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Hackerspace

Hackerspace
Activities[edit] Many hackerspaces participate in the use and development of free software, open hardware, and alternative media. They are often physically located in infoshops, social centers, adult education centers, public schools, public libraries or on university campuses, but may relocate to industrial or warehouse space when they need more room. Hackerspaces with open membership became common within Germany in the 90s in the orbit of the German Chaos Computer Club, with the C-base being probably the most impressive example. The concept however was limited to less than a dozen of spaces within Germany, and did not spread beyond borders at first. Most likely this was because initial founding costs were prohibitive for small groups without the support of a large organization like the CCC. In 2006, Paul Bohm came up with a fundraising strategy based on the Street Performer Protocol to build Metalab in Vienna, Austria, and became its founding director. Facilities[edit] Organization[edit] Related:  Collaberation 3Maker Space

L'electronique accessible avec Arduino Un article de Wikipédia, l'encyclopédie libre. Arduino, et son récent synonyme Genuino[2], sont des cartes matériellement libres sur lesquelles se trouve un microcontrôleur (d'architecture Atmel AVR comme par exemple l'Atmega328p). Les schémas de ces cartes sont publiés en licence libre. Cependant, certains composants, comme le microcontrôleur par exemple, ne sont pas sous licence libre. Le microcontrôleur peut être programmé pour analyser et produire des signaux électriques, de manière à effectuer des tâches très diverses comme la domotique (le contrôle des appareils domestiques - éclairage, chauffage…), le pilotage d'un robot, de l'informatique embarquée, etc. C'est une plate-forme basée sur une interface entrée/sortie simple. Le projet Arduino a reçu un titre honorifique à l'Ars Electronica 2006[réf. nécessaire], dans la catégorie Digital Communities. Origine du nom[modifier | modifier le code] Description[modifier | modifier le code] Matériel[modifier | modifier le code]

HackerspaceWiki Hackerspaces are community-operated physical places, where people can meet and work on their projects. This website is for Anyone and Everyone who wants to share their hackerspace stories and questions with the global hackerspaces community. Regular Events Call-in - Call-ins provide an opportunity for existing hackerspaces to provide an update and highlight upcoming events, and new/planned hackerspaces can ask questions. Resources Hackerspaces Blog: The Hackerspaces blog showcasing interesting projects and events around the world at hackerspaces. hsmakerspacetoolsmaterials-201204.pdf

GNU Emacs Lisp Reference Manual This variable is set by major modes, as a buffer-local variable, to specify how to fontify text in that mode. The value should look like this: The first element, , indirectly specifies the value of font-lock-keywords. It can be a symbol, a variable whose value is the list to use for font-lock-keywords. It can also be a list of several such symbols, one for each possible level of fontification. The first symbol specifies how to do level 1 fontification, the second symbol how to do level 2, and so on. The second element, , specifies the value of the variable font-lock-keywords-only. The third element, , specifies the value of font-lock-case-fold-search. If the fourth element, , is non-nil, it should be a list of cons cells of the form ( . ). The fifth element, , specifies the value of font-lock-beginning-of-syntax-function (see below). All the remaining elements (if any) are collectively called .

TechShop TechShop is a chain of member-based workshops that lets people of all skill levels come in and use industrial tools and equipment to build their own projects. They have three locations in California, one in North Carolina; now closing, one in Michigan, one in Texas, and one in Pennsylvania. Typical tools and equipment offered by TechShop include: TechShop offers safety and basic usage training on all the tools and equipment, and on various other topics. TechShop is affiliated with the Maker culture, and they participate in Maker Faires in the San Francisco Bay Area and North Carolina. History[edit] TechShop was founded by Jim Newton and Ridge McGhee. In October 2013, TechShop moved its original location from Menlo Park to San Carlos.[5] Partnerships[edit] TechShop opened partnership locations in Raleigh-Durham, North Carolina and Portland, Oregon. A location in Metro Detroit opened on May 4, 2012 in a 38,000 square foot facility in the suburb of Allen Park. References[edit] Coordinates:

L'usinage accessible avec les FabLab Un fab lab (contraction de l'anglais fabrication laboratory, « laboratoire de fabrication ») est un tiers-lieu de type makerspace[1] cadré par le Massachusetts Institute of Technology (MIT) et la FabFoundation[2] en proposant un inventaire minimal[3] permettant la création des principaux projets fab labs, un ensemble de logiciels et solutions libres et open-sources, les Fab Modules[4], et une charte de gouvernance, la Fab Charter[5]. Pour être identifié en tant que fab lab par la FabFoundation, il faut passer par plusieurs étapes[6] et il est possible de suivre une formation à la Fab Academy[7]. Les fab labs sont réunis en un réseau mondial très actif, d'après son initiateur Neil Gershenfeld[8]. Historique[modifier | modifier le code] Neil Gershenfeld a commencé en explorant comment le contenu de l'information renvoie à sa représentation physique, et comment une communauté peut être rendue plus créative et productive si elle a - au niveau local - accès à une technologie.

People power transforms the web in next online revolution | Tech In July 2004, US cinema advertisements for Halo 2, the science fiction computer game, briefly carried the address for a website - ilovebees.com - which appeared to belong to a beekeeper who had mysteriously disappeared. Her honey-based recipes had been replaced by an apparently random list of numbers. Over four months 600,000 people joined in solving the mystery of what the numbers meant. People set up blogs and bulletin boards, websites and instant message groups. The game's designers at 42 Entertainment in Los Angeles set the players a series of complex tasks and on the final day started calling 1,000 payphones on the East Coast of America. If ingenious games designers can inspire thousands of people to collaborate to solve a puzzle, could we do something similar to tackle global warming, keep communities safe, provide support for the elderly, help disaster victims, lend and borrow money, conduct political and policy debates, teach and learn, design and make physical products?

Designing a School Makerspace Makerspaces, STEAM labs and fab labs are popping up in schools across the country. Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering. A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing Designing a space to accommodate such a wide range of activities is a challenging process. Ask the Right Questions Going Forward

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