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Programming Electronic Music in Pd

Programming Electronic Music in Pd
Abstract Pd was initiated by American software engineer Miller Puckette, who previous co-developed the well known and similarly structured software Max/Msp. Pd is not commercial software; i.e., it was not developed by a corporation and is not for sale. Instead, it is “open source”: its source code is not the (patented) property of a corporation, but is rather freely available to all. One drawback to this is that a detailed operating manual for users who lack programming experience has not existed until now. This tutorial is designed for self-study, principally for composers. The patches described are available for download. Related:  AuDioGEN - music production panels

Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video may sound like they’ve been pre-synthesized, polished, and sampled from elsewhere, but according to the creator, they’re all produced in the graphical interface you see – what you see is what you hear. The newest video, released this week, reveals in detail the project’s notions of how to make a 3D, live music interface work. The UI itself is similar to other graphical patching metaphors, but here, like exploding a circuit diagram in space, routings and parameter envelopes are seen and edited in a freely-rotating view in three dimensions rather than on a flat plane. There’s a reason interfaces like this have been few. It appears to be very real.

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Optimising your PC for audio on Windows 7 .: Focusrite Answerbase All of the tuning tips below should be implemented if you want to achieve high speed, low latency audio recording and playback without glitches with your audio interface. Please note: If you are using the Liquid Mix you must downgrade your FireWire driver to the legacy driver. For more information on how to do this, see the article here. The video here guides you through the following steps. General optimisation: 1. 2. 3. 4. 5. Advanced optimisation: If you wish to optimise your system further, or you are using a system that is particularly lacking in resources you can follow the tips below for advanced optimisation. Disable Visual effects The visual features in Windows 7 can use resources that could otherwise help to improve audio performance. If you wish to optimise your Windows 7 graphics for the best performance use the "Adjust for best performance".

Pimp My Mac Mixing On Headphones Technique : Recording / Mixing It's often necessary to work on headphones in the home studio, even when mixing. So what headphones should you choose, and how do you go about getting the best results? Hugh Robjohns At one time or another, we all resort to using headphones while trying to assess a mix. The Pros & Cons Of Mixing On Headphones The first thing to say is that, generally, headphone monitoring is almost always only a 'second best' option. The way in which our ears interpret sounds from loudspeakers is inherently very different to that from simple headphones. Headphone listening works in a very different way. There are a few systems which attempt to overcome this deficiency by trying to introduce the crosstalk effects inherent in loudspeaker monitoring. The upshot is that if we are to use headphones for critical monitoring we are going to have to learn how to interpret what he hear and relate it to the effects portrayed over conventional loudspeakers. Choosing The Right Headphones

REAPER | Audio Production Without Limits We've added dozens of small improvements to help speed your REAPER workflow. Take comping is more predictable, with takes remaining aligned by recording pass, even after splitting and deleting errors. Previewing and inserting media is easier, because you can highlight, loop, and insert subsections of media files. Switch between different MIDI clips more easily in the MIDI editor. Pool MIDI items so that editing one item edits all pooled copies. How to use the Fruity Loops sampler in FL Studio | Video " Wonder How To How to Use the Fruity Loops sampler in FL Studio Use the Fruity Loops sampler to create and fine-tune sounds for your music project. Learn how to use the sampler features of FL Studio in this free digital audio workstation tutorial from our music recording expert. Use the Fruity Loops sampler in FL Studio - Part 2 of 16 Click through to watch this video on Use the Fruity Loops sampler in FL Studio - Part 3 of 16 Use the Fruity Loops sampler in FL Studio - Part 4 of 16 Use the Fruity Loops sampler in FL Studio - Part 5 of 16 Use the Fruity Loops sampler in FL Studio - Part 6 of 16 Use the Fruity Loops sampler in FL Studio - Part 7 of 16 Use the Fruity Loops sampler in FL Studio - Part 8 of 16 Use the Fruity Loops sampler in FL Studio - Part 9 of 16 Use the Fruity Loops sampler in FL Studio - Part 10 of 16 Use the Fruity Loops sampler in FL Studio - Part 11 of 16 Use the Fruity Loops sampler in FL Studio - Part 12 of 16 Use the Fruity Loops sampler in FL Studio - Part 13 of 16

Crafting New Twisted Tools: A Chat with Reaktor Patchers Making New Sonic Instruments Ed. Twisted Tools are a special breed of music software makers, concocting wild-sounding instruments, sequencers, and effects, all with a distinctively-colorful and graphical approach to interface design. And they do all of this in Reaktor, Native Instruments’ deep toolbox for visual development of soundmakers, a patching cousin to tools like Max/MSP, Pd, and Plogue Bidule. That’s part of what makes this interview well worth a read, whether you’re an end user or a developer. In it, Markus asks some probing questions about designing and selling musical tools, with some insights into the Twisted Tools’ current catalog. Tell us a bit about the foundations of Twisted Tools and its team members.IGOR: Josh and I started Twisted Tools about a year ago now. JOSH: I think we began thinking about starting a business together because we saw eye-to-eye on almost everything; at the same time, we bring unique ideas to the table. What was the reaction from the Community of the Reaktor User Library?

Tracker-based music composition tool with VST, ASIO and ReWire support The time has come to unite the artists once again for a brand new and exciting Chainsong. Factor and PyroZane, who are the admins of this project, invite you to join The MadTracker Chainsong 2006! The Chainsong has become one of the biggest events in the MadTracker community. This is the song that everyone talks about during its creation. If you join this project we can promise you a lot of fun, an exciting time, many of comments on your work, and huge amounts of PR! If you sign up, we won't break your arm if you can't make it, so don't hesitate! Signup here!

Learn Mastering Technique in Free Videos: Limiting, M/S, Dubstep Bass Mastering to me is a bit like applying stain to wood: done correctly, it brings out the definition of what’s there rather than covering it up. But making mastering effective is a really special art. Danny Wyatt, a veteran mastering engineer now working as an instructor with Dubspot, has some serious credentials both on the mixing and mastering side and as an educator. He’s worked with a range of artists over the years (Wax Poetic featuring Norah Jones, Curtis Mayfield, Thievery Corp., the Roots, Ultra Records, and Mos Def, to name a few). I feel I know Danny’s work a whole lot better, too, having had him master my new solo electronic album, which will be released soon. I like handing over work to a mastering engineer both because they can then provide some objective distance, and because they specialize in the craft. Danny has some free videos out, included here, that explain some very useful techniques and tools: Have a look at the videos right here: