7 Ways to Hack Your Classroom to Include Student Choice For a long time, when educators discussed differentiating instruction and meeting students’ individual needs, they did so through the framework of Learning Styles. However, in the last few years the idea of student achievement being impacted by lessons taught to their particular learning style has been debunked. No scientific, educational research has proven the validity of teaching for student learning styles; in fact, this blog post collected 10 statements from educational researchers that actually disprove the use of such approaches. We covered the same topic in The Myth of Learning Styles, where we made the point that, “Instructors should not just take into consideration a learner’s style, but also their background and interests.” This suggestion is based in solid research, which documents the positive relationship between student interest and academic success. Teachers do a lot to maintain student interest.
Inexpensive making in the classroom It seems like everywhere you go, someone is talking about the maker movement, making or people who are makers. You may also be hearing about making in the classroom and, as a teacher, wondering how you might bring making to your school. The makers are taking over ISTE 2014 with sessions, hands-on playgrounds, interactive workshops and more. The Pokémon Go influence on new tech Pokémon Go has changed the trajectory of the world on a scale just slightly smaller than Google Search and Facebook, but still to a magnitude that will be felt through all industries in the coming years. To many, it looks like a very simple game that incorporates a few unique and compelling features. But this game has taken technologies from niche research and gaming communities and thrust them into the world’s consciousness. Suddenly everyone understands what “augmented reality” means and how an artificial digital world can be mapped onto the real physical world.
4 Ways to Ensure Students Learn While Creating When was the last time your students said “Wow, that worksheet changed my life”? Can you even remember a similar cookie cutter classroom activity or assignment from your days as a student? Yet they were a popular tool because they were structured and efficient in getting the class to a set finish point. Education, guided by a focus on Bloom’s Revised Taxonomy, is moving towards an emphasis on creation and innovation in the classroom. Though technology did not spark this movement, it has fueled the process by providing students with exciting and powerful tools. But is creation synonymous with learning?
How the Maker Movement Is Moving into Classrooms The Maker movement is a unique combination of artistry, circuitry, and old-fashioned craftsmanship. Certainly, learning by doing or "making" has been happening since our ancestors refined the wheel. Don’t treat making as a sidebar to an already overtaxed curriculum. As you investigate the principles behind teaching STEAM via making, you'll see sound research from many educators throughout history, including Jean Piaget who, in 1973, wrote: [S]tudents who are thus reputedly poor in mathematics show an entirely different attitude when the problem comes from a concrete situation and is related to other interests. 15+ Ways of Teaching Every Student to Code (Even Without a Computer) According to Code.org, 90 percent of parents in the U.S. want their children to learn computer science—it will be crucial for many jobs in the near future—but only 40 percent of schools teach it. Critics claim that it is mainly the more affluent schools that offer computer science courses, thus denying those who attend poorer schools the chance to learn necessary skills. A focus on STEM is not enough: Code.org also reports that while 70 percent of new STEM jobs are in computing, only 7 percent of STEM graduates are in computer science. It is imperative that savvy schools begin to focus some STEM resources on computer science and programming. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They need this skill not because they’ll all go into it as a career—that isn’t realistic—but because it impacts every career in the 21st-century world.
8 Ways to Help Introverts Brainstorm for Creative Projects Here’s a little scenario that will be familiar to most teachers. There you are leading a brainstorm for a creative project, when you notice several students haven’t contributed a single word. Despite your best attempts to moderate and encourage all voices, you just can’t seem to catch the eyes of the quiet ones. The Maker Movement Conquers the Classroom Project-Based Learning | Feature The Maker Movement Conquers the Classroom A hands-on approach to STEM engages students, but how does project-based learning connect with standardized testing? By Greg Thompson04/30/14 Whether it's a paper airplane or a robot that walks, kids have always wanted to create functional objects with their own two hands. These days, many educators are channeling that natural urge to build with help from the wider "maker movement," which has spawned maker faires and dedicated "maker spaces" in classrooms and media centers around the country.
32 Augmented Reality Apps for the Classroom by edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Point your device’s camera at something that the app recognizes, and it will generated a 3D animation or video superimposed over whatever is on your camera’s screen. What Happens When You Ask Fifth Graders to Solve a Big Life Problem? A Little Bit of Genius. It's just before 9 a.m. near the start of the day at P.S. 307, an elementary school in Brooklyn's rapidly gentrifying DUMBO neighborhood. Located across from a public housing project, P.S. 307 is mere blocks away from Brooklyn's burgeoning tech scene, where companies like Etsy, Kickstarter and Makerbot are headquartered. The clock strikes the hour and, on cue, around 60 fifth graders stream into the school's sunny auditorium. It's Friday, May 8, the culmination of Big Idea Week, during which mentors from local tech companies collaborate with elementary schools in Brooklyn and Queens to teach students about entrepreneurship, STEM and 21st-century careers. For the last four days, the fifth graders at P.S. 307 have worked with mentors from Etsy, Facebook, ScriptEd and Flocabulary to develop their own 'Big Ideas.'
Educational Makerspaces Part 3 of Making an Educational Makerspace Laura Fleming, R. Steven Kurti, and Debby L. Allcancode The next chapters of the story are coming soon! Jungle Sequence of commands, iterations, conditions Ancient Temple Variables, memory, simple data-structures The Teacher's Quick Guide To Pinterest The following article is by Julie Delello of the University of Texas at Tyler. She can be reached at jdelello[at]uttyler.edu if you have any questions or comments. Children learn social skills by interacting freely with peers. Makerspaces as classrooms: schools and hardware shops partner Klint Kanopka still remembers the time when technology’s purpose in school could be boiled down to defeating your classmates on the Oregon Trail. “And even shop class used to carry a negative stigma, and it was never really taken seriously,” Kanopka said. Today, the flourishing of makerspaces in Philadelphia is meeting a local tech community commitment to growing STEM learning in schools to bring about new goals . Earlier this year, the makerspace at the Academy at Palumbo was just a storage room.