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GameUp - BrainPOP.

GameUp - BrainPOP.

https://www.brainpop.com/games/

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How to Play Crumple & Shoot I learned how to play Crumple and Shoot from Doris Gannon, a reading teacher I worked with in my first job, and since then I’ve passed it on to more people than I can remember. It works with students from elementary school through college, and I’ve never had a group who didn’t eventually beg me to play it. Plus, it’s so easy, you could literally start playing it the minute you finish reading these instructions. The only real requirement is that your students need to be able to write easily, so it might not work as well with very young students. 10 Awesome Educational Websites for Kids You Must Bookmark I bet learning was never as much fun or engaging when you were growing up as it is now at the height of the Internet era. If you’re a parent or a teacher looking for resources to help your kids take their academic and non-academic education a notch higher, you don’t have to look too far. That’s because you’re now in the Digital Age, and the web is overflowing with awesome learning material for kids (and for adults too!). Here are ten educational websites for kids that’ll serve you well. Keep them bookmarked! BrainPOP

Game-Based Learning Initiative Legends of Alkhimia™ is a PC game designed for the Windows Vista platform (it is also compatible with Windows 7) and supports multi-player game play over a local area network. The game’s narrative places players in the roles of apprentices of a master alchemist who is attempting to save the town of Alkhimia from invading chemical-based creatures and other chemical disasters. The game is structured around six levels, each of which can be played by up to four players. In each level, players will encounter a problematic situation (e.g. an invasion of hostile creatures, a toxic chemical spill). Players will attempt to inquire into the nature of problematic substances and experiment with them in an in-game virtual lab. An in-game notebook is also provided for players to structure their inquiry and for them to take notes.

How we revamped school projects to engage students, demonstrate learning, and push 21st century skills This is a guest post in our Educator Stories series by Maribel Martinez, Education Consultant for Editure/AUSSIE, New York, New York. The arrival of the Common Core State Standards has set in motion major instructional shifts, revisions in curricula and deliverables, and new expectations for student evaluation, among other major changes in school and classroom practices. In New York City, where my work as an education consultant demands eclecticism within expertise, technology projects and final performance tasks are born when the curriculum drives the innovation. Since Abigail’s goals for the project included student research and writing, she wanted to incorporate a technology application that would allow students to really develop their thoughts instead of just adding captions or short statements to images. Enter Biteslide. Best of all, nothing is ever lost in Biteslide.

About us – Play Brighter PlayBrighter was created by teachers. We don't need to be told that kids hate feeling patronized, or that marking is a terrible curse, or what it feels like to be clicking away at a broken menu five minutes before a lesson’s about to start! The site evolved from games we made to teach our own classes, and we've never stopped asking our former students what they think. Whether you’re setting differentiated challenges for every student or just need to make straightforward revision more interesting, we want to make it easy for you, because we’ve been there. PlayBrighter is the site we wished was out there – that’s the reason it exists in the first place, and we want it to be as good as it can possibly be. If you teach a subject you feel is under-supported, or there's something else that is making the site less useful for you, let us know, and we'll do everything we can to improve that area.

Word Dominoes – tekhnologic The other week I wanted an activity that would allow students to have a controlled practice that could be done in small groups, but had a repetitive quality to really practice the target language. I decided on dominoes. Dominoes is another activity that is an old favorite in the ESL classroom. How to Connect The Massively @ jokaydia Server is a whitelisted space. That means we only allow users who are included on our access list can login to the server to play. Before you get started, please ensure you have a pro Minecraft Account from Mojang. U.S. History - Standards of Learning Back to Instructional Links Engaging Students with Foldables was created by Susie Orr, an elementary social studies specialist for Fairfax County Public Schools. It contains instructional activities using foldable templates that were modeled after the folding techniques of Dinah Zike. These models correlate to specific Virginia SOL objectives and essential knowledge for U.S. History to 1865.

15 Serious Games Aiming to Change the World Using games for purposes other than entertainment is nothing new. There are war games, educational games, throne games. But a new class of games has sprung up in recent years, designed to create awareness and raise support for a variety of global issues. Such serious games seek to harness the power of competition and/or novelty to attract players and get the word out for a good cause. Here are 15 games you can play and be a better person for it. Catalysts for Change: On April 3, 2012, Catalysts for Change went live online for 48 hours.

The Coop Times All stories written in this game are automatically published to The Coop Times newspaper - read them here. By Adam Carr - @2HitAdam with special thanks to Omeed Dariani, Jola Pez and Matt Carr for submitting extra prompts! Music "Big Fish" and "Full Hand" by playonloop.com CC BY 3.0

10 Strategies To Make Learning Feel More Like A Game - 10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.

Games in the Mathematics Classrooms: There’s an App for That! Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who. Slice It!

Presentations and Activities Presentations look across the American Memory collections to investigate curricular themes. They include historical background, helping to tell the story behind the theme. American Memory TimelineA comprehensive look at America's history, through primary sources... a teacher's wish, come true! TeachersStudents (Gr. 8- 12) The Branding of AmericaWhat are "brand name" products? Why do they endure over the years?

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