Blue Pencil Sketchpad for Maya Blue Pencil is a plugin for Maya that brings advanced 2D drawing to the 3D viewport. With support for layers, transformations, auto-keying and more, Blue Pencil is a multi-purpose tool that is useful for, but not limited to: Grease Pencil - planning, annotation and illustration Animation - thumbnails, rough blocking and arc tracking Model layout and topology planning Shot review tool Tutorials and screencasting Images Media Visit the Blue Pencil channel on Vimeo to see more of the features available with Blue Pencil. Overview Draw, sketch, paint and animate. Plan and communicate ideas quickly. Drawing Designed to be easy and intuitive, Blue Pencil provides a familiar toolset with many of the features found in popular paint programs. Animation Block out shots with responsive drawing and real-time playback, Blue Pencil removes the need for playblasting. Blue Pencil makes it easy to adjust the timing of drawings. Layers Layers are flexible and can be added to any camera.
www.defcon-x.de » Textures Scanned with 720 DPI and black/white reference, no further adjustments have been done. The names are partially translated, for example color types, but the rest is basically german wood naming. All images where scanned from real wood plates! License Free Wood Textures von Jan Weigand steht unter einer Creative Commons Attribution-ShareAlike 3.0 Unported Lizenz.Beruht auf einem Inhalt unter www.defcon-x.de.Über diese Lizenz hinausgehende Erlaubnisse können Sie unter www.janweigand.de erhalten. If you intend to resell these textures you need a permission from me! Here is a image made with two textures. If you have any questions, if you made a nice image, or made a usefull bumpmap, contact me. KrisKelly3D // Character Artist, 3D Modeler, and Texture Artist, Digital Sculptor, Visual Effects Artist // WELCOME
Puppet Shaders_p - shader set for Mental Ray p_constant - simple surface shader. Constant - shader of constant color without any shading and etc. p_fg_light - simple surface shader like p_constant, with the exception of this shader visible only for final gather rays. Shader fully transparent for other ray type (like eye, transparent, refraction and etc). p_fg_no_light - this shader is inverse of p_fg_light, shader visible for all ray type with the exception final gather rays. p_facing_ratio - compute difference between normal and eye ray and create gradient for this value. p_color_plus_alpha - merge color and alpha. p_motion_to_rgb - surface shader for convert motion vectors to RGB for create motion blur effect during compose. p_irradiance - surface shader for compute irradiance (FG, GI and Caustic). p_color_to_float - convert color to float, supported some type of conversions: R, G, B, A, Average, Luminosity. p_saturation - change saturation of color p_fisheye - lens shader, create fisheye effect.
Hyperfocal Design UDK. Unreal Development Kit Tutorials UDK Tutorials List UDK video/text tutorials covering the entire process from basics, to 3d modeling, texturing, material creation, kismet and gameplay integration of your game environment or level design. Table of Content: Plaintextures - free high resolution textures for professionals. Tutorials Unreal Engine 4 Unreal Engine 4 tips: A couple of random all purpose UE4 tips. Performance tips most notably. The Solus Project: Several videos and presentations on the making of the UE4 title Solus, along with the free Solus example files. Unreal Engine 3 (UT3/UDK/Other) Note these tutorials have been written with various versions of the engine. UE3 FAQ: Frequently asked questions regarding UE3. Design/Art Tutorials – Universal/Any Game Texture Tutorial: Things to keep in mind when texturing a level.