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Nintendo DS

Nintendo DS
Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established the new handheld console as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. History[edit] Development[edit] On November 13, 2003, Nintendo announced that they would be releasing a new game product in 2004. Launch[edit] Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. Promotion[edit] Reception[edit] As of December 31, 2013, all Nintendo DS models combined have sold 153.98 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time.[1][6]

Universe A New Legend is Born. When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero - and the animal - within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. In the Wii version of the game, The Legend of Zelda: The Twilight Princess delivers incredibly precise aiming control using the Wii remote. The Wii Remote and the Nunchuk controller are used for a variety of game activities, including fishing and special sword attacks. Players ride into battle against troops of foul creatures using an amazing horseback combat system, then take on massive bosses that must be seen to be believed. E3 2006 Nintendo GameCube Trailer! Feast your eyes on the latest trailer for The Legend of Zelda: Twilight Princess.

Game Boy line The original Game Boy and Game Boy Color combined[6] sold 118.69 million units worldwide.[4] All versions of the Game Boy Advance combined have sold 81.51 million units.[4] All Game Boy systems combined have sold 200.20 million units worldwide. The Game Boy line (including Game Boy Advance for Ambassadors) has made a return via the Nintendo 3DS Virtual Console. In 2005, Nintendo discontinued the GameBoy brand in favor of the Nintendo DS, in order to promote its products to a wider audience. Some may consider the Nintendo DS family or Nintendo 3DS family to be part of the Game Boy Line. History[edit] Nintendo's Game Boy handheld was first released in 1989. When Yokoi designed the original Game Boy, he knew that to be successful, the system needed to be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games upon its release. Game Boy continues its success to this day and many at Nintendo have dedicated the handheld in Yokoi's memory. Game Boy[edit]

GameCube The GameCube is the first Nintendo console to use optical discs for its primary storage medium. The discs are similar to the miniDVD format, and as a result of their smaller size, the system was not designed to play standard DVDs or audio CDs. Nintendo presents a variety of connectivity options for the GameCube. Contemporary reception of the GameCube was generally positive. History[edit] Dr. — Howard Lincoln In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware. Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance (GBA), a handheld game console and successor to the original Game Boy and Game Boy Color. On April 22, 2002, veteran third party Nintendo console developer Factor 5 announced its 3D audio software development kit for GameCube developers, titled MusyX. Hardware[edit] Storage[edit] Controller[edit]

Metroid Prime 3: Corruption - Wii Utilizing the unique powers of the Nintendo Wii system, Retro Studios once again takes us to the beyond with bounty Hunter Samus Aran. The Galactic Federation's Base Sector Zero is under attack by Space Pirates. Samus must boot up the generator to restore the defense systems. But at the end of her path, someone awful is waiting for her. The war initiated by Dark Samus and the Space Pirates rages across many planets as they attempt to corrupt each with Phazon seeds.

Game & Watch Game & Watch (Japanese: ゲーム&ウオッチ Gēmu & Uotchi; called Tricotronic in Germany and Austria) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock, an alarm, or both. It was the earliest Nintendo product to garner major success.[2] Origin & Design[edit] In 1979, Gunpei Yokoi, traveling on the Shinkansen, saw a bored businessman playing with an LCD calculator by pressing the buttons. The units use LR4x/SR4x "button-cell" batteries, the same type used in most laser pointers or handheld calculators. Game A and Game B[edit] Most of the titles have a 'GAME A' and a 'GAME B' button. 998>999 high score bug[edit] If a player reaches 300 points on the later Multi Screen series games without having lost a life, they are rewarded with double points until they lose a life, whereupon the game returns to single-point increments. Series[edit] Mr. Mr.

Wii U The Wii U is the first Nintendo console to support high-definition graphics. The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen. Each software title may be designed to utilize this touchscreen as being supplemental to the main TV, or as the only screen for Off-TV Play. Each game may support any combination of the GamePad, the Wii Remote, the Wii Nunchuk, the Wii Balance Board, or Nintendo's more classically shaped Wii U Pro Controller.[15] The system is backward compatible with Wii software; this mode also utilizes Wii-based controllers, and it optionally offers the GamePad as its primary Wii display and motion sensor bar. Nintendo features these online platforms for Wii U and 3DS: the Nintendo eShop for official software and content; and Miiverse, a social network which is dedicated to free use by Nintendo system owners and is variously integrated with games and applications. History Development Pre-announcement Announcement Launch Hardware Console

Super Mario Bros. The game has been highly influential, popularizing the side-scrolling genre. In 2005, IGN's poll named it as The Greatest Game Of All Time.[5] The game also sold enormously well, and was the best-selling game of all time for approximately three decades, until Wii Sports took that title. The commercial success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario-themed, limited edition bundles in late 2010 as part of the 25th anniversary of the game's release. Gameplay[edit] The player controls Mario throughout the Mushroom Kingdom. The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?") The game consists of eight worlds with four sub-levels called "stages" in each world.[6]:7 The final stage of each world takes place in a castle where Bowser or one of his decoys are fought.

Wii The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[18] Like other seventh-generation consoles, it features a game download service, called "Virtual Console", which features emulated games from past systems. It succeeds the Nintendo GameCube, with early models being fully backward-compatible with all GameCube games and most accessories. History The console was conceived in 2001, as the Nintendo GameCube was first released. Two years later, engineers and designers were brought together to develop the concept further. The Nintendo DS is said to have influenced the Wii's design. Name Despite Nintendo's explanation of the name, some video game developers and members of the press reacted negatively to the change. Launch Wii retail display boxes Software library

Virtual Boy The Virtual Boy (バーチャルボーイ, Bācharu Bōi?) (Originally known as VR-32.) is a table-top video game console developed and manufactured by Nintendo. It was marketed as the first "portable" video game console capable of displaying "true 3D graphics" out of the box. It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. History[edit] Development[edit] The New York Times previewed the Virtual Boy on November 13, 1994.[2] The console was officially announced via press release the next day, November 14. While Nintendo's Research & Development 3 division (R&D3) was focused on developing the Nintendo 64, the other two engineering units were free to experiment with new product ideas.[4] The Virtual Boy was designed by Gunpei Yokoi, the general manager of Nintendo's R&D1, and the inventor of the Game & Watch and Game Boy handheld consoles. Promotion[edit] Release[edit] The Virtual Boy did not live very long following its disappointing sales.

Sonic the Hedgehog (character) While many individuals at Sega had a hand in Sonic's creation, programmer Yuji Naka and artist Naoto Ōshima are generally credited with the creation of the character.[7] Sonic is a 15-year-old blue anthropomorphic hedgehog who has the ability to run at supersonic speeds and the ability to curl into a ball, primarily to attack enemies. Throughout the course of the video games, Sonic most commonly has to race through levels, collect power up rings and surviving against a host of natural obstacles and minions to achieve his goal. Origins and history Yuji Naka (left), Naoto Ōshima (center), and Hirokazu Yasuhara (right) are credited as the creators of Sonic the Hedgehog Actor portrayal Sonic's first English game voice was provided by Ryan Drummond beginning with Sonic Adventure, a role he continued until 2004, when he was replaced by Jason Griffith, who previously voiced the character in the American dub of the series Sonic X. Appearances Sonic the Hedgehog series video games Non-Sonic games

Nintendo 64 The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US $199.99 at its launch and it was later marketed with the slogan "Get N, or get Out!". The console was ultimately released in a range of different colors and designs, and an assortment of limited-edition controllers were sold or used as contest prizes during the N64's lifespan. The N64 sold 32.93 million units worldwide, and in 2009, it was named the 9th greatest video game console by IGN.[4] Time Magazine named it their 1996 Machine of the Year award. History Development Nintendo had limited experience with 3-dimensional graphics, and worked with outside companies to develop the technology. James H. The completed N64 was fully unveiled in a playable form to the public on November 24, 1995, at the 7th Annual Shoshinkai Software Exhibition in Japan. The console was originally slated for release by Christmas of 1995. Release Sales Legacy

Super Nintendo Entertainment System History[edit] Early concept designs for the Super NES, referred to as the "Nintendo Entertainment System 2". Launch[edit] Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success; Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends.[16] The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.[17] "Nintendo's strongest selling point, however, was the game that came packed in with the Super NES console—Super Mario World Console wars[edit] Changes in policy[edit] 32-bit era and beyond[edit] Many popular SNES titles have since been ported to the Game Boy Advance, which has similar video capabilities. Technical specifications[edit]

Super Smash Bros. Melee Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers DX (大乱闘スマッシュブラザーズDX?, lit. The game received universal acclaim from the media, as well as awards and acknowledgements from gaming publications. Gameplay[edit] Like its predecessor, Super Smash Bros. During battles, items related to Nintendo games or merchandise fall onto the game field.[12] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[12] Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[1] Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Single-player[edit] Multiplayer[edit] Bowser, Ness, Kirby, and Yoshi fight in Super Sudden Death mode on the Corneria stage. In the multiplayer mode, up to four players or computer-controlled characters may fight, either in a free-for-all or in teams. Trophies[edit] Playable characters[edit]

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