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3.5e Homebrew

2nd Edition AD&D Collector's Guide Welcome to the 2nd Edition AD&D Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on Advanced Dungeons & Dragons 2nd Edition, which was launched in 1989 and ran until 2000. This period of D&D's history was characterized by a steep climb in the numbers of products released each month, at least until TSR crashed in 1997. This Collector's Guide doesn't list AD&D 2nd Edition products that are included in the Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Lankhmar, Mystara, Oriental Adventures, Planescape, Ravenloft, and Spelljammer Collector's Guides. This was the sixteenth installment when the Collector's Guides were first published. Contents topHardcover books topBoxed sets topMonster collections topPlayer's Handbook reference series topDungeon Master's Guide reference series topScreens

VSTPLANET - VST Plugins Free - Virtual instruments and effects The Wizards Community Here is the example build I promised over on this thread: Incentive to Play a Kobold The Manipulate Form ability is explained here, operating under the Fair Use clause. Manipulate Form At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. Behold Pun-Pun, the mighty kobold. Ascension is now achievable (and has been for years... sorry) at level 1. 1. Now you have your candle.4. Ascend. *** What follows is the older method of ascension *** Pun-Pun, Divine Minion 1/Wizard 1/Master of Many Forms 3 Divine Minion 1. Planar Breaches Okay. * Thanks to LordofProcrastination for this trick. Show

Two isn't enough, four is one more than necessary. Pathfinder/3.5 Spell: Allelorn’s Intermittent Duration « Gaming Tonic A few years back I came up with this spell to allow a wizard or sorcerer to turn off low-level spells and restart them at a later point. This would save the unused duration and keep those characters from having to memorize low-level protection spells multiple times. This spell also eliminated the wizard or sorcerer taking several rounds at the beginning of combat to layer up several protection spells before joining in the fight. Allelorn is a wizard that one of my friend's played in a game I ran and that player provided extensive feedback about this spell. So in classic Gygaxian fashion I chose to name the spell for him. Allelorn’s Intermittent Duration School: Transmutation Level: sorcerer/wizard 4 Casting Time: 1 minute Components: V, S, M (a tiny hourglass filled with silver dust worth 5 gp) Range: Personal Target: You Duration: 1 day By exercising your control over your personal arcane power, you interrupt the duration of any 1st thru 3rd level spell you cast where you are one of targets.

VG Cats Erdea Manor Erdea Manor is a four-level dungeoncrawl I’ve written and drawn up that is spanning multiple posts. Thus this page exists to guide the reader through the various posts to find the whole thing. As of December 8th, 2012, this page is complete, linking to all the posts that make up Erdea Manor. To make it easier to read and use, issues 4 and 6 of Dyson’s Dodecahedron are dedicated entirely to the manor and between them contain all the maps, levels and keys from these articles. Erdea Manor – Level 1 Level 1, Part 1Level 1, Part 2 Erdea Manor – Level 2 Level 2, Part 1 Level 2, Part 2 Erdea Manor – Depths Level 3, Part 1Level 3, Part 2Level 3, Part 3Level 3, Part 4Level 3, Part 5 Erdea Manor – Catacombs Level 4, Part 1Level 4, Part 2 Like this: Like Loading...

VGMusic - 30,519 Game Music MIDI files Spell Tables (AD&D PHB, 1st Ed.) DRUIDS (Clerics) ILLUSIONISTS (Magic-Users) Each spell is presented here in exactly the same format. The spell is first identified by name and type of magic it involves. Thereafter its level, range (distance it can be cast), duration, area of effect, components, casting time, and saving throw are shown. Finally, an explanation of the spell and a description of its effects are given in some detail. Range is shown in inches (See DISTANCE) or as "touch", which indicates the caster must physically contact the recipient of the spell with his or her hand. Duration is given as number of turns, rounds, or simply "instantaneous", as in the case of a Lightning Bolt which lasts only a brief moment. Area of Effect shows how large an area the spell covers, or how many persons or creatures it will affect, Components, as previously mentioned, are verbal (V), somatic (S), and/or material (M). Casting Time shows the number of melee rounds, or segments of a melee round, required to cast the spell.

OverClocked ReMix - Video Game Music Community Dungeons and Dragons 2nd Edition Spells In Advanced Dungeons & Dragons 2nd Edition, spells are splited into two different lists: priest and wizards spells. Because AD&D was out there for so long, there are huge amounts of spells out there. In this page we offer several books that should be way enough to fulfill your spell needs. Priest Spells 1st Level Spells 2nd Level Spells 3rd Level Spells 4th Level Spells 5th Level Spells 6th Level Spells 7th Level Spells Prières par sphères et domaines (Thanks to Christophe Ménard) The Great Net Prayerbook The Great Net Prayerbook Wizard Spells La Bibliothèque (Thanks to L'antre des damnés) Liste de sorts par école (Thanks to Christophe Ménard) Net Spell Book 6th version Netbook of Wild Magic Spells and Spellbooks Kept at Neverwinter Monastery Spells and Spellbooks Kept at Neverwinter Monastery (Online version) Still More Outrages From the Mages The Great Net Spellbook (edition 6.1)

Halolz D&D Virtual Spellbook This service is provided free of charge for players of the Living City and Living Greyhawk campaigns. Please note that WOTC and Hasbro are businesses and, as the copyright holder, would really like you to buy the books that this information is summarized from. Please do so. These books include: Dungeons & Dragons 3rd Edition Players Handbook, Living Greyhawk Gazetteer (for Living Greyhawk), Forgotten Realms Campaign Setting and Magic of Faerun (for Living City). Defenders of the Faith and Tome and Blood are also included. Deity information is pulled from the LGG and FRCS. Currently, all available spells (from the above-mentioned books) for a particular type of spellcaster are listed; this is very appropriate for priest-type characters. This service generates the spell list in tab-delimited text, HTML and Adobe Acrobat (also known as PDF) formats.

Magic Item Shop Random Inventory Generator Instructions: Simply enter a number for how many items of each type the magic shop should have. If a shop shouldn't have any of those items, leave the field blank or enter a 0. Then press submit and the page will reload with a Magic Item Shop inventory listed below that fits your criteria. Or as a shortcut select a value for "Pre-fill as shop size" then submit, or customize the settings then submit. This generator uses the probabilities in the SRD as faithfully as possible with one exception noted below. The exception is that scrolls of any power level (minor, medium, and major) have the same random chances to have between 1-6 spells, weighted toward fewer spells. Remember that except for very high magic settings, characters shouldn't be able to walk into a "MagicMart" with many items to choose between so use this tool wisely. Pre-fill based on shop size:

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