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3D Models, CAD Solids

3D Models, CAD Solids

REALITY PROJECT Persona! The Art Of Shigenori Soejima I really hate to be that guy, but I think it's worth noting that though Mr. Soejima's work is very good, Atlus employs several other artists of repute who's work has been (arguably) more distinctive than what's showcased here. Of course, the games most widely played have been the ones drawn by Mr. Soejima, so maybe the market has spoken and these other guys really aren't as good (/elitist). But seriously. Take a look at this picture from Digital Devil Saga: SExpand Beyond the obvious grey with a splash of orange color scheme every character shares, notice the distinctive deadness to the eyes. Also, there could totally be a followup article just on the bestiary of the SMT franchise.

The BASICS : Using References by Shattered-Earth on deviantART PRODUCTION ART - Model Sheets, Production Drawings & Others Pages Sweet Home PRODUCTION ART - Model Sheets, Production Drawings & Others Posted by: Nagy Péter Adam and Dog (2011, Short)Afro Samurai (2007) Akira (1988) Aladdin (1992)Allegro non troppo (1976)An American Tail (1986)Animal Farm (1954)AristoCats, The (1970)Atlantis - The Lost Empire (2001)Balto (1995)Bambi (1942)Batman (1992, TV Series)Beauty and the Beast (1991)Bedknobs and Broomsticks (1971)Bee Movie (2007)Beetlejuice (1989, TV Series)Black Cauldron, The (1985) Blood: The Last Vampire (2000)Bolt (2008)Brave (2012) Castle in the Sky (1986)Cats Don't Dance (1997)Chico & Rita (2010)Cinderella (1950)Cool World (1992)Coraline (2009)Corpse Bride (2005)Corto Maltese: La Cour secréte des Arcanes (2002)Cowboy Bebop (1998, TV Series)Croods, The (2013)Darkwing Duck (1991, TV Series)Despicable Me (2010)Dumbo (1941)Emperos's New Groove, The (2000)Enchanted (2009)Ernest et Célestine (2012)Fantasia 2000 (1999)Fantastic Mr. Email ThisBlogThis! 55 Comments: Juan Carlos Valdez said... 3/22/2011 4:43 am

Using Photo Reference When I was in art school, I was an ignorant fool. Somehow, I'd gotten the idea in my head that real artists don't use photo reference. I put a lot of energy into crafting bulletproof arguments that looking at photos when you draw would compromise your true vision, and turn you from an artist into a swipe-hack. And for almost a decade after graduating, i avoided using photo reference myself. At a certain point, however, I started to realize that I had plateaued. One big answer was that they took the time to shoot photo reference. It wasn't just my peers, though. So I started acquiring props and shooting more photos, and my work started getting better. That last point is key. That doesn't mean having a bunch of photos on your desk (or screen) is a magic bullet, though. Here are some things to keep in mind so you can make the most out of using photo reference. • Camera lenses can introduce distortions that look bizarre when translated to line art.