The Wizards Community Here is the example build I promised over on this thread: Incentive to Play a Kobold The Manipulate Form ability is explained here, operating under the Fair Use clause. Manipulate Form At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. With a successful touch attack, it can cause one alteration of its choice in the target creature's body.
2nd Edition AD&D Collector's Guide Welcome to the 2nd Edition AD&D Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on Advanced Dungeons & Dragons 2nd Edition, which was launched in 1989 and ran until 2000. This period of D&D's history was characterized by a steep climb in the numbers of products released each month, at least until TSR crashed in 1997. This Collector's Guide doesn't list AD&D 2nd Edition products that are included in the Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Lankhmar, Mystara, Oriental Adventures, Planescape, Ravenloft, and Spelljammer Collector's Guides. This was the sixteenth installment when the Collector's Guides were first published.
System Reference Document v3.5 The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it. Legal Disclaimer This SRD site is non-commercial and we don't make any money from putting it together. Pathfinder Roleplaying Game Reference Document The Pathfinder Roleplaying Game is released under the Open Game License, meaning the core rules that drive the Pathfinder RPG system are available to anyone to use for free under the terms of the OGL. This compendium of rules, charts, and tables contains all of the open rules in the system, and is provided for the use of the community of gamers and publishers working with the system. This compendium is NOT the official Pathfinder Roleplaying Game! Players interested in a user-friendly introduction to the Pathfinder system will want to check out the full line of Pathfinder Roleplaying Game products, which comes with lots of great monsters, illustrations, advice and more!
Pathfinder/3.5 Spell: Allelorn’s Intermittent Duration « Gaming Tonic A few years back I came up with this spell to allow a wizard or sorcerer to turn off low-level spells and restart them at a later point. This would save the unused duration and keep those characters from having to memorize low-level protection spells multiple times. This spell also eliminated the wizard or sorcerer taking several rounds at the beginning of combat to layer up several protection spells before joining in the fight. Allelorn is a wizard that one of my friend's played in a game I ran and that player provided extensive feedback about this spell. So in classic Gygaxian fashion I chose to name the spell for him. Allelorn was also tough, smart, and memorable so the naming is not without in game merit.
Erdea Manor Erdea Manor is a four-level dungeoncrawl I’ve written and drawn up that is spanning multiple posts. Thus this page exists to guide the reader through the various posts to find the whole thing. As of December 8th, 2012, this page is complete, linking to all the posts that make up Erdea Manor. To make it easier to read and use, issues 4 and 6 of Dyson’s Dodecahedron are dedicated entirely to the manor and between them contain all the maps, levels and keys from these articles.
Conditions - PFBeginner Conditions are effects that happen to characters and monsters, like being deafened by a loud noise, entangled by a giant spider’s web, fatigued from a long day of work, or sickened by poison or disease. This section explains the rules for these conditions and things that may cause them. If more than one condition affects a character, apply them all. Althaghast, the White Necromancer / Kobold Press October 27, 2011 / Marc Radle Within the pages of Kobold Quarterly #19, you’ll find the white necromancer, a new class created for the Pathfinder Roleplaying Game. Designer Marc Radle has crafted a character for you that uses the new class, and you can see the result below.
Spell Tables (AD&D PHB, 1st Ed.) DRUIDS (Clerics) ILLUSIONISTS (Magic-Users) Each spell is presented here in exactly the same format. D&D Virtual Spellbook This service is provided free of charge for players of the Living City and Living Greyhawk campaigns. Please note that WOTC and Hasbro are businesses and, as the copyright holder, would really like you to buy the books that this information is summarized from. Please do so. Article (3.5 Edition Excerpts: Adventuring Gear) On sale September 18, the 3.5 Edition premium reprints go on sale, featuring new covers and the latest errata -- so, be sure to pick yours up at your friendly local book or gaming store! As the books themselves described their contents and role within the game: The Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. The Dungeon Master’s Guide provides the DM with advice, guidelines, and everything he or she needs to create challenges, adventures, and full-fledged D&D campaigns, including sections on prestige classes, magic items, and character rewards. The Monster Manual contains material that players and DMs alike will find useful.
Iolis Euipment Weapons Melee Weapons Simple One-Handed Dungeons and Dragons 2nd Edition Spells In Advanced Dungeons & Dragons 2nd Edition, spells are splited into two different lists: priest and wizards spells. Because AD&D was out there for so long, there are huge amounts of spells out there. In this page we offer several books that should be way enough to fulfill your spell needs. Priest Spells 1st Level Spells 2nd Level Spells The DM’s Adventuring Kit - Ministry of Intrigue I recently wrote about my return to Dungeons and Dragons, and promised another post where I would share what tools our group is using to facilitate our long-distance games. It’s really critical to make sure that game groups are well organized, or many campaigns will fizzle out due to the amount of work involved. Using the right tools can make this easier, but keep in mind that what works for my group may not work for yours. That being said, this process works very well for us, and should serve as a good starting point for anyone. It goes without saying that the most important tools in your planning process are the core rulebooks and an old fashioned whiteboard to map out your storyline and encounter sequence, but there are a number of other tools that are really helpful for organizing your campaign.