magic Happens: library maker programs
Students at Monticello High School in Charlottesville, VA, built a“Frankenwii” from three broken Wiis soldered together to be functional.Photo courtesy of Monticello High School Library Last fall, high school librarian IdaMae Craddock got an unusual call from someone at Randolph College in Lynchburg, VA. The college was piecing together a human skeleton that had been found in the dorms during summer cleaning. Reportedly missing from the science department since the 1970s, the skeleton was being used as a mascot by a secret society on campus. The Lynchburg official asked Craddock if her students would help them out by creating 3-D scans of the teeth, a task that built on some of the things they’d done in their school maker space the previous year. “This year, [they did] some real work with it,” says Craddock, who works at Monticello High School in Charlottesville, VA. Call it the second wave of making. No space required Where can kids explore these deeper learning opportunities? Related:  Libraries, Research and AdvocacyMaker

Home | Learning Team Australia | Building Influence in School Libraries: Delivering on your Ideas Makerspace Starter Kit The hot new Makerspace Movement is NOT new to Murray Hill Middle School. Eighteen years ago we designed and opened the school with the idea that we would have creation labs in the Media Center, GT room, and the TV studio. We started with video production, iMovie, Specular LogoMotion, Hyperstudio, and animation with Hollyood High kids. Here's an example of an EARLY (2003) video production called Bookfellas, featuring some Guy Ritchie-esque film direction techniques. These kids are now all grown up and we've kept evolving, too! It's OK to Start Small! I re-purposed some of my empty study carrels for this Makerspace center at the top corner of our library. As I asserted in a recent blog post about new Ed Tech trends, fads, & tech -you can start small and You Don't Have to Marry It! For the Duct Tape Craft Cubby, I used a spring loaded curtain rod to hold the duct tape rolls, bought a bright blue colored shower caddy for the scissors and other tools. Amazon Delivers! FUND Me!

What Exactly Is the Maker Movement? While born of an age-old concept, the "maker movement" officially turns 10 this year. But that doesn't mean you should feel bad if you're still not exactly sure what it entails. Luckily, to commemorate this decade anniversary, Harry McCracken, the technology editor for Fast Company, has written a comprehensive primer on the movement, detailing it's origin, founder, and what the heck it really is. As McCracken explains, technology writer Dale Dougherty wrote the inaugural issue of Make magazine, which was "aimed at the sort of hands-on technologists who might hitch a disposable Kodak film camera to a kite," in February 2005. Dougherty coined the term maker to describe the homegrown innovators using their hands to create, build, and tinker. (Interestingly, Dougherty also apparently coined the now ubiquitous term "Web 2.0.") It's not so different from the educational "movement" of sorts to turn STEM, or science, technology, engineering, and math, into STEAM, by adding arts.

A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. Makerspaces, also called hackerspaces, hackspaces, and fablabs, are collaborative spaces where people gather to get creative with DIY projects, invent new ones, and share ideas. There were more than 135 million adult makers, more than half of the total adult population in America, in 2015. Articles & Blog Posts on Makerspaces 1.) 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 10. ) It all started with a training offered by the Washington State Library… Part of the “Between the Lines” series of the Washington State Library Blog, this post describes one library manager’s first encounter with STEM-based makerspace programming. 12.) Maker Faire Makerspaces Directories 1.) 2.) 3.) 4.) Revitalizing Community Spaces

The Public Library as an Incubator for the Arts | MindShift Arguably, those who believe a public library is simply a repository of print books haven’t been to a public library lately. Here at MindShift, we’ve been covering the ways in which the library is evolving to change the demands of digital technologies and of its patrons: libraries are becoming learning labs, innovation centers, and makerspaces. Of course, the public library has always been a community center as much as a place to go to check out books to read, so the new extensions of the library’s service may not be so far afield from the institution’s mission to provide access to information. Even so, much of the emphasis has been on literacy — reading and writing, digital and analog — and not on other forms of creativity. But three graduate students at the University of Wisconsin-Madison School of Library and Information Studies have launched a project that points to another important way in which libraries play a key role in their communities. Q. creative work. Q. Q. Q.

Maker Faire Founder Dale Dougherty On The Past, Present, And Online Future Of The Maker Movement "More than mere consumers of technology, we are makers, adapting technology to our needs and integrating it into our lives. Some of us are born makers and others, like me, become makers almost without realizing it." With those words, technology writer Dale Dougherty opened his column in the premiere issue of Make magazine, dated February 2005. As its contents indicated, the new publication was aimed at the sort of hands-on technologists who might hitch a disposable Kodak film camera to a kite. Or crack open an iPAQ PDA to replace its battery. In his column, Dougherty was articulating his publication's mission, as the editor of every new magazine does. In short, Dougherty's 2005 vision proved to be, well, visionary. That wasn't exactly Dougherty's plan. Still, without Dougherty's rallying cry, there might not have been any obvious overarching notion linking topics as disparate as robotics, 3-D photography, and leathercraft. "Martha Stewart For Geeks" New Digs, New Dreams

Hovercraft - 10 Pack An uplifting activity based on air pressure! Use this activity kit to demonstrate the effects of friction and air pressure on motion. Create a simple hovercraft and be amazed at how it gracefully glides along a smooth, flat surface on a thin cushion of air. Watch FREE instructional videos for this kit and more from our friends at Supercharged Science! Curriculum topics: Friction, Air Pressure, Motion, Inertia Kit includes: Idea sheet, 10 CDs, 10 balloons, 10 foam pieces, 10 sports bottlecaps, and 10 index cards Number served: 10 Don't need 10 Hovercrafts? Grades: 4-12 Recommended for ages 9 and up. Learn More

Down the library path Bernadette Bennett, Kerry Gittens, and Lynette Barker When you are working with like-minded people sometimes the planets align and between you clarity can be achieved. The Hunter region has always had a strong professional body of Teacher Librarians (TL), gathering in small groups by region, education sector, and at the annual MANTLE conference. In 2006, the Hunter's TLs at the local Diocesan schools formed a group to create a Diocesan Information Skills strategy and accompanying programming guide that would provide consistency across the Diocese. The NSW Department of Education and Training's Information Skills Process (ISP) was used as the basis for creating the guide. As time progressed, changes occurred that started a few of us thinking about the model: There was increasing discussion about Guided Inquiry and Inquiry models, with a focus on Inquiry in the incoming National Curriculum. Connect and Wonder What do I already know? Discover and Learn Where can I find this information? 1. 2.

Maker Monsters - Tell Friends and Build Creativity The IB Library 5 steps for creating a custom makerspace By Laura Fleming April 14th, 2015 Start your makerspace on the right foot with these steps A couple of years ago, my son won an award in preschool for being “Eager to Learn.” It was about this time that I began my job as media specialist at New Milford High School, and my own worries about my son, combined with New Milford’s desire to reinvigorate their school library, made me more passionate than ever about forging schools that work for kids. I believe that every child has the right to invent, tinker, create, innovate, make, and do. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Next page: The 5 steps revealed

Library Media Resources Here's a slideshow that reviews an information problem-solving model that young children kids can understand and use. Just click the RIGHT ARROW BUTTON to advance through this slideshow and see this lesson. Here are some great links to online resources that cover a variety of important aspects of effective library media programs and information & technology literacy. 100 Picture Books Everyone Should Know. [Library Lessons Home] [Your Library Today] [My Lesson Plans] [Parts of a Book] [Book & Library Rules] [Curriculum] [Dewey for Kids] [Finger Plays, Rhymes & Songs] [Library Media Resources] [Kindergarten Links] [First Grade Links] [Second Grade Links] [Downloadable, Printable Lesson Plans & Resources] [Top] Kindergarten - Second Grade Handbook of Assessment Tools.

Makers, Hackers & Educators: from them and for them! About ETR Community EdTechReview (ETR) is a community of and for everyone involved in education technology to connect and collaborate both online and offline to discover, learn, utilize and share about the best ways technology can improve learning, teaching, and leading in the 21st century. EdTechReview spreads awareness on education technology and its role in 21st century education through best research and practices of using technology in education, and by facilitating events, training, professional development, and consultation in its adoption and implementation.

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