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Makerspace Resources and Programming ideas

Makerspace Resources and Programming ideas
(Updated post from my Podbean Site) Summer 2014 I was asked to present a webinar to Ohio School Librarians for InfOhio. The recording is available here. I also created a resource list (adapted from a collaborative presentation with LISD librarian, Leah Mann) and year long programming ideas that I will continue to update on this page. WEBINAR RECORDING: Invent to Learn by Sylvia Martinez and Gary StagerScript Changers: Digital Storytelling with Scratch by Kylie PepplerSoft Circuits by Kylie PepplerShort Circuits by Kylie PepplerArt of Tinkering by Karen Wilkinson and Mike PetrichMakerspace Playbook by Maker MediaWorlds of Making by Laura Fleming Diana Rendina has a great post and pinterest board on this topic! Good for Upper ES- HS Good for Lower ES Makedo Kit: Build anything with cardboard (smash this with Hummingbird robotics to build cool stuff!) from kodokids.comlibrary mobile mag wall and play podium9Colleen GravesSXSWedu *What if I can’t get it all? Maze Game Challenge: Related:  School Libraries make a differenceMakerspace

The Unquiet Librarian Harwood in a Half Hour Harwood in a Half Hour, a series of topics focusing on building skills to bolster you and your work in public life. Choose from: Aspirations | Turn Outward | Intentionality | Sustaining Yourself Aspirations Download this Harwood in a Half Hour When we talk with others about our aspirations we improve the chances that we can find some common ground to come together and get things done. Turn Outward Download this Harwood in a Half Hour Turning Outward makes the community and the people the reference point for getting things done. Intentionality Download this Harwood in a Half Hour When we become more intentional about the choices we do make we can have far greater impact. Sustaining Yourself Download this Harwood in a Half Hour Getting people across the community to work together takes a great deal of personal commitment and energy.

From Coding to Coding: As we saw from the many sessions about coding during ISTE 2015, the topic of programming computers is back in fashion. Way back when, computers had been tools used only by scientists and hobbyists, but personal computers changed everything. PCs took commands from anyone who knew how to communicate with them. We could type on the keyboard and watch the monitor for the results (and hope for the best). No more punch cards, greybar printouts (with or without fatal errors), or time-sharing. We communicated with these machines by programming or coding—writing the line-by-line instructions that told the computer what to do. In schools, we debated what computers were good for, and at first the answer was programming. I wrote a grant proposal for a classroom full of TRS-80s. The very first issue of Classroom Computer News (CCN) in 1980 celebrated programming. He designed Gramaze, a game to help students identify direct objects in sentences. The Web was the next new thing.

A Parent's Guide for Getting Girls Into STEM Careers Edutopia Readers, I'm Dr. Rob Garcia, a former high school dropout turned PhD. High school was awful for me. The reason I'm sharing this is because I want great things for your children and I want to give you every resource to encourage your daughters to get high paying, successful STEM careers if that's their passion. My journey was unnecessarily difficult and I want better for your teens. By some weird twist of fate, I ended up teaching high school Engineering in San Diego for five years. Keep in mind that STEM careers can be mistakenly thought of as boring or not feminine or female friendly. hands on projects bright colors for diagrams working with friends or in groups association with real life events/concepts fun projects that mix creativity and design with STEM topics immersion and experiences related to STEM My ADD was kickin' pretty bad in high school because I was a tactile learner. The two best resources I found have everything you will need. Age 6-9 (key goal is "new concepts")

The Library Voice Welcome to the Virtual Crash Course in Design Thinking Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project. Through this experience we hope you will take away some of the basic principles of Design Thinking and start to adapt them into your personal and professional routines. Below, you will find three sections: Gear Up!

A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. There were more than 135 million adult makers, more than half of the total adult population in America, in 2015. Articles & Blog Posts on Makerspaces 1.) 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 10. ) It all started with a training offered by the Washington State Library… Part of the “Between the Lines” series of the Washington State Library Blog, this post describes one library manager’s first encounter with STEM-based makerspace programming. 12.) Maker Faire Touted as the “greatest show and tell on earth,” Maker Faire has emerged as the official international celebration of not only creativity, resourcefulness, and innovation but also a mass gathering of the maker movement at large. Makerspaces Directories 1.) 2.) 3.) 4.) Revitalizing Community Spaces

Teacher Guide Below is a guide to using the NRICH website on Desktops and tablets, a mobile phone guide will be available soon. At NRICH we believe that: Our activities can provoke mathematical thinking.Students can learn by exploring, noticing and discussing.This can lead to conjecturing, explaining, generalising, convincing and proof.In a classroom, the students' role is to focus on the mathematics while the teacher focusses on the learners.The teacher should aim to do for students only what they cannot yet do for themselves. Problems and resources linked to the Primary Curriculum, with support for teachers, can be found here. This is what a typical teacher's home page looks like. Mouse over the boxed areas for further explanation. We suggest that you find the teacher home that suits you best and go there regularly for updates: This is the button that gets you to this teacher guide. This button gets you to the home page for secondary teachers (shown here). Latest Collections Trending Past Features Related

learning. happens. here. — The MHMS Daring School Library Blog

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