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3.5e Homebrew

2nd Edition AD&D Collector's Guide Welcome to the 2nd Edition AD&D Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. This particular guide focuses on Advanced Dungeons & Dragons 2nd Edition, which was launched in 1989 and ran until 2000. This period of D&D's history was characterized by a steep climb in the numbers of products released each month, at least until TSR crashed in 1997. This Collector's Guide doesn't list AD&D 2nd Edition products that are included in the Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Greyhawk, Lankhmar, Mystara, Oriental Adventures, Planescape, Ravenloft, and Spelljammer Collector's Guides. This was the sixteenth installment when the Collector's Guides were first published. Contents topHardcover books topBoxed sets topMonster collections topPlayer's Handbook reference series topDungeon Master's Guide reference series topScreens

VSTPLANET - VST Plugins Free - Virtual instruments and effects Ambiances Jdr - Du groove dans vos parties de jeux de rôles 3.5e Feats - Dungeons and Dragons Wiki Standard Feats[edit] The following pages list all standard, non-scaling 3.5e feats on the wiki broken down by article balance (we have too many feats to display them all on one page). In addition to the longer lists of balance specific feats above, feats can be additionally viewed by type. A full list of feat types appears in our 3.5e Glossary. Epic Feats[edit] Epic feats may be found here. 3.5e Epic Feats (category format) Back to Main Page → 3.5e Homebrew → Character Options

The Wizards Community Here is the example build I promised over on this thread: Incentive to Play a Kobold The Manipulate Form ability is explained here, operating under the Fair Use clause. Manipulate Form At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. Behold Pun-Pun, the mighty kobold. Ascension is now achievable (and has been for years... sorry) at level 1. 1. Now you have your candle.4. Ascend. *** What follows is the older method of ascension *** Pun-Pun, Divine Minion 1/Wizard 1/Master of Many Forms 3 Divine Minion 1. Planar Breaches Okay. * Thanks to LordofProcrastination for this trick. Show

Two isn't enough, four is one more than necessary. Le blog d'un odieux connard Pokemon D&D Pathfinder/3.5 Spell: Allelorn’s Intermittent Duration « Gaming Tonic A few years back I came up with this spell to allow a wizard or sorcerer to turn off low-level spells and restart them at a later point. This would save the unused duration and keep those characters from having to memorize low-level protection spells multiple times. This spell also eliminated the wizard or sorcerer taking several rounds at the beginning of combat to layer up several protection spells before joining in the fight. Allelorn is a wizard that one of my friend's played in a game I ran and that player provided extensive feedback about this spell. So in classic Gygaxian fashion I chose to name the spell for him. Allelorn’s Intermittent Duration School: Transmutation Level: sorcerer/wizard 4 Casting Time: 1 minute Components: V, S, M (a tiny hourglass filled with silver dust worth 5 gp) Range: Personal Target: You Duration: 1 day By exercising your control over your personal arcane power, you interrupt the duration of any 1st thru 3rd level spell you cast where you are one of targets.

VG Cats Où trouver des livres électroniques kahdnd / Gelatinous Creature Home > Template > Gelatinous Creature Perverted magic is the only explanation for these bizarre blends with the characteristics of oozes. Translucent and unstable in form, gelatinous creatures benefit from oozes’ distinct strengths—but also some of their drawbacks. “Gelatinous creature” is an inherited template that can be added to any living creature except an ooze (hereafter referred to as the base creature). Size and Type: The creature’s type changes to aberration. Hit Dice: Increase to d10. Speed: Due to its somewhat amorphous nature, the gelatinous creature moves at half the base creature’s speed or 20 feet, whichever is lower. Natural armor bonus –2. Attacks: The gelatinous creature gains a slam attack if it did not already have one. Damage: Gelatinous creatures have slam attacks. Special Attacks: A gelatinous creature gains an acid attack. Special Qualities: Gelatinous creatures gain the following special qualities. Saving Throw Bonuses (Ex): Base Saves: Abilities: Climate/Terrain: Organization:

Erdea Manor Erdea Manor is a four-level dungeoncrawl I’ve written and drawn up that is spanning multiple posts. Thus this page exists to guide the reader through the various posts to find the whole thing. As of December 8th, 2012, this page is complete, linking to all the posts that make up Erdea Manor. To make it easier to read and use, issues 4 and 6 of Dyson’s Dodecahedron are dedicated entirely to the manor and between them contain all the maps, levels and keys from these articles. Erdea Manor – Level 1 Level 1, Part 1Level 1, Part 2 Erdea Manor – Level 2 Level 2, Part 1 Level 2, Part 2 Erdea Manor – Depths Level 3, Part 1Level 3, Part 2Level 3, Part 3Level 3, Part 4Level 3, Part 5 Erdea Manor – Catacombs Level 4, Part 1Level 4, Part 2 Like this: Like Loading...

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