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Games « you found me.

Games « you found me.
I make alternate reality games: games that are designed to improve real lives or solve real problems. I’ve been making ARGs since 2001 — and you can watch trailers for a dozen of my favorite ARGs below. Many of my games challenge players to tackle real-world problems at a planetary-scale: hunger, poverty, climate change, or global peace, for example (see: EVOKE, World Without Oil, Superstruct). Others are simply designed to make players happier in their everyday lives — by dancing more, say, or by being kind to strangers (see: Top Secret Dance Off and Cruel 2 B Kind). The biggest influence on my game design is the science of positive psychology. the full range of positive emotions and engagement,stronger social connections and relationships,more resilience in the face of challenges and obstacles,more ambitious and surprising accomplishmentsand service to something bigger than ourselves? Most of the games I make aren’t like typical videogames that you can play whenever you want.

100 Very Cool Facts About The Human Body The Brain The human brain is the most complex and least understood part of the human anatomy. There may be a lot we don’t know, but here are a few interesting facts that we’ve got covered. Nerve impulses to and from the brain travel as fast as 170 miles per hour. Hair and Nails While they’re not a living part of your body, most people spend a good amount of time caring for their hair and nails. Facial hair grows faster than any other hair on the body. Internal Organs Though we may not give them much thought unless they’re bothering us, our internal organs are what allow us to go on eating, breathing and walking around. The largest internal organ is the small intestine. Bodily Functions We may not always like to talk about them, but everyone has to deal with bodily functions on a daily basis. Sneezes regularly exceed 100 mph. Sex and Reproduction As taboo as it may be in some places, sex is an important part of human life as a facet of relationships and the means to reproduce. Senses

Free Brain Games Training Online - Improve Memory, Have Fun! Training your brain with free online brain games is a fun way to keep your mind active and potentially improve your memory, concentration, and other brain skills. There are now over 250 free brain training games on this site. Not sure where to start? Check out the most popular games. Also see the game categories in the sidebar at right and in the menu above. Examples of popular games include Scrabble Sprint, Butterfly Connect, and Basic Solitaire. To play these online games, an up-to-date version of the free Adobe Flash Player browser plug-in must be installed in your browser. If the games won't open for you, there might be an issue with your browser. If you still have problems accessing the games, check out my troubleshooting page or feel free to contact me directly for assistance. You can start your own brain training program right now. To keep your mind in top shape, play brain games often. For a full-brain workout, play a variety of games. Which Brain Skills Can You Improve? Prof.

Louisa Mellor » Micro Mart ‘Gamification & the Web’ Micro Mart ‘Gamification & the Web’ How Gamification is Changing the Web Louisa Mellor Life would be a lot easier for web and software designers if human beings weren’t so complex. Just imagine it – a switch that, when activated, turns potential customers from cynical tightwads into happy, receptive consumers of stuff. The thing is, us humans? As technology’s extroverts, websites and applications need attention to survive. Something of a buzz word in web design over the last year, gamification means layering game mechanics over non-game products to encourage desired behaviours, or as Zynga chief games designer Brian Reynolds put it at the February 2011 DICE summit, “using game elements to get people to do stuff they don’t want to do.” The Concept It’s a simple idea that runs like this: 1) People enjoy playing games. 2) Popular games inspire extreme loyalty. 3) People are motivated by gaming reward and achievement systems. I’ll let you in on a secret: I’m being gamified even as I write this.

About Us Created in 2008, Train2Game (T2G) is the only online blended learning college that offers people the chance to qualify as a Games Designer, Games Developer, Games Artist and Animator or Games QA Tester with a TIGA Diploma and was created to meet the specific industry skills shortages as recognised by TIGA. The content for all the courses was co-written and reviewed by two gaming industry experts: Tony Bickley and DR CEO Clive Robert. Train2Game is fully supported by TIGA who are the independent awarding and examination body for the blended learning courses:- One of the reasons why TIGA got involved with Train2Game is because the games industry is suffering from skills shortages. Our research shows that in 2008 63% of games businesses’ were suffering from skills shortages, such as Programmers, Games Designers and also Project Managers as well, one of the key shortages was programming. – Richard Wilson CEO of TIGA from the Train2Game Webinar on 18th March 2010. Our Mission Statement

Jane McGonigal: Games Teach Us To Have Epic Ambitions | Humanizing Technology What's the Big Idea? Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we’re developing, the relationships that we’re forming, the heroic qualities that we get to practice every time we play." What are these types of skills and how can they help us enhance, rather than detract from our ambitions as humans? Watch the video here: What's the Significance? If you are a gamer, you may have been told that what you love to do is a waste of time, you are probably addicted to it, and you might have more aggressive tendencies as a result. Are games addictive? McGonigal says that games simply offer us something that "the real world sometimes does a terrible job of offering us." Don't violent games make us more aggressive in real life? McGonigal argues that violent games that require strategy and cooperation with other players are "actually honing skills of cooperation, not skills of violence."

Genomics Digital Lab - Storyline Version Genomics Digital Lab (GDL) is an award winning, integrated on-line learning environment where users experience the world of biology through immersive discovery-based learning. Unlike textbooks, GDL takes an integrated, hands-on approach to help learners understand the big picture of cell biology and its importance in our lives. Fully accessible online, accessible through a web browser, no downloads or installation necessary! Genomics Digital Lab (GDL): Captivates and engages students through high quality interactive simulationsPromotes critical thinking, creativity and problem solving skillsAligns to curriculum by covering an array of biology topics such as plant environments, light reaction, DNA transcription, glycolysis, and photosynthesisProvides comprehensive lesson plan creation tools and integrated real-time assessment such as progress tracking and downloadable tests Game Content For Grades: 7, 8, 9, 10, 11, 12 Lesson 1: The Plant's Environment For Grades: 10, 11, 12, C/U

Build-A-Body Overview Learn about the body's systems with this drag and drop game. Choose organs from the organ tray, and place them in their correct position within the body to create organ systems. Build-A-Body is a drag and drop game where players are tasked with assembling an organ system from a set of organs. Players may then attempt case studies where a functional problem with a system must be linked to the organ affected. How to play Build-a-Body Choose organs from the organ tray, drag and drop them in their correct position within the body to build each system. Teaching with Build-a-Body Build-a-body is an awesome tool to introduce and teach concepts of human anatomy and human physiology. Early Childhood Education with Build-a-Body Where does my food go?

Game-based recruitment tests unique skillsets and boosts candidate engagement Gain instant and exclusive access to over 5,000 of the most creative ideas, innovations and startups on our database and use our smart filters to take you direct to those that are most relevant to your industry and your needs. Not interested? You can still browse articles published in the last 30 days from our homepage and receive your daily and weekly fix of entrepreneurial ideas through our free newsletters. Gamification from a Company of Pro Gamers Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks. Michael was voted a 2010 Influential Leader by CRM Magazine for his work on predictive social analytics and its application to Social CRM.He's a regular blogger on the Lithosphere's Building Community blog and previously wrote in the Analytic Science blog. You can follow him on Twitter at mich8elwu. For a good number of installments I have been writing on the science of relationships. Today, I want to start a new mini-series on “gaming science.” If you didn’t know, Lithium is actually a company founded by a group of professional gamers. Not too long ago, the “G” word (for games) seemed to have a negative connotation in the corporate world. What is Gamification? At the most fundamental level, gamification is the use of game mechanics to drive game-like engagement and actions. What are Game Mechanics? Conclusion

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