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Games « you found me.

Games « you found me.
I make alternate reality games: games that are designed to improve real lives or solve real problems. I’ve been making ARGs since 2001 — and you can watch trailers for a dozen of my favorite ARGs below. Many of my games challenge players to tackle real-world problems at a planetary-scale: hunger, poverty, climate change, or global peace, for example (see: EVOKE, World Without Oil, Superstruct). Others are simply designed to make players happier in their everyday lives — by dancing more, say, or by being kind to strangers (see: Top Secret Dance Off and Cruel 2 B Kind). The biggest influence on my game design is the science of positive psychology. the full range of positive emotions and engagement,stronger social connections and relationships,more resilience in the face of challenges and obstacles,more ambitious and surprising accomplishmentsand service to something bigger than ourselves? Most of the games I make aren’t like typical videogames that you can play whenever you want.

GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing shitty games that you have to pay people to play," warns independent developer Chris Hecker. Hecker, who is currently working on the espionage-themed multiplayer game SpyParty, presented his hypothetical "nightmare self-fulfilling scenario" as part of a talk inquisitively titled "Achievements Considered Harmful?" during Game Developers Conference in San Francisco. Hecker based his talk on a large volume of often-conflicting psychological studies about the effects of intrinsic and extrinsic rewards, but he was quick to preface his hypothesis by noting that "there are no direct studies" about the topic as it specifically relates to video games, and he called for more research into the effects of reward structures in design. "You want to make an intrinsically interesting game," he said of game designers at large.

100 Very Cool Facts About The Human Body The Brain The human brain is the most complex and least understood part of the human anatomy. There may be a lot we don’t know, but here are a few interesting facts that we’ve got covered. Nerve impulses to and from the brain travel as fast as 170 miles per hour. Hair and Nails While they’re not a living part of your body, most people spend a good amount of time caring for their hair and nails. Facial hair grows faster than any other hair on the body. Internal Organs Though we may not give them much thought unless they’re bothering us, our internal organs are what allow us to go on eating, breathing and walking around. The largest internal organ is the small intestine. Bodily Functions We may not always like to talk about them, but everyone has to deal with bodily functions on a daily basis. Sneezes regularly exceed 100 mph. Sex and Reproduction As taboo as it may be in some places, sex is an important part of human life as a facet of relationships and the means to reproduce. Senses

50 Clever Tutorials and Techniques on Traditional Drawing Advertisement Traditional drawing is certainly way harder than digital and it is true that people are able to progress much faster digitally, but one should learn the traditional type of drawing and painting before starting digital drawing, since it often lays out the foundation for screen design. This article contains a mixture of traditional drawing tutorials, drawing techniques and some methods for transforming and preparing your creations for screen design. Some are intermediate level and some are advanced tutorials that include general theory, useful tips, comic inspired art, sketch a pencil drawing, coloring processing, character sketching, shapes, proportional, perspective and much more. We hope that drawing tutorials and techniques in this post will be a great help to you. Traditional Drawing Tutorials Marilyn Portrait TutorialA truly fantastic drawing tutorial to learn how to draw a portrait of Marilyn Monroe with pencil. Traditional Drawing Tips & Techniques It's done.

Game Theory .net - Resources for Learning and Teaching Strategy for Business and Life AskNature Syllabus « Gaming the Classroom Indiana University, Bloomington Department of Telecommunications T366: Multiplayer Game Design Section 13353 Spring 2010 Email: clsheldo@indiana.edu Description Focus is on massively-multiplayer online games and virtual worlds. Students will be introduced to the design elements and production requirements necessary to create and maintain online games. Class time will be divided between fighting monsters (Quizzes, Exams etc.), completing quests (Presentations of Games, Research etc.) and crafting (Personal Game Premises, Game Analysis Papers, Video Game Concept Document etc.). At the beginning of the semester everyone in the class will choose and name their avatars. Grading Procedure You will begin on the first day of class as a Level One avatar. *Your level will be determined by experience points (XP) on a 2000 XP scale. · Solo: Craft your own game proposal. 1. Grading is rigorous. Attendance and Conduct You are expected to attend every class. Required TextDesigning Virtual Worlds.

dafont.com Computer Lab Favorites Sign in -or- Register Computer Lab Favorites Site Map Use these interactive, self-contained activities to introduce a topic or enliven your lab time. PRIVACY POLICY · Terms of Use · TM ® & © 2016 Scholastic Inc. All Rights Reserved. 70+ Tools in Bloom's Digital Taxonomy The number of web tools currently available to teachers, administrators, and students is downright absurd. You can’t swing an iPad without hitting a free web tool looking to revolutionize your classroom. Luckily, there are a few brave souls out in the world wide web attempting to organize the chaos a bit. We like to take our best shot here at Edudemic but also like to showcase some of the great organizing done by others. One of those fabulous organizers is Phillippa Cleaves ( @pipcleaves – worth following!) from Sydney, Australia who built the Prezi you see below. The web tools are all listed (and clickable!) NOTE: You can click on any of the web tools listed in the presentation to go to their respective website. Source of top image: Wikispaces

Seasons of the Witch 40 Absolutely Free Vector Pack Collections | You the Designer Resources February 23, 2010 As designers, we are all familiar with various resources that we use in our usual designs, images and creations. Resources such as brushes and textures are just a few examples of these resources that help improve the quality and artistry of every image. More and more websites are into providing high quality resources for the design community. These items are often offered as freebies that can be used for both commercial and personal purposes… By now, most of you may have numerous downloaded resources available in your computers. Amir Fura Vector Pack Set 1 View Source These Vector brush sets are perfect for simple design accents like band logos or even placement on a website border. Colorful Vector View Source These Colorful vector brushes are great for designing backgrounds and posters. Vector Stock Pack Number One View Source Assorted vector brush sets like this are good if you do a wide variety of designs. View Source WG Funny Swirls Vol1 View Source Autumn Cityscape

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