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Jonny Duddle Denis FREMOND site officiel de denis Frémond - Accueil - games industry news, features, and jobs. EMRAH ELMASLI The Art & Business of Making Games Vision Afar - Illustration Illustration Glendon007's Channel The Hustler's Mindset FREE audio book - What is this channel about? How to make money and how to build a business. I have started 10 businesses in my life; the first 5 were failures. I learned many lessons from those enterprises. Do you want to start a business or do you want to make money? There is a world of difference between the two roads. If you are simply out to make money, there are many ways to do it. If you want financial freedom you need to build a business, you need to become a creator and you need to learn how to make products. This channel is about change and building things and of course making money. Making Money A-Z with Self Storage Auctions Pimping Craigslist For Fun and ProfitHow To Make $1000- $2000 At Your Next Garage SaleThe Hustler's Mindset Pimping Your Mind For SuccessThe Porn Is Always In The DVD PlayerThe Journey To Storage Auction Success How To Make Killer Money On Youtube Beta

Art of Francis Tsai » environment design space opera: Galactic Imperium Orbital Station N-128 A finalized design, finally. Well, probably still time for some tweakage. Wanted to get some of that 70s era, Joe Johnston/Nilo Rodis-Jamero practical model feel for some of these ships and outer space locations. The earlier concept sketch is at the bottom. Originally I had a vertical slit for the main hangar space, but that was not going to be practical for the scenes taking place in there. comic books, environment design, space opera space opera: Planetary Federation Outpost Here is a shot of the Planetary Federation outpost from which the rescue mission to retrieve Vitaly Fentonov originates. environment design, sketches, space opera

george Hull - Krop Creative Database george Hull - Krop Creative Database Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. All deportation sketches were done in just one pass then given to VFX to evolve. Wish I'd had time to design +paint properly! Imagining border control like security while giant hoses fuel ships prepping for take off. Idea sketch: Delivery of ships from storage via massive robotic cranes. Initial sketches for the underside/ sub strata of Elysium. Due to timing I was tasked with mostly layout work for VFX. Imagining monolithic generators repeating into the BG to enhance scale. Designing a suspended gantry layout for the final battle between Max an Kruger. Take 1 concept sketches for a massive droid factory and cargo hangar. Actors could travel on a 2 stage 45 degree elevators while crates of droids are being transported via crane arms. 45 Degree Elevator rising up to meet foreground set.

AZMAKRIEG | Kemp Remillard Concept Art and d-sign Skip to Content Scroll Down!! CGW class Star Citizen More G.I.Joe G.I.Joe ‘Super VTOL’ Train robots and autonomous helicopters Mustache Ride Gee Eye Joe Void Star Creations They expect results « Older Entries The Art of Lawrence Mai Maciej Kuciara // Concept art for film and video games