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Halo 4. Halo 4 by 343 Industries.

Halo 4

I sculpted all of the rocks associated with the level: Invasion (m40). I retopoed and textured them as well. The level was created using about 6 rocks that were instanced around the level. Our memory budget for the environment was only 100mb to accomidate the Mammoth, Lich, multiple Warthogs and other Covenant vehicles. I also created the alien cactus and all of the plants and smaller pebbles. After building the desert pallet I placed about 90% of the rocks and trees in the level. Yan Chan: 3d Artist. Game art & another things. Tor Frick - 3D artist. FAFArt. Paul pepera : game art portfolio. Michael Dunnam - 3d Environment Artist. Gallery. Darksiders II - Make a weapon Contest - 2nd Prize.

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Orb - My work on Crasher. Update! Video and brush on page 5! Hello polycounters, i recently finished working on a little game called "Crasher". We were 2 environment artists, using the Unity engine. Its not a triple a or something crazy, but i really enjoyed working on it. Here is juste few exemples of the assets i made, explaining the process i used for some of them. more stuff I've done for crasher in my website (crasher page done, but the rest of the portfolio is still under constuction) hope you like it! Environment Artist - Jeff Parrott online 3d art portfolio. SINGULARITY CONCEPT ART. Jeffrey Moy Artblog Viewer discretion is... well... your discretion.

SINGULARITY CONCEPT ART

ANNOUNCING THE JEFFREY MOY ART SHOPGo to to purchase sketchbooks and other pieces of art. Click on the link on the right. Friday, October 15, 2010 Here's a huge art dump for Raven Software's Singularity. Barisov's Tower Start Station (abandoned concept)This was a bit of a bummer for me when the idea to start you out in something like an abandoned LOST Dharma station, and while exploring you come across a control center that has a recording dedicating the station and you would realize you're in an alternate world. Research Labs Props and Graphics Storyboarding: I provided storyboards for many of the projects I worked on. Storyboarding: Katya Ending Storyboarding: Alternate Ending Storyboarding: The following scenes were originally planned to be third person shots and include many sequences that were cut due to time and streamlining of the story.Uber-TMD the Dam Talk with Barisov Posted by artboymoy at 5:24 PM 1 comment: About Me.

Traviseverett3d.com - 3D Environmental Artist. I Want to Be a 3D Game Artist. Made me some Diablo III Reaper of Souls Fan Art!

I Want to Be a 3D Game Artist

Painted in Photoshop some concepts created for my golf mini course. Tiling hot coal texture created in zbrush and photoshop. Working on texturing the stone blocks. Paint over/concept for my watch tower. Working on a Pandaren inspired watch/guard tower.