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5 Online Games That Teach Kids the Art of Persuasion

5 Online Games That Teach Kids the Art of Persuasion
By Tanner Higgin, Graphite If there’s one thing that games can teach really well, it’s systems thinking. Getting good at a game like Portal, for instance, means learning its physics engine. When the game’s over, it’s only natural to draw comparisons between how things move, fall, and interact in the game and physical worlds. Similarly, building nations in Civilization exposes players to complex political, social and cultural relationships they can see reflected in global history. These examples are, admittedly, a bit old hat. The following five games do just that by modeling the work of argumentation. 1. Set on a colony somewhere out in space, Quandary tasks the player with settling disputes and solving problems by building sound arguments for one side or the other. 2. Good argumentation isn’t just important to the humanities. 3. The stakes are high in Argument Wars. 4. The Republia Times might be the most stripped down game on this list, but that doesn’t mean it lacks punch. 5.

http://ww2.kqed.org/mindshift/2013/12/20/5-digital-games-that-teach-the-art-of-persuasion/

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ICT in Primary Education: Transforming children's learning across the curriculum About the Course Teachers and policymakers working in all sectors of education now recognise the importance and value of technology for learning and teaching. The UCL Institute of Education, University of London (IOE and the UNESCO Institute for IT in Education (IITE ) are collaborating to run this professional development course for teachers, headteachers and policymakers working in the Primary Education sector. The course is part of IITE’s role to support and promote an active community of practitioners and policymakers in the use of digital technologies for learning and teaching. It is also linked to the IOE’s mission to promote excellence in education and professional practice through advancing knowledge and understanding. The resources for the course are derived from teachers’ Primary practice in different countries.

The Learning Edge of Game Design By Erin Hoffman, Game Design Lead at GlassLab I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design. My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. My life — both work and play — has been connected to games forever. But the truth is that the mainstream industry got a little boring. A couple of years ago, games took a swerve into some depressing places: AAA teams where you spend 4+ years of your life on a tiny part of a huge (if magnificent) machine, startups that were making actual slot machines for iPhones, pay-to-win stacked-deck PvP tablet games.

Study: Teachers Believe Brain Myths that Hamper Their Lessons by Orion Jones An international survey of school teachers has found that the vast majority believe in myths about the brain — that a student is either left-brained or right-brained, for example — and that adapting their lessons to accommodate these myths can be harmful to a student's education. About half of all teachers surveyed from the UK, Holland, Greece, and China believed that humans only use 10 percent of their brains at a given time while 70 percent thought children were either right- or left-brained. The survey, which was conducted at the University of Bristol, UK, and published in Nature Reviews Neuroscience, calls for neuroscientists to communicate better with educators. "The report highlights several areas where new findings from neuroscience are becoming misinterpreted by education, including brain-related ideas regarding early educational investment, brain plasticity, adolescent brain development, and learning disorders such as dyslexia and ADHD." Read more at Kurzweil AI.

Gamification in Corporate Training Infographic Gamification Infographics Gamification in Corporate Training Infographic Gamification in Corporate Training Infographic Webtools: No Registration Needed for Students Image courtesy of OZinOH Welcome to my list of webtools that don’t require student registration. This started off as a simple curation for myself and has ballooned into something that I never thought would get this big.

MinecraftEDU - STEM Curriculum Resources by Dr. Wesley Fryer MinecraftEDU Redstone Engineering Challenge (our culminating semester project) 2015 MinecraftEDU Screenshots: April 6 - April 8 2014 MinecraftEDU Screenshots: Aug 22 - Aug 25 - Sep 5-8 - Sep 22-24 - October Geometry Challenge Geometry Building Challenge (Fall 2014) Tapping Into the Potential of Games and Uninhibited Play for Learning Part 1 of the MindShift’s Guide to Game-Based Learning. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now increasingly, educators are trying to leverage the interactive power of video games for learning. Why? It turns out games are actually really good teachers.

Teaching Geopolitics: Fantasy Football as a Learning Game From The Game Believes in You by Greg Toppo. Copyright (c) 2015 by the authors and reprinted by permission of Palgrave Macmillan, a division of St. Martin’s Press, LLC. North Lakes Academy inhabits one of those big, brutalist, vertical concrete-block buildings that, from the outside, could be just about anything: an office building, a tire warehouse, a forlorn selfstorage facility.

Top 20 Augmented Reality Apps for Android and iPhone/iPad Users What is Augmented Reality ? Augmented Reality an old concept, are not very common words yet, to be very familiar with, but it’s such a thing that would take you to a whole lot of a different perspective of the world around you with its augmented reality apps. It combines 2 words to deal with, “augmented” means enhanced or increased and “reality”, which together simply means enhanced reality. By using hardwares or tools such as your smartphones you can discover such beneficial details in the form of visual data imagery that are not visible to you normally. Image Source: plantronicsgermany Augmented reality is such an evolution which adopts new ways to add information discoveries to the reality in limitless possibilities from fun, games, sports and education to technology in engineering and medicine and more.

5 ways games make kids smarter Games are challenging but they’re also fun. That’s a formula worth emulating Ninety seven percent of kids spend an average of ten hours a week playing video games.

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