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David Gauntlett: Making is Connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0, book published by Polity, 2011

David Gauntlett: Making is Connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0, book published by Polity, 2011
Related:  MakerspacesPhD

Pixar and Khan Academy Release Free Online Course for Aspiring Animators Up there with being an astronaut, comic book artist, or the President, there’s one job that your average kid would probably love to snag: Working at Pixar. Animation and Pixar enthusiasts of all ages, take note! Pixar in A Box (or PIAB) is a collaboration between Khan Academy and Pixar Animation Studios that focuses on real-Pixar-world applications of concepts you might usually encounter in the classroom. The latest batch of Pixar in a Box gives Makers a rare peek under the hood so that you can get a whiff of the warm engine that keeps those Pixar pistons pumping. Lena Fleischer watches Pixar in A Box, a partnership with Khan Academy and Pixar Animation Studios in Emeryville, California. This new series of behind-the-scenes introductory videos and online exercises introduces computer science fundamentals by taking a closer look at the tools Pixar engineers and artists use to craft some of your favorite animated movies.

A Glimpse into the future of learning Lego and Art Lab - David Gauntlett - University of Westminster In these projects we have collaborated with the Lego Group to explore the ways in which creative construction of objects can unlock feelings and insights into everyday experience. Most notably we have asked a diverse range of people to build metaphorical models of their identities, in Lego. Research about how people construct identities, based on the fieldwork using Lego Serious Play, is published in the book Creative Explorations (2007). Clients for whom we have used Lego Serious Play to develop strategy include NESTA, the National Endowment for Science, Technology and the Arts, the University of Huddersfield, and the charity Help and Care. The research has been supported by the Lego Group, CEMP, and the Research Council of Norway. Back to > ArtLab home

STOP! Stop Motion ideas are here! National Gallery of Australia Australian Council of Art and Design University Schools Association of Independent Schools NSW International Society Technology in Education (ISTE), USA iPadpalooza, USA 21st Century Learning International National Arts Education Association (NAEA), USA TAFE Queensland The Kellett School, Hong Kong Queensland Art Teachers Association Queensland University of Technology Apple Consultants Network Lutheran Education Australia Brisbane Catholic Education State Library Queensland EduTECH Teacher Training Australia Lady Gowrie Childhood Education Queensland Museum of Contemporary Art, Brisbane Griffith University

Five Ways to Use Online Portfolios in the Classroom Our digital world is transforming the way we learn, and today's teachers are tasked with the challenging job of sifting through the deluge of educational technologies and creating a meaningful learning experience for students. In my 15 years in education, I've seen firsthand how opportunities and a little guidance can positively impact a person's future and change the life path they're following. In fact, as a result of serving on the San Francisco School Board, where I learned about the obstacles to education, I've seen how creating learning opportunities can impact a long-term digital identity. Next-generation education portfolio platforms -- such as Digication, Pathbrite, Taskstream and Epsilen -- are one way for teachers to start early and educate students about how they can manage their own academic and professional accomplishments. 1. 2. Sifting through the endless hoards of information on the Internet is becoming a necessary skill. 3. 4. 5.

Gameification of Systems Thinking Training | Sustainability Learning Centre Blog How would you rate your understanding of systems thinking? I want to share a downloadable, fun and practical toolkit that will increase your success. We live in a world of systems. We live in a world of systems. A Sustainability Core Competency Systems Thinking is a core competency for sustainability professionals. Understanding systems allows us to find key leverage points for effective change. We wouldn’t try to land on the moon without understanding astronomy, astrobiology or aerospace engineering. But where does one go to learn about systems thinking? A Practical Tool for Systems Thinking Training That’s why last week’s breakthrough is “shareworthy”. Steve was speaking a language that everyone in the room could understand. Gameification of Systems Thinking A few years ago he discovered “The Systems Thinking Playbook” by Linda Booth Sweeney and Dennis Meadows; a book of experiential games that demonstrate how systems work. Getting Credible Leverage Points for Systems Change I like that.

Why we all need time to tinker with tech Tinkering rolls personalized learning and critical thinking into one powerful package Picture this: a grandparent working on a car in the garage or a kid figuring out the inner workings of a clock. A group of students with screwdrivers in hand taking apart old desktop computers to learn about circuits. Or a parent encouraging their child to invent contraptions for feeding pets or taking apart everyday objects such as old clocks and doorknobs to figure out how things work. Tinkering in the modern context is a process of trying something to figure out what works or doesn’t to find your way to the best solution, often going through many iterations, or changes, along the way. Tinkering is more a philosophy than a single practice and thus can be applied to many forms of learning for all learners. In a blog post discussing their work, authors Hunter Maats and Katie O’Brien discuss the science behind making mistakes and becoming experts.

Why Your Creativity Needs Boundaries to Thrive The first few years after I decided to take my creative writing seriously, I couldn't overcome the nagging feeling that my fiction was simply a glorified hobby—like knitting or fishing. Plenty of people helped reinforce that. I'd be at a party filled with people who worked sensible office jobs when someone would find out I was writing a novel and tell me they'd been meaning to take up the hobby themselves—if only they had more time. But it's hard to justify carving out time every day in your busy schedule for "just a hobby." Music wasn't just a hobby for Lou Reed. Inventing wasn't just a hobby for Steve Jobs. Creative work is hard. An interview with Godin appears in the book, Manage Your Day-to-Day, put out by 99U. 1. Setting aside time every day to do creative work keeps your momentum going. Cal Newport, a writer and professor at Georgetown University, calls these periods of uninterrupted creative work "daily focus blocks." 2. 3. 4. Try making rules for yourself and see what happens.

Fritjof Capra on the evolution of systems thinking | Forum for the Future Fritjof Capra’s work can’t be reduced to a profession or discipline. He has dedicated the last 40 years to demonstrating the limits of trying to understand life by breaking it down into various parts, from medicine to art to spirituality. Instead, he advocates a holistic approach, based on the interconnectedness of all things. Leonardo da Vinci was a systems thinker. How would you redesign society and education, to make room for perspectives like yours? This would be the realisation of a dream that I’ve had for the last 20 years or so: to redesign education in such a way that it’s multidisciplinary. And what difference do you hope this new approach to education would make? One of the great challenges of our time is to build and nurture sustainable communities. Where do you see such a concept emerging? At the forefront of contemporary science, the universe is no longer seen as a machine composed of building blocks. How can people join the dots?

IEEE Maker Project - The IEEE DIY Project This is your opportunity to show the world the work that has been keeping you up at night. So if you are tirelessly tinkering with a tech project that solves complex problems and has applications in the real world, and can use an extra $500, we want to hear from you. These rules apply to the “2016 IEEE Maker Project.” Sponsor: The Sponsor of the Contest is IEEE, 445 Hoes Lane, Piscataway, NJ 08854-4141 USA (“Sponsor”).Eligibility: Contest is open to residents of the United States of America and other countries, where permitted by local law, who are the age of eighteen (18) and older. In the event Sponsor concludes that a potential winner is or should be ineligible, the potential winner will be disqualified, not receive a prize and an alternate winner will be selected, using the methods described in these Official Rules. How to Enter: This contest opens on May 17, 2016 at 10:00 AM ET and all entries must be submitted by 11:59 PM ET on September 17, 2016 (“Promotional Period”).