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Digital Game-Based Learning. Read White Paper,Theoretical Underpinnings Most technology-based learning today, despite a variety of multimedia enhancements, is based on a single paradigm: "TELL-TEST". However this approach does not work well for the generations raised on MTV, fast action films, video games and the Internet. In fact, it does not work well for most learners. One of the greatest problems in web-based training is how to get learners engaged enough to actually use it. As Bill Byham says in the March 2000 issue of Training & Development magazine: "What keeps me awake at night is how to get people to stick with Web-based training long enough to learn something. " A related problem is that "tell-test" slows down the training process considerably.

Games2train.com's learning philosophy, QUESTION-LED, OR TASK-LED GAME-BASED LEARNING — is designed to address both of these issues, and is the antithesis of the "tell-test" approach. VERY HIGH ENGAGEMENT, and ACCELERATED, EFFECTIVE LEARNING. ERM0620. National Center for Education Statistics (NCES) Home Page, a part of the U.S. Department of Education. National Library of Virtual Manipulatives.

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Learner Library. Subject to Change. On Desk. New School. Kit and Shelf.