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An Introduction to Interactive Programming in Python (Part 1) - Rice University

An Introduction to Interactive Programming in Python (Part 1) - Rice University
About the Course This two-part course (part 2 is available here) is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse. The primary method for learning the course material will be to work through multiple "mini-projects" in Python. Recommended Background A knowledge of high school mathematics is required. Course Format The first part of the course will last five weeks. Related:  PythonGame Design and Programmingcol_1

An Introduction to Interactive Programming in Python (Part 2) - Rice University About the Course This two-part course (part 1 is available here) is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. The primary method for learning the course material will be to work through multiple "mini-projects" in Python. Course Format The second part of the course will last four weeks.

Mapgen: Tunneling Algorithm - Cogmind / Grid Sage Games 15 Flares Filament.io 15 Flares × Cogmind’s main dungeon maps are excavated by “tunnelers” that dig corridors and rooms, much in the way a dungeon architect would build a home for their master’s minions. An empty map is seeded by one or more tunnelers, and they travel around that map opening up all the areas that will become occupiable space, e.g. corridors, doors, rooms, halls. I like tunneling algorithms because with the right parameters they can create fairly realistic environment. Behold an underground complex ruled by robots! First I must give credit where it is due. That particular algorithm has some oddities--what’s with all the useless and redundant corridors? Looks cool, but not very realistic. *I suspect this has to do with symmetrical tunnelers being easier to work with in code. A dungeon excavated by a single even-width tunneler (begins top center) eventually creates more odd-width corridors (blue) after its initial run of even-width corridors (orange). The largest likely map.

Intro to Computer Science & Programming Course When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. It’s a good idea to set goals for yourself to make sure you stick with the course. How long will the course be available? This class will always be available! How do I know if this course is for me? Take a look at the “Class Summary,” “What Should I Know,” and “What Will I Learn” sections above. Can I skip individual videos? Yes! What are the rules on collaboration? Collaboration is a great way to learn. Why are there so many questions? Udacity classes are a little different from traditional courses. What should I do while I’m watching the videos? Learn actively! CS For All: Introduction to Computer Science and Python Programming Looking to get started with computer science while learning to program in Python? This computer science course provides an introduction to computer science that’s both challenging and fun. It takes a broad look at the field of computer science through a variety of demonstrations and projects. We’ll cover both low- and high-level concepts, from how the circuits inside a computer represent data to how to design algorithms, as well as how all of this information affects the technology we use today. Additionally, we’ll teach the basics of Python programming, giving us a a way to put our new CS knowledge into practice. No need to know any programming before starting the course; we’ll teach everything you need to know along the way.

performance - How can you profile a Python script? danger momentum — Making maps with mazes (Roggle’s Dungeon... Online Learning: A Bachelor's Level Computer Science Program Curriculum (Updated) Introduction [Update: See also the follow-up post to this piece, An Intensive Bachelor's Level Computer Science Curriculum Program.] A few months back we took an in-depth look at MIT’s free online Introduction to Computer Science course, and laid out a self-study time table to complete the class within four months, along with a companion post providing learning benchmarks to chart your progress. In the present article, I'll step back and take a much more broad look at com-sci course offerings available for free on the internet, in order to answer a deceptively straightforward question: is it possible to complete the equivalent of a college bachelor’s degree in computer science through college and university courses that are freely available online? And if so, how does one do so? The former question is more difficult to answer than it may at first appear. Yet, this does not mean that all the necessary elements for such a curriculum are not freely accessible. Introductory Courses

online - learnprogramming Welcome :: CheckiO Map Generation in Gwan of Gwanington | Gwan of Gwanington - A Farming Based Roguelike In this article I will attempt to explain how I’m going about the map generation process for Gwan of Gwanington. I will also provide links to various resources found on the internet that have helped me. There are many different techniques out there for generating procedural content, and I have decided that the best approach is to mix several of them depending on what result I’m aiming for. Terrain Areas The most essential features of my maps are the areas of different terrain, for example grass or dirt. A Voronoi Diagram creates regions in which the points in that region are closest to the central point. Here is the process which I use: What this does is set the index of each tile in a 2 dimensional array to that of the closest centre point. The other important factor is the number of centre points, more centre points will give a less geometric look, however this will also result in smaller regions overall. I got this idea from this answer on gamedev stackexchange. Borders Blob and Circle

Introduction to Programming in Java: An Interdisciplinary Approach a textbook for a first course in computer sciencefor the next generationof scientists and engineers Textbook. Our textbooks Introduction to Programming in Java [Amazon · Pearson · InformIT ] and Computer Science [Amazon · Pearson · InformIT ] are an interdisciplinary approach to the traditional CS1 curriculum with Java. We teach the classic elements of programming, using an "objects-in-the-middle" approach that emphasizes data abstraction. We motivate each concept by examining its impact on specific applications, taken from fields ranging from materials science to genomics to astrophysics to internet commerce. The first half of the book is organized around four stages of learning to program: Chapter 1: Elements of Programming introduces variables; assignment statements; built-in types of data; conditionals and loops; arrays; and input/output, including graphics and sound. Booksite. For students: Java programming environment. For instructors: Python. Copyright © 2000–2016 and .

Beginner Python3 Tutorials This series will go over all of the basics of programming using python three. We will be discussing the basic data types of python, operators, control flow structure and loops, functions, methods, defining our own functions and methods, arguments, parameters, and more! This series is designed for those who want to download or watch these videos ad free. The course is structured to be a collection of small, easy to manage videos covering a single topic. They are all onscreen tutorials with my voice and explanations. More important than learning python is learning programming as a whole. We run most of our programs in the Python GUI, but part way through we start creating our own programs in a separate file. There are some differences between python 2 and python 3, keep in mind. It is very important when taking courses to take notes and pause after each video to reflect on what you've just learned.

Welcome Business Training - Josh Kaufman - The Personal MBA

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