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Using Old Tech (Not Edtech) to Teach Thinking Skills

Using Old Tech (Not Edtech) to Teach Thinking Skills
I've been trying to use Google Docs to good effect in my ninth grade history classroom. It's a critical tool in that it lets me see the students puzzle out answers to their questions (especially with a heavy reliance of the "see revisions" function). I've viewed classroom technology as the means to sharing knowledge, in addition to acquiring or manipulating it. Yet I find that not only has the computer itself become something of a distraction, but the students aren't making enough use of the tech’s "share-ability" -- that is, they struggle to work effectively together on it, and to have their ideas cohere in an intelligible way. It occurred to me that co-editing in a Google Doc is a skill that itself needs to be taught and practiced before it can become effective in the classroom. I also started thinking that perhaps one fault of technology is that it brings the world to the student, rather than spurring the student to get up out the chair and go find it. The Power of Post-it Notes

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A different side of EFL: Passive users or critical thinkers? Developing critical and creative thinking skills with technology Passive users or critical thinkers? Developing critical and creative thinking skills with technology Had enough with your students using their tablets or mobile devices to play games for non-thinking users? Project based learning with the aid of technology can be used creatively to stimulate students interest and develop their critical and creative thinking skills. This post is about activities and tools that can help students use their creative and critical abilities while learning.

6 tips for making the most of PBL Editor’s note: This is the first in a four-part blog series from the co-authors of Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age. Do you have an idea for a project-based learning (PBL) experience that you think your students will love? Maybe the project idea was sparked by their questions. Perhaps it relates to a hot topic that you know they care about. Maybe you heard about a successful project from another teacher and want to re-create it with your students. The 5 Best Times to Use Technology in Class By Patti Grayson At the International Society for Technology in Education (ISTE) conference this summer, there was a great deal of discussion about how this year’s sessions addressed the use of technology. While there are still plenty of “60 apps in 60 minutes” sessions that always draw a crowd (and can help us find great resources), I was glad to see the focus begin to shift in 2015. We’ve heard for a long time that technology should not be separate from instruction (C’mon kids, let’s all go to the computer lab, and “do” technology!), but should be integrated seamlessly.

Fuel Creativity in the Classroom With Divergent Thinking Recently, I showed a group of students in my high school art class a film called Ma Vie En Rose (My Life in Pink), about a seven-year-old boy named Ludovic who identifies as female. Ludovic has an active imagination, but is bullied by both adults and other kids who are unnerved by his desire to wear dresses and play with dolls. The film challenged my students to broaden their understanding of gender and identity and led to a discussion about ways in which our imaginations are limited when we are forced to be who we are not. 5 Fantastic, Fast Formative Assessment Tools I thought I could read my students' body language. I was wrong. As an experiment, I used Socrative when I taught binary numbers. What I learned forever changed my views on being a better teacher. Why Formative Assessment Makes Better Teachers Formative assessment is done as students are learning.

The 37 Best Websites To Learn Something New Forget overpriced schools, long days in a crowded classroom, and pitifully poor results. These websites and apps cover myriads of science, art, and technology topics. They will teach you practically anything, from making hummus to building apps in node.js, most of them for free. There is absolutely no excuse for you not to master a new skill, expand your knowledge, or eventually boost your career.

100 Activities for Fast Finishers After a wonderful warm-up and an excellent introduction, your beautifully executed instructions set up a skills-based task and all the class settles down to work. You breathe a sigh of relief and are just about to catch up on details before checking on your students’ progress. Suddenly a couple of hands go up, “Please, I don’t understand exercise 2”, calls out a student. All Fun & Games? Understanding Learner Outcomes Through Educational Games Over the past several years, there has been tremendous interest among educators in the use of digital games as serious learning. Advocates of game-based learning for K-12 students cite the value of digital games to teach and reinforce skills that prepare students for college and career, such as collaboration, problem solving, creativity, and communication. Not as often discussed is our ability to use students' in-game actions as evidence for the assessment of skills and knowledge, including those not easily measured by traditional multiple-choice tests. The Potential of Games as Invisible Assessments Traditional assessment methods often require teachers to interrupt classroom learning and administer tests.

5 Questions on the Nitty Gritty of Tech Integration :Educational Strategies Last week, we hosted a webinar at Education Week on effective integration of technology in the classroom. Our experts, Rebecca Stobaugh and Gwen Hicks, had so much fun sharing their ideas and answering great questions, but they were disappointed to run out of time. When the webinar closed, five burning questions were still unanswered. Young Digital Planet learn about the recent trends in education,better understand them thanks to the case studies presented in the report,find out about benefits and threats they may present,gain knowledge on how to be effective in both teaching and learning. The report includes information on 51 trends in education, presented in 7 chapters, each covering one of the following topics: Modern education is: I. personal II. fun III. collaborative IV. relevant V. multimodal VI. technical VII. open-minded