2nd Edition AD&D Collector's Guide Welcome to the 2nd Edition AD&D Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on Advanced Dungeons & Dragons 2nd Edition, which was launched in 1989 and ran until 2000. This period of D&D's history was characterized by a steep climb in the numbers of products released each month, at least until TSR crashed in 1997. This Collector's Guide doesn't list AD&D 2nd Edition products that are included in the Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Lankhmar, Mystara, Oriental Adventures, Planescape, Ravenloft, and Spelljammer Collector's Guides. This was the sixteenth installment when the Collector's Guides were first published. Contents topHardcover books topBoxed sets topMonster collections topPlayer's Handbook reference series topDungeon Master's Guide reference series topScreens
Home – D&D Tools Sistemas de Magia :: Calabozocriollo El problema con el sistema Vancian es que no se siente correcto. No parece representativo de la literatura fantástica. ¿Cuántas veces ocurre que veas al mago de la historia decir: "Tengo el hechizo adecuado en mi reperterio... pero no está listo"? Los magos en la literatura parecen tener siempre (o casi siempre) el hechizo adecuado para la situación a la que se enfrentan. O tienen una precognición buenísima, o no usan Vancian. Personalmente, siempre me gustó el sistema de Warlock: Black Spiral que mezclaba algo de Skills y Mana Points. Por una parte, el personaje gastaba puntos en alguna habilidad particular (las habilidades eran 'escuelas' por así decirlo. Tenía sus desventajas, naturalmente. "<i>You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all</i>" - Sherlock Holmes to Watson <b>Warning!
The Wizards Community Here is the example build I promised over on this thread: Incentive to Play a Kobold The Manipulate Form ability is explained here, operating under the Fair Use clause. Manipulate Form At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. Behold Pun-Pun, the mighty kobold. Ascension is now achievable (and has been for years... sorry) at level 1. 1. Now you have your candle.4. Ascend. *** What follows is the older method of ascension *** Pun-Pun, Divine Minion 1/Wizard 1/Master of Many Forms 3 Divine Minion 1. Planar Breaches Okay. * Thanks to LordofProcrastination for this trick. Show
VSTPLANET - VST Plugins Free - Virtual instruments and effects Pathfinder/3.5 Spell: Allelorn’s Intermittent Duration « Gaming Tonic A few years back I came up with this spell to allow a wizard or sorcerer to turn off low-level spells and restart them at a later point. This would save the unused duration and keep those characters from having to memorize low-level protection spells multiple times. This spell also eliminated the wizard or sorcerer taking several rounds at the beginning of combat to layer up several protection spells before joining in the fight. Allelorn is a wizard that one of my friend's played in a game I ran and that player provided extensive feedback about this spell. So in classic Gygaxian fashion I chose to name the spell for him. Allelorn’s Intermittent Duration School: Transmutation Level: sorcerer/wizard 4 Casting Time: 1 minute Components: V, S, M (a tiny hourglass filled with silver dust worth 5 gp) Range: Personal Target: You Duration: 1 day By exercising your control over your personal arcane power, you interrupt the duration of any 1st thru 3rd level spell you cast where you are one of targets.
System Reference Document v3.5 The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it. Legal Disclaimer This SRD site is non-commercial and we don't make any money from putting it together. This SRD site Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc. Dungeons & Dragons(r) and the d20 system are registered trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 5.0. Recent Update - 17th of August 2008
Pathfinder Roleplaying Game Reference Document The Pathfinder Roleplaying Game is released under the Open Game License, meaning the core rules that drive the Pathfinder RPG system are available to anyone to use for free under the terms of the OGL. This compendium of rules, charts, and tables contains all of the open rules in the system, and is provided for the use of the community of gamers and publishers working with the system. This compendium is NOT the official Pathfinder Roleplaying Game! If you're just getting started with the Pathfinder Roleplaying Game, be sure to check out the Beginner Box which details all the basics for first time players and Game Masters alike! You can also check out the full line of Pathfinder Roleplaying Game products, or discuss the game with the Paizo community on our messageboards! Erik Mona,Publisher, Paizo Inc. Note as of 5/19/2016: The errata released for the second printing of Ultimate Equipment has not yet been added. 5/25/2016 - Updated with content from Bestiary 5.
Erdea Manor Erdea Manor is a four-level dungeoncrawl I’ve written and drawn up that is spanning multiple posts. Thus this page exists to guide the reader through the various posts to find the whole thing. As of December 8th, 2012, this page is complete, linking to all the posts that make up Erdea Manor. To make it easier to read and use, issues 4 and 6 of Dyson’s Dodecahedron are dedicated entirely to the manor and between them contain all the maps, levels and keys from these articles. Erdea Manor – Level 1 Level 1, Part 1Level 1, Part 2 Erdea Manor – Level 2 Level 2, Part 1 Level 2, Part 2 Erdea Manor – Depths Level 3, Part 1Level 3, Part 2Level 3, Part 3Level 3, Part 4Level 3, Part 5 Erdea Manor – Catacombs Level 4, Part 1Level 4, Part 2 Like this: Like Loading...
Two isn't enough, four is one more than necessary. Spell Tables (AD&D PHB, 1st Ed.) DRUIDS (Clerics) ILLUSIONISTS (Magic-Users) Each spell is presented here in exactly the same format. The spell is first identified by name and type of magic it involves. Thereafter its level, range (distance it can be cast), duration, area of effect, components, casting time, and saving throw are shown. Finally, an explanation of the spell and a description of its effects are given in some detail. Range is shown in inches (See DISTANCE) or as "touch", which indicates the caster must physically contact the recipient of the spell with his or her hand. Duration is given as number of turns, rounds, or simply "instantaneous", as in the case of a Lightning Bolt which lasts only a brief moment. Area of Effect shows how large an area the spell covers, or how many persons or creatures it will affect, Components, as previously mentioned, are verbal (V), somatic (S), and/or material (M). Casting Time shows the number of melee rounds, or segments of a melee round, required to cast the spell.
Conditions - PFBeginner Conditions are effects that happen to characters and monsters, like being deafened by a loud noise, entangled by a giant spider’s web, fatigued from a long day of work, or sickened by poison or disease. This section explains the rules for these conditions and things that may cause them. If more than one condition affects a character, apply them all. If effects can’t combine, apply the most harmful effect. Althaghast, the White Necromancer / Kobold Press October 27, 2011 / Marc Radle Within the pages of Kobold Quarterly #19, you’ll find the white necromancer, a new class created for the Pathfinder Roleplaying Game. Designer Marc Radle has crafted a character for you that uses the new class, and you can see the result below. Our sample white necromancer has been illustrated by the talented Chris McFann. Although many necromancers are foul, twisted individuals obsessed with evil and death, a few embrace the knowledge that true necromancy involves manipulating the powers of life as well as death and undeath. These enlightened few are known as white necromancers. Althaghast is one of these enlightened few. Althaghast’s penetrating eyes are kind and compassionate. Althaghast Male human white necromancer 10 NG Medium humanoid (human)Init +2; Senses blindsight; Perception +3 DEFENSEAC 14, touch 14, flat-footed 12 (+2 Dex, +2 deflection)hp 42 (10d6)Fort +5, Ref +7, Will +11 Power Over Undead (Su): Althaghast has Turn Undead as a bonus feat.
Dungeons and Dragons 2nd Edition Spells In Advanced Dungeons & Dragons 2nd Edition, spells are splited into two different lists: priest and wizards spells. Because AD&D was out there for so long, there are huge amounts of spells out there. In this page we offer several books that should be way enough to fulfill your spell needs. Priest Spells 1st Level Spells 2nd Level Spells 3rd Level Spells 4th Level Spells 5th Level Spells 6th Level Spells 7th Level Spells Prières par sphères et domaines (Thanks to Christophe Ménard) The Great Net Prayerbook The Great Net Prayerbook Wizard Spells La Bibliothèque (Thanks to L'antre des damnés) Liste de sorts par école (Thanks to Christophe Ménard) Net Spell Book 6th version Netbook of Wild Magic Spells and Spellbooks Kept at Neverwinter Monastery Spells and Spellbooks Kept at Neverwinter Monastery (Online version) Still More Outrages From the Mages The Great Net Spellbook (edition 6.1)