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Design Thinking with iPads

Design Thinking with iPads
Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction. Design thinking promotes creative thinking, team work, and student responsibility for learning. It is a form of solution-based, or solution-focused thinking; starting with a goal (a better future situation) instead of solving a specific problem. The core rules behind Design Thinking: The infographic / poster above is a guide to a simplified version you can use in your classroom. 1. “WHAT” = An object – E.g. 2. 3.

http://ipad4schools.org/2015/02/04/design-thinking-with-ipads/

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Back to School with an iPad? 5 ways to go paperless this term. Back to School. The phrase that strikes horror into students (and teachers) of all ages up and down the land. Back in the day, there was the excitement of writing neatly on the first page of your new exercise book, and then slightly less so on the second page which was not quite so nicely padded on all those leaves of fresh paper. Now, many students are just as likely to walk into the classroom with a piece of tech as they are with a pencil case. Here are the top 5 cost effective, paper busting productivity apps for a student going back to school in 2014 armed with an iPad, in no particular order. 1 – iWork: Free/$9.99 for each app

App Kickstart Guides from Google Play for Education Kickstart Guides are designed to build your Android app-titude for specific apps in Google Play for Education, by getting you up and running in as little as 15 minutes with videos, best practices, and much more. More info about kickstart guides, including who they are for and how they might be used. Please let us know if you have any feedback. 24 Apps, Games, and Websites Teachers are Using in STEAM Classrooms In February, we highlighted apps, games, and websites that support science, technology, engineering, art, and math learning (STEAM). And we invited educators to write Field Notes telling us how technology supports their teaching in these subject areas. Of the many Field Notes teachers wrote, 24 submissions caught our eye. In them, educators of various grade levels and subject areas explain how they use these tools in their teaching. Here's our list of STEAM apps, games, and websites that our educators enjoy using in the classroom.

Here Is How to Use iPad As A Document Camera in Class July 15, 2015 An interesting way to use iPad with students in class is through turning it into a document camera. The concept is very simple, you use your iPad as a mirroring device to project documents to a bigger screen. The whole class will be able to follow with you as you go through the document. For this to happen, you will need to connect your iPad to a projector either through a VGA Adapter Cable or wirelessly using a third party app. Check out Learning in Hand’s post to learn more about the different options you can utilize to connect your iPad to a projector.

6 elements of a successful iPad implementation By Samantha Messier and Stephanie Schroeder 11/17/2014 Topics: Mobile Learning, 1-to-1, Professional learning As more districts across the United States move to 1:1 initiatives, a common barrier is financial resources, and a common temptation is to regard these initiatives as technology enterprises rather than instructional transformations. In a three-year pilot project, the Boulder Valley School District (BVSD) addressed these challenges by implementing a creative approach designed to entice public funders by providing all students with equitable access to digital devices. A key feature of our model was synergy among multiple, interdependent program elements: Community engagement A strong instructional model Digital devices and apps for students Logistical support Guidance toward high-leverage resources Ongoing, embedded professional development

Teachers who just got iPads I had the privilege of holding a Google Hangout with Holly Clark (@HollyEdTEchDiva) and Tanya Avrith (@EdTechSchools). It was a great chat, where we compared US, NZ and Canadian school systems. Afterwards I was checking out Holly’s stuff and came across her great introduction to iPads in Classrooms. I checked with Holly and she was keen I do one of my visual representations of the ideas. So here it is, my visual, albeit briefer introduction for teachers who just got iPads: Holly ClarkEdTechTeacher.org

Redefining The Task Many of you will have heard of the SAMR model for embedding technology in education, developed by Dr Ruben Puentedura. This two phase, four step model posits that the true aim for anyone seeking to harness tech in the classroom should be to redefine the actual tasks we are setting as educators. The iPad offers a wealth of opportunities to reach this goal due to its innate versatility and mobility. A teacher recently told me that she didn't see the point of iPads in education as there was nothing she could do with them that she couldn't do without them.

5 Apps To Supercharge Your Classroom Productivity When you are looking to improve your productivity half the battle is finding the will. The other half is discovering and refining a system that will maximize your time and make you the most efficient you possible! These 5 apps all perform a slightly different functions, and when you combine them together they can supercharge your classroom productivity. They keep you updated on your to-dos and keep all of your ‘stuff’ in one place. You’ll waste less time and worry less, have less of a mess, and be more organized! Evernote What impact? 5 ways to put research into practice in the 1-to-1 classroom Technology in the classroom has had a long and chequered history. Traditionally, the debate around its utility has been dominated by bouncy edtech evangelists in one corner, promising technology-fueled educational transformation, and by staunch technology sceptics opposite, reminding us all that, as far as they can see, said transformation is yet to manifest itself after decades of digital technology use. The resulting, often acutely polarised debate usually ignores altogether how technology is actually used in our schools to support the daily business of teaching and learning and how teachers and learners continue teaching and learning using whichever tool gets the job done, because, for most of us, technology is neither the problem nor the solution, it is just an option.

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