Bibliographie sur les jeux vidéo Histoire générale "L'histoire des jeux vidéo en France : 40 ans de news rétro - vol.1"Frédéric Sanchez - Editions RétroLand, 2014. Cet ouvrage au concept original propose de parcourir l'histoire du jeu vidéo en France, entre 1974 et 2013, par le biais des "news" (brèves d'actualité) parues dans les magazines spécialisés. Ce premier volume est uniquement focalisé sur l'actualité liée aux jeux vidéo sur consoles. L'auteur a sélectionné différentes actualités racontant les anecdotes les plus marquantes de l'histoire du jeu vidéo sur ces quarante années : sortie d'une console, d'un accessoire, d'un numéro spécial magazine, d'une émission télé, polémiques, coffret collector de jeux... Designing Video Games A video game is more than the sum of its pieces; a game has a synergy that, after the game is complete, makes it something unique. Creating this synergy takes a lot of technical know-how, as well as a sense of design and art. Basically, you need to be a Leonardo da Vinci and an Albert Einstein all in one. The basic sequence of game design is as follows: Come up with an idea for a game.Create storyboards and rough sketches of your game world, the main characters, and the action.List the details of your game and take into consideration everything about the game "universe."
PlayStation 3: Reviews, Trailers and Interviews If you're a fan of Hack 'n' Slash who appreciates the flexibility associated... Read full Post » Computer Games Industry Accredited Courses So, you want to work in the games industry? Don't know where to start? Well, you're in the right place. We can't guarantee you a job in games, but we can give you advice on the different options you have that can increase your chances of getting your foot in the door. What are your options when you leave school?
Computer Games Developer Job Information Page Content Computer games developer Hours30-40 per weekStarting salary£25,000 + per year If you love computer games and enjoy using your imagination, this could be ideal for you. Computer games developers produce games for PCs and games consoles. Job Roles in Computer Games Making a game is an extremely complex process; in order to successfully create titles and next-generation game play ideas, a wide range of expertise is needed. You can read about the wide variety of job roles and functions below demonstrating the breadth of skills needed to finish a game; from programming and art roles to marketing, sales and finance. Games Design Games Designers decide what a game consists of and how it plays, and they are often the people who come up with the idea in the first place. Game design is a complex activity requiring a combination of skills – design, management, scheduling, research etc. – and Designers need an understanding of all aspects of a game.
So You Want to be a.... So just who, exactly, can aspire to a career in computer animation? The answer, quite simply, is you. Anyone can seek out a career in computer animation, regardless of any measure of artistic talent; all that you need is to know what you want, and to be willing to put in the necessary effort to achieve it. Computer animation is not an easy task; nor is it one that you can learn overnight, or ever stop learning, for technology in the field advances daily. But if the career path of computer animation is one that you truly want to follow, you'll find the effort as well as the end result to be enjoyable, rewarding, and fulfilling.
Computer Games Careers Computer games companies require fluent Java and C++ programmers, 3D and digital graphic designers, sound and credits screen designers, technical writers, translators and customer support staff. 90% of those recruited are graduates. Games are now designed by teams just like films (usually after commissioning from a publisher: companies usually have no direct links to consumers/retail outlets). A top game can cost £5M and 2 years to develop. In 5 years time there may not be much difference between films, TV and games in terms of technology so the industry will be looking to develop skills in shortage areas like storytelling or cinematography.