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Octane Render Exclusive: making of a house in Tamatsu First, I've blocked out the scene using just simple boxes. I found a picture showing the surrounding area that helped me with placing the buildings in the right place. After blocking out I begun to set up the camera. The pictures had no exif information so It took a couple of minutes to get the camera match the photograph. Next step was adding details to the buildings. Based on what I saw on the pictures I've painstakingly modeled the details. Some pictures of Japan I've found on the internet helped me with getting the right amount of detail in my scene. I planned to start with the spring time render therefore I needed some nice looking trees. For modeling trees I've used Onyx Tree Storm. The cool thing about onyx is that you can choose what part of the tree you want to parameterize so it is possible to make a 3mln trees even on a small laptop but not necessary render it :) Leaf material is a simple 2 sided material and a cool looking texture. Same thing with rooftops and balconies ect.

Octane Render news: New ArchiCAD plugin and version 1.1 out New ArchiCAD OctaneRender plugin plus version 1.1 Octane Render Standalone app update Octane Render has been one of the more exciting new GPU-based rendering engines out there and the company has done a string of announcements lately with SDK-based plugins for specific applications. The latest is a new OctaneRender for ArchiCAD plugin. The new ArchiCAD OctaneRender plugin embeds the OctaneRender GPU-based rendering engine directly into Graphisoft’s ArchiCAD. Sadly, it appears the software development kit (SDK) that enables programmers to develop plugins for their own applications is currently limited to working with Windows. New Octane Render by Refractive Software - Mac, Windows and Linux CUDA -based Multi-GPU Ray Tracer. Octane Render 1.1 OctaneRender was in beta for a long time. Here are some key features of OctaneRender: New in version 1.1 Post processingNew daylight systemImportance sampling for HDRI environment texturesShadow catcherorthographic camerawhite balance

Making of House in Nada First of all, I am very pleased that I can present you the workflow that stands behind "House in Nada" / Fujiwarramuro Architects. I am the owner of RC1 Studio based in South Korea (POK: Republic of Korea) and New York (N.Y.). Click on image to enlarge The structure is placed in a very narrow space. I modeled not only the main building but also those on the sides. Before starting the work, I searched Google web pages for elements which I could apply to the scene. Front view - cloudy, dry ground Angled view - cloudy, dry ground Front view - cloudy, wet ground Angled view - cloudy skies, wet ground I modeled also telegraph pole. Wall mapping. Ground Map. Light settings - nothing very complicated, but makes the job done. You can see whole gallery here: House in Nada Fujiwarramuro Architects Thank you very much for your reading to the end and you see more materials in our web site. website : RC1-STUDIO.COM

Making of House in Matsubara - Ken’ichi Otani Architects Initial comments: while preparing an important model or working on some effect I always collect reference photos for itif I don't have to I don't use shortcuts, it doesn't matter if the rendering takes 2 or 12 hours if the final effect is worth itI have a rule that the quality of rendering depends on good materials, the settings are of secondary importance I prepared a tutorial describing my work on a competition project "House in Matsubara". I would like to share my experience in preparing more non-standard parts than modelling, texturing and 3D scene edition. It is enough to mention that preparing the basic models of the main building took me 3 days whereas the entire scene and the final renderings took me about a month of overtime work with short breaks. The biggest parts were created the fastest while the small ones- the most slowly, but they were the ones that made each of the three views so realistic. Modelling I found very few plans of the building and of a low resolution. Road

From Photon to Photograph | Indigo Renderer Photographic Approach in Architectural Visualisation 1.3K Flares Facebook 0 Twitter 65 Pin It Share 47 Google+ 72 LinkedIn 30 inShare30 StumbleUpon 1K Reddit 0 1.3K Flares × Lasse Rode did a remarkable job with his previous articles featured on this blog, and this time is no different. Following the publication of his &tradition renders, I asked Lasse if he can share more of his photographic approach insight to rendering. Ronen asked me to write an article on the photographic approach in visualization after I published my remakes of the &tradition photos done by Jonas Bjerre-Poulsen (who also is the designer of some of the pieces shown, together with his partner Kasper Rønn at NORM architects, Copenhagen). I wasn’t completely sure if aiming to describe how to get a “photo-realistic” render or more towards about how you apply photographic rules during the visualization processes. This is why this article ended up being more about setting up an image in general or the rules of thumb I use most of the time. Don’t fear it!

ArchiCAD - Maxwell Render V2 Documentation - Next Limit support site ArchiCAD is an architectural BIM CAD software which offers specialized solutions for handling all common aspects of aesthetics and engineering during the whole design process of the built environment — buildings, interiors, urban areas, etc. Introduction Maxwell plugin for ArchiCAD has been created with the intention of providing native integration of Maxwell Render within the ArchiCAD environment. It works under Windows 32/64bits and Mac OS X platforms. For detailed compatibility information please check the Plug-ins compatibility list. With the ArchiCAD plugin you can easily export your ArchiCAD virtual buildings to the Maxwell Render engine, with just a few clicks you can create high quality architectural images. Key features Related content: Page: Page: Page: Page: Page: Page: Page: Page: Page: Page: Page: Page: Page: ArchiCAD(Maxwell Render V2 Documentation) Page: Page: Showing first 15 of 24 results

untitled Art-Renaissance : La Géométrie, Science appliquée à l'Art Working experience: SANAA, Tokyo - Merel Vos Architecture With a scholarship from the KfHein Fonds I did my graduation internship with an architect's office in Tokyo; SANAA / Kazuyo Sejima + Ryue Nishizawa. I've worked there for half a year as an integrated team member on the design for a Masterplan for the Alghurair Group in Dubai in collaboration with Junya Ishigami, Atelier Bow Wow, CAt, Arup Engineering, Vogt Landschaftsarchitekten. Download the recommendation letter from Marieke Kums (project architect at SANAA) Some office pictures My work activities on the Masterplan in Dubai Density study Weekly meeting with design team and Kazuyo Sejima and Ryue Nishizawa Fullscreen Renderings Urban development analysis City study models - program analysis Scale comparison Dubai - Tokyo Scale comparison Las Vegas - Bawadi Scale comparison Manhattan on site Scale comparison Tokyo on site Models