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Mitsuba - physically based renderer

Mitsuba - physically based renderer
Mitsuba is a research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. In comparison to other open source renderers, Mitsuba places a strong emphasis on experimental rendering techniques, such as path-based formulations of Metropolis Light Transport and volumetric modeling approaches. Thus, it may be of genuine interest to those who would like to experiment with such techniques that haven't yet found their way into mainstream renderers, and it also provides a solid foundation for research in this domain.

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Ready, Set, Render! HiI have recently posted several alpha-test images in this thread and was asked to post a breakdown of the steps required to achieve similar renders in Z4R2.Thanks to the enhancements to BPR, LightCap™ and BPR Filters in Z4R2, you are now able to achieve higher quality renders quite easily (and faster than previously possible). Furthermore, in Z4R2 the rendering engine has been updated to a full 32 bits per channel pipeline; this includes all the shaders and MatCaps. The new MatCaps are now able to process the 96 bits per pixel maps that are generated by LightCap. Animator Island » 51 Great Animation Exercises to Master Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned. Maybe you still need convinced of how important the “Art of Doing” is?

Character Assets Update #3: "Picatinny" Rail Creation - Video Parts 1, 2, 3 Since the release ZBrush 4R4, we've presented more than 20 ZClassroom videos that are available at ZClassroom at We are delighted to add to this list another set of movies created by ZBrushCentral member Joseph Drust aka Piggyson.About Joseph DrustJoseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon Future Soldier.Joseph currently works as a lead character artist for Ubisoft Entertainment (Red Storm Entertainment) in Cary, North Carolina. Joseph is also a beta team member for Pixologic's ZBrush and a certified ZBrush Instructor.

e-on software - LumenRT 4 Learn more here: The Fusion of Light, Life, Nature and Design The essence of Immersive Nature is to harmonize the design world with the natural world around us. Through the fusion of light, life, nature, and design, LumenRT delivers a complete natural environmental context for projects ranging from single-family homes to entire cities and infrastructure. Kinect Pro Face Brekel Kinect Pro Face Brekel Kinect Pro Face is a Windows application that enables 3D animators to record and stream 3D face tracking data using a Microsoft Kinect sensor. 3D head position and rotation11 animation units for driving blend/morph shapes3D markers of a template mesh to drive position controllers11 shape units describing the strucute of the face (mouth width, eye seperation etc)comes with example rig (in FBX format) with matching blendshapes / morph targets

Making of National Assembly of Wales . First I would like to thank to Evermotion for this site. It is great to share my work here and I’m glad to write this tutorial, I hope you will learn something. Modeling & texturing Making of Student Residence A week after my post "Student Residence" on Evermotion forum, I received a kind proposal from Evermotion for the making of the scene to share knowledge with our community and I have to say that I'm glad & honoured to do that. I would like to give great thanks to Evermotion offering me a chance for doing this making of and all of CG community's nice comments for my work so far. First, I'd like you to take a look at some final images below. Click on images to see full resolution. You can also find full set in the post from Evermotion or Ronenbekerman forum.

miauu's Script Pack miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack include: Visual Pivot Placer offers you the fastest and easiest way for manipulating the pivot of single object or of a group of objects.