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Gaming in Education: Gamification?

Gaming in Education: Gamification?
My most popular posts for TheEdublogger (arguably THE most popular posts ;P ) have been centered on the use of games and gaming within the education system. Since I’ve covered a few of the big players in the video game industry, and how they have adapted to support educational methods, I thought I would have a look at ways you can integrate gaming into your classroom WITHOUT the aid of a video game. Ladies and gentlemen, may I introduce today’s special guest, Gamification. What is Gamification Gamification is, granted, a controversial topic. It focuses on using game thinking and game mechanics to turn an otherwise mundane task into something engaging and perhaps even competitive. Obviously, the classroom is primarily about learning, but engaging and motivating students can be a challenge. Methods of Gamification The are a huge variety of gamification methods, ranging from the simple to the complex. 1. In Education: Actually achievements have been used in schools for a long time already. Related:  Gamification

EduTechnical Musings » Blog Archive » Big Dreams On Gamification Jan 15 After watching how well my own children respond to playing games, I’ve been tinkering with the idea of gamification in education. My children are diligent students and enjoy learning, especially things they find interesting. They love comic books and video games. They watch countless videos, read blogs/articles, and even make their own vlogs over game theory, Stan Lee, Walt Disney, and whatever else on those topics. What if our entire education system was like this? What makes specific game elements successful can be better understood when studying the field of Applied Behavioral Analysis. Gamifying the user experience seems to have taken on a skyrocketing trend. Many people have already started this type of implementation. Here’s a list of online resources that have more info on Gamification: Gamification in Education: Why, How, Why Bother? Gamification: Will It Engage and Motivate Your Students? Gamification of Education Created by Knewton and Column Five Media

Xmp intervista Fabio Viola | CrossmediaPeppers Fabio Viola, è imprenditore , docente e autore di libri. Ha contribuito alla nascita di alcune start up in ambito entertainment, ed attualmente siede nella Board di DigitalFun s.r.l., società incubata da Ericsson dopo aver vinto il premio EGO come migliore start up tecnologica dell’anno nel 2008. Ha collaborato e collabora come Engagement Consultant per alcune grandi realtà internazionali come Technogym, Neutro-Roberts, Jakala, e Replay. Negli ultimi 10 anni ha lavorato con i quartier generali di alcune delle più grandi aziende di gaming digitale: Electronic Arts, Vivendi Games Mobile, Namco, Digital Chocolate, Lottomatica, gestendo alcuni dei brand che hanno segnato il tempo libero di milioni di individui come Tetris, Pac-Man, Crash Bandicoot e Monopoly.Ha partecipato in veste di speaker e chairman a diverse manifestazioni: Mobile Games Forum di Londra, Mobile Games Summit di Malta, IVDC, Game Convention di Lipsia, Social Media Week, Tosm di Torino. Mi piace: Mi piace Caricamento...

ASCD Express 9.20 - No Technology Required to Gamify Your Class No Technology Required to Gamify Your Class Linda T. Darcy Applications like Class Dojo, Socrative, Nearpod, Zondle, and Play Brighter dominate most conversations about gamification in education. This focus on technology and apps automatically alienates some teachers who may think, "I don't have any computers in my room, so that leaves me out!" Game over. Not so fast—it is possible to gamify your class without technology, even without electricity. There are several factors that make games so engaging. With these tenets in mind, teachers can encourage game-like engagement in the classroom by following these five practices, none of which require technology. Use gaming vocabulary: Traditional school tasks carry traditional labels. Any teacher who is interested in gamifying their class need not wait until the technology is available. Source: Reprinted with permission from The Educator's Room. ASCD Express, Vol. 9, No. 20.

5 Stages to Gamification Infographic Gamification Infographics 5 Stages to Gamification Infographic 5 Stages to Gamification Infographic Having grown up in a digital world that’s replete with video games, augmented realities, virtual realities and social media platforms, millennials and newer generations of tech-natives are not only very familiar with game mechanics, they are hungry for gamification in their learning. Gamification offers educators a wonderful opportunity to find new ways of motivating and engaging with their students. Stage one: know your learners. Read also: The Gamification Guide For Teachers Via: www.d2l.com Embed This Education Infographic on your Site or Blog!

9 Techniques For Online Educators To Gamify Their Digital Classrooms - eLearning Industry Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom. Every educator's worst nightmare is his/her inability to motivate students and make them interested in the process of studying itself.Being educators, we perfectly understand the importance of techniques we use in a classroom, and the consequences these techniques may bring as a result. Times change, and today's schools (as well as modern students) differ much from those ones we had 20 years ago. The main problem of today's schools is students’ engagement into the studying process. Gamification – giving some game elements to the process of study in order to motivate students and drive their learning behaviors.

3 Edtech Tools You Can Use To Gamify Your Classroom Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the classroom, most of which are web-based, while others come in the form of an app. Understandably, a teacher might wonder what is the best way to navigate through this sea of new, and subsequently, not thoroughly tested activities and tools. Throughout the school year I tried several game-based platforms with my students. Here are three game-based classroom solutions that helped me transform my fourth grade classroom into a dynamic learning environment. All three tools are completely free. Socrative The first, and probably the most popular game-based classroom platform is Socrative. Here is a short introductory tutorial on Socrative Kahoot FlipQuiz

10 Specific Ideas To Gamify Your Classroom - 10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning. However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles. For some students, finding the motivation to complete homework or prepare for class can be a constant struggle, especially when every effort is met with a poor grade or frustration from teachers and parents. We’ve talked about designing your classroom like a video game before. How To Gamify Your Classroom: 10 Specific Ideas To Get It Done 1. Present the class syllabus as a form of Gamification. 2. Like in video games, students should be allowed second chances. 3. 4. 5. 6. 7. 8. 9. 10. Conclusion

Design Your Class Like A Video Game How Video Games Have Mastered Learning Engagement Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason than understanding isn’t simple. Gamification and game-based learning (which are different, by the way: the former uses encouragement mechanics to promote engagement, while the latter uses video-games as core sources of learning material or cognitive action) is one response. By embedding diverse achievements into activities and assessments, learning progress can be refracted infinitely. These systems would be able to more flexibly respond to unique learner pathways and abilities, and would further serve as encouragement mechanics — instead of one carrot stick, there are hundreds. But video games have even more to offer formal learning systems. To be able to do this before moving on to that. Stifling the Fun Not much different than school, then. Most game designers have learned, however. Climb a mountain or slay a robot enemy? 1. 2.

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