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3D models, HDRi, 9000+ of Royalty free textures, photos

3D models, HDRi, 9000+ of Royalty free textures, photos
Related:  TexturesGRAPHISME

Free Seamless Wood Flooring Textures Feel free to use all the textures. A small donation would be appreciated Thank you. click on the category of choice ^American Vintage -Mesa Brown.jpg ^Antique Red Oak Rustic.jpg ^AntiqueWhiteOakClassicMix.jpg ^Bruce-American Vintage Copper Kettle.jpg ^Bruce-AmOrig Hickory-Antique Nat.jpg ^Century Farm-Bronze.jpg ^Global Exotics Lapacho Natural.jpg ^light hardwood.jpg ^natural bamboo.jpg ^SW134.jpg ^Tiger Bamboo Flooring.jpg ^Wood_floor_light.jpg ^Old Wood Floor_01.jpg ^deck plank_blackbutt.jpg click on images to enlarge FFS (full floor series) is like the "Full Wall Series" and is NOT tileable, however it will cover a very large area. Click on the material you wish to view. Normal to wider size planks click on this image to view Included: wide plank wood flooring, bamboo flooring, mixed species wood flooring.

miligraf :: Photoshop tutorials Jean Jullien's online portfolio older Jean Jullien work about contact Search - Gobotree Free seamless brick, masonry and stone textures Feel free to use all the textures. A small donation would be appreciated Thank you. click on the category of choice click on thumbnail to enlarge The Full Wall Series are bricks and stone textures that will cover a very wide area. Size these textures at a minimum of 120"X120" and see how beautifully the pattern will show in your render. Click on each picture for full view, right click and save. A big mistake many make when trying to create a tileable texture is that there is not enough area in the material to cover a surface. When you click on some of the brick textures in my selection, you will notice that many of them cover a wide area of surface. You can see how seamless and real the brick looks. click on images to enlarge

Amazing Photoshop tutorials and Resources Collection I usually don’t make this kind of collections because I don’t like to post collections of tutorials that you can easily find on all design dedicated websites. What I do instead, is try to find new tutorials and resources that are harder to find and not seen on other sites. Spent 2 months making this compilation hope you like what’s inside. I also want to point out that in this article I included tutorials that personally impressed me so you might have seen them before on other websites. How to create a cool artistic ad in Photoshop and Illustrator Learn how to make an abstract smoke bird Clean and Futuristic Media Player Tutorial Abstract & Futuristic Artwork using 3D Techniques in Photoshop Realistic iPhone 4 Tutorial in Photoshop Modern Portfolio Design Photoshop Tutorial Amazing Makeup Tutorial for Photoshop Make a Really Cool 3D Text Futuristic 2011 Wallpaper Tutorial for Photoshop Colorful Ice Cream Text Effect in Photoshop Broken Plate Text Effect Make the Firefox Logo in Photoshop

Les inventions vintage les plus insolites et inutiles A l’heure où l’homme est presque dépassé par la technologie qui évolue à une vitesse impressionnante, revenons sur des inventions insolites réalisées entre les années 30 et 60. Des objets qui font sourire maintenant mais qui étaient certainement en avance sur leur temps, à l’époque. Certains d’entre eux, comme la mini-télévision ou encore le robot qui décroche le téléphone (ancêtre du répondeur), ont été repris et commercialisés. En revanche, d’autres, comme par exemple la cage à bébé, n’ont heureusement pas connu un succès fou. Découvrez en images ces objets vintage, qui pour la plupart, n’ont aucune utilité : Cage à bébé, New-York, 1937 Machine à miauler pour faire peur aux souris, 1963 Attrape-chien, 1940 Robot qui décroche le téléphone, 1964 Dispositif anti-crevaison Parechoc ramasse piéton

Using Floor Generator Script by Bertrand Benoit In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Check Bertrand’s full GH House making of article for more information about his work. Back in the old days, I always struggled to create hardwood parquet floors that would work in any situation. Either my texture maps were big enough to cover large expanses of floor without showing visible tiling but they would show some pixelization when zooming on individual floor planks. Or they were detailed enough to be seen up close but did not cover large enough areas, showing repetitive patterns over a certain distance. Initially, I solved the dilemma by actually modeling my parquets and texturing individual planks, placed at random, instead of an entire floor. Since these free tools came out, I’ve hardly used anything else, not only for my parquets but also for all sorts of stone or tiled floor materials. The first setting regards the size of the planks.