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11 Design Tips for Beautiful Presentations

11 Design Tips for Beautiful Presentations
Presentations often receive a bad rap—for good reason. We’ve all sat through those long-winded speeches and hot mess PowerPoints, which completely undermine the point of visual presentations. So, what differentiates a good presentation from a poor one? Content and design. While your speech may be perfect, the images you show can greatly add or detract from your message. 1) Skip the Stock Template Using the slide themes included in your software is presentation death. 2) Don’t Use More than 6 Lines of Text Packing too much information into a slide will completely undermine its purpose. 3) Ditch the Bullet Points Too many presentations are bullet point crazy. 4) Use Sans Serif Fonts With typography, go for legibility over fun. 5) Size Fonts Appropriately Chances are you’re designing your presentation on a laptop—and that’s a much different size than the final presentation screen. 6) Maintain a Strong Contrast Between Text and Background 7) Use No More than 5 Colors 9) Use Single Images

Basic Outlining Basic Outlining An outline presents a picture of the main ideas and the subsidiary ideas of any subject. Some typical uses of outlining are: a class reading assignment, an essay, a term paper, a book review or a speech. For any of these, an outline will show a basic overview and important details. Some professors will require an outline in sentence form, or require the main points to be in chronological order, or have other specific requirements. A student’s first responsibility, of course, is to follow the requirements of the particular assignment. Below is a synopsis of the outline form. I. II. It is up to the writer to decide on how many main ideas and supporting ideas adequately describe the subject. Suppose you are outlining a speech on AIDS, and these are some of the ideas you feel should be included: AZT, Transmittal, AIDS babies, Teenagers, Safe sex, Epidemic numbers, Research. To put these ideas into outline form, decide first on the main encompassing ideas. Major Aspects of Aids

Pixar's 22 Rules of Storytelling--Visualized Note: This article is included in our year-end storytelling advice round-up. A while back, now-former Pixar storyboard artist Emma Coats tweeted a series of pearls of narrative wisdom she had gleaned from working at the studio. This list of 22 rules of storytelling was widely embraced as it was applicable to any writer or anyone who was in the business of communicating (which is pretty much everyone, including software developers). And much of its advice (e.g. "You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. Last week, Dino Ignacio, a UX Director at a subsidiary of Electronic Arts, created a series of image macros of the 22 rules, posting them to Imgur. Have a look through more of them in the slides above.

Mind Mapping Software - Create Mind Maps online A to X Writing Advice, Courtesy of Copy Chief Benjamin Dreyer There’s no such word as moreso.Mucus is a noun; mucous is an adjective.Nerve-racking, not -wracking; racked with guilt, not wracked with guilt.One buys a newspaper at a newsstand, not a newstand. An ordinance is a law; ordnance is ammo.Palette has to do with color; palate has to do with taste; a pallet is, among other things, something you sleep on. Eugene Pallette was a character actor; he’s particularly good in the 1943 film Heaven Can Wait.Nounwise, a premier is a diplomat; a premiere is something one attends. “Premier” is also, of course, an adjective denoting quality.That which the English call paraffin (as in “paraffin stove”), we Americans call kerosene. Copy editors should keep an eye open for this in mss. by British authors and query it. Please don’t mix somewhat and something into one murky modifier. This piece originally appeared on Biographile.

How to Capture, Save, Record or Download Streaming Audio for Free Ever wonder how you could possibly record or rip a song that’s being streamed across the Internetonto your computer for free? Trying to download streaming audio directly to your computer can be quite difficult because sites usually have different security measures put in place, making it near impossible unless you’re a hacker. However, one surefire way of recording streaming audio from any web site is to simply capture it via the sound card on your computer. It’s worth noting that trying to capture or record audio streams over the Internet can violate copyright laws, so hopefully you’re only trying to record non-copyright material! There are a couple of free programs that you can use, though the choice is very limited. Audacity If you’ve haven’t heard of Audacity, it’s a free open-source sound editor and recorder. Basically, you have to go to Preferences and change your recording settings. Krut CamStudio

Vintage and Modern Free Public Domain Images Archive Download - Public Domain Images | Free Stock Photos Brainstorming and Voting Amazingly Easy. Free Online Tool | tricider Getting Things Done with Todoist (GTD) Many Todoist users use David Allen’s excellent Getting Things Done methodology (GTD®) to manage their life. The GTD method rests on the idea of moving planned tasks and projects out of the mind by recording them externally and then breaking them into actionable work items. This allows one to focus attention on taking action on tasks, instead of on remembering them. Read more... Collect all your tasks using our apps for your mobile device, browser, email client or desktop. Our apps Process your captured tasks and make sure that they are actionable things with concrete next steps and successful outcomes. Watch a short video of how this works: GTD and Getting Things Done are registered trademarks of David Allen & Co.

Encyclopedia of Philosophy Sketchnotes 101: The Basics of Visual Note-taking Welcome to the second article in the the new Core77 "Sketchnotes Channel" (www.core77.com/sketchnotes) where we'll be exploring the application of visual thinking tools in the worlds of design and creative thinking. So you say you're ready to start sketchnoting. Maybe you're not much of a sketcher but you take a lot of notes, and are interested in making them more meaningful and interesting, but you're afraid your drawings are too crude. For you, it's important to stress that sketchnotes—although they are inherently a visual medium—do not require drawing ability of any kind. Essentially they're about transforming ideas into visual communication; structuring thoughts and giving hierarchy to concepts can be completed with strictly text and a few lines. Maybe you're perpetually drawing and want to try and make your notes more useful and engaging but you are afraid of imposing structure to your normally freeform way of sketching. In the end, it's up to you. So let's get tactical.

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Intro to Online Course Design "Design is not just what it looks like and feels like. Design is how it works." — Steve Jobs As an online instructor, you may find yourself involved in numerous roles related to online course design. Online course design requires a wide range of skills and tools. This article provides an overview of the field of instructional design and technology, a look at the typical process of an online course design project, guidelines for faculty subject matter experts (SME), as well as resources for further reading and research. Instructional Design & Technology Instructional Design and Technology is an area of study and practice that is constantly evolving. Models, Theories, and Frameworks Martin Ryder, an instructor with the Graduate School of Education at the University of Colorado at Denver, maintains a popular list of instructional design models that includes frequently used models as well as resources related to learning theories and taxonomies. Competencies Online Learning Quality Initiatives

Understanding by Design Overview Understanding by Design, an excellent book by Grant Wiggins and Jay McTighe, offers a powerful framework for designing courses through what they call “Backward Design.” It seems “backward” in that it starts from the opposite end of the planning process we typically go through to design courses—we usually start by thinking about how to teach our content. Backward Design, in contrast, leaves teaching activities until the end and starts with the desired results of that teaching. “Teaching is a means to an end. The Backward Design process proceeds in three phases, as follows: I. First, you establish your learning goals for the course. What should participants hear, read, view, explore or otherwise encounter? Answering each of these questions will help you determine the best content for your course,and create concrete, specific learning goals for your students. II. III. Resources Understanding by Design is available online and in the CFT library.

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