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ARToolKit

ARToolKit
ARToolKit is a computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. To do this, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers in real time. Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves two of the key problems in Augmented Reality; viewpoint tracking and virtual object interaction. ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[1] and was released by the University of Washington HIT Lab. Currently it is maintained as an opensource project hosted on SourceForge[2] with commercial licenses available from ARToolWorks.[3] ARToolKit is a very widely used AR tracking library with over 160,000 downloads since 2004.[4] Features[edit] See also[edit]

Augmented Reality news, reviews, photos and video <img src=" alt="Disney's Wreck It Ralph turns London's Brick Lane into Augmented Reality playground"> <img src=" alt="BAE Systems fighter pilot helmet HMD pictures and hands-on"> OnlineBAE Systems fighter pilot helmet HMD pictures and hands-onWhile augmented reality is still struggling to develop a ubiquity of relevance in the consumer realm, it's going great guns in the professional world and nowhere is it more crucial and more astounding than for fighter pilots. BAE Systems, long provider... <img src=" alt="APP OF THE DAY: Cliff Diving review (PS Vita)"> GamingAPP OF THE DAY: Cliff Diving review (PS Vita)So it's nearly here.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

Augmented Reality Simply Explained for Students June 18, 2014 The integration of Augmented Reality technology into learning is growing by leaps and bounds. The potential of this technology in education is uncontestedly huge and several classes now are using it to teach key literacy and mathematical concepts to students. This series of videos is an example of how students in primary are using augmented reality in their learning. Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. I have already shared some interesting resources on augmented reality tips, tools, and apps to use in your class with students. I am also adding this awesome video explanation from Commoncraft on what augmented reality is all about.

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