A Comprehensive Framework For Student Motivation
A Comprehensive Framework For Student Motivation by Terry Heick When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s also copyrighted, but they graciously allowed us to use it.) While it is designed not as an educational framework, but rather as a way to demonstrate gamification and its many strands, gamification is about human encouragement and motivation. So what began as a post about gamification became more a matter of student motivation–what motivates students in the classroom and why. 8 Core Drives Of Student Motivation 1) Epic Meaning & Calling Educator takeaways? 2) Development & Accomplishment Educator takeaways? Educator takeaways?
• To Download 2
• Classroom Management
• Self Teaching