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The Jigsaw Classroom

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What is retrieval practice? – Retrieval Practice When we think about learning, we typically focus on getting information into students’ heads. Teachers might lecture, show videos, encourage note taking, and/or provide review sheets. Students often study by re-reading their textbooks, highlighting information, and/or reviewing their notes. In both of these situations, the focus is on getting information “in,” with the hope that it sticks. We’ve all had the experience of feeling like these methods work – if I cram, and re-read, and study my notes, I feel fairly confident that I know the information.

Big Is Best? Smaller Class Size Doesn't Always Benefit Students, Study Finds EAST LANSING, Mich. — It’s widely believed that smaller, more intimate, class sizes are better suited for student learning than larger classes. However, a new long-term study on math and science teaching trends finds that smaller class sizes don’t necessarily always lead to higher grades and achievements. Ultimately, the research team say, the effect of class size on student performance is dependent upon a number of additional factors such as country, the subject being taught, and various cognitive and non-cognitive skills. It’s easy to understand why most believe smaller classes are the way to go. Fewer students in each class facilitates more individualized attention from teachers, and makes it easier for administrators to maintain a sense of control. Due to these reasons, various countries have instituted limits on how large classes can be, with many capping the number at around 30 students per class.

Minecraft in education Minecraft can be an educational tool that facilitates cooperation and teamwork among players. Educational benefits[edit | edit source] Minecraft can have huge educational benefits for children; it can help teach numerous subjects both with and without adult involvement. Learning in Minecraft can be faster than traditional methods of education, as children are often far more motivated, get more practice, and feel that what they are learning is useful. Mojang has recognized the educational potential Minecraft offers, and has partnered with minecraftedu.com to provide a 50% discount on Minecraft for educational institutions.

edutopia P.K. Yonge views blended learning as the combination of digital content and activity with face-to-face content and activity. It looks very different in each class at the school. When a teacher has an activity that works well face-to-face, there isn't any reason to look for a digital replacement. The effects of physical activity on brain structure and neurophysiological functioning in children: A systematic review and meta-analysis Álvarez-Bueno et al., 2017 C. Álvarez-Bueno, C. Pesce, I. The Teacher’s Role in Finland's Phenomenon-based Learning “When you say that phenomenon-based learning has to be student-centered, teachers think I can’t do anything, I just have to step back and let the students do their thing,” Elo said. He hasn’t found that to be true. Teachers have to make sure students know the foundational knowledge they need on a given topic to even consider developing a research question within it. They need to teach students how to craft appropriate research questions that can lead to interesting and engaging, and hopefully even original, research opportunities.

Search Education. Lesson Plans Picking the right search terms Beginner Pick the best words to use in academic searching, whether students are beginning with a full question or a topic of just a few words. View lesson Blended Learning: Strategies for Engagement There are methods and models for implementing blended learning -- from the flipped classroom, to the flex model. All of them are on the continuum of just how much time is spent online and in the online classroom. Blended Learning can provide a unique way of not only engaging students in collaborative work and projects, but also personalizing and individualizing instruction for students. However, there is still one piece that is missing from a great blended learning environment: engagement! As an experienced online teacher of both K-12 and higher education students, I am familiar with the challenges of engaging students in virtual work.

Learning theories timeline: key ideas from educational psychology This interactive learning theories timeline highlights 50 key ideas or research papers related to nine key theories which can inform the design of blended and online learning in Higher Education. My choice of these nine theories stems from a synthesis of three major books on learning theories: Schunk (2020), Lefrançois (2019) and Harasim (2017). You may find the first post in this learning theories series ‘What are learning theories and why are they important for learning design?’ useful when interacting with this timeline. If you found this post useful, please consider sharing on Twitter: If you have any comment or question, then feel free to tweet or to direct message me: Universal Design for Learning Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences.[1] Universal Design for learning is a set of principles that allow teachers with a structure to develop instructions to meet the diverse needs of all learners. Recognizing that the way individuals learn can be unique, the UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s,[2] calls for creating curriculum from the outset that provides:

A beginner’s guide to Minecraft in an elementary classroom “What’s it called again, Craftmine?” I wondered aloud with a confused look on my face to a classroom full of nine year olds, playing dumb the whole time. “It’s MINECRAFT!” they all yelled back in unison, smiling and laughing at how out-of-touch their teacher was with their world.

Blended Learning Definitions - Christensen Institute : Christensen Institute The definition of blended learning is a formal education program in which a student learns: at least in part through online learning, with some element of student control over time, place, path, and/or pace;at least in part in a supervised brick-and-mortar location away from home;and the modalities along each student’s learning path within a course or subject are connected to provide an integrated learning experience. The majority of blended-learning programs resemble one of four models: Rotation, Flex, A La Carte, and Enriched Virtual. The Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.

Thinking Together, University of Cambridge » Projects A typical outline for session s: 9.30 – 10.30 am: Neil Mercer: Keynote What research tells us about the impact of talk in the classroom. Interthinking – what it is and why it is important.

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