Kuda - A library and editor for authoring interactive 3D content for the web. What is Kuda? Kuda is an advanced JavaScript library and World Editor that enables web developers to quickly build interactive 3D web solutions. It abstracts the complexity of 3D behaviors into easy to use building blocks for common functions, allowing developers to create compelling user experiences by setting up a complex sequence of events that respond to user input.
Kuda is named after and in honor of the Plymouth Hemi Barracuda. Kuda is a library of features such as advanced camera controls, transform manipulation, event sequencing, and more. Kuda's browser-based World Editor uses this library to give subject matter experts and non-programmers an intuitive environment for creating engaging 3D content without needing to code. Other library components include a HUD, sprites, curve system, texture sets, doors, windows, and a pressure engine. Where to get started News. Sketchy Structures : HTML5 Canvas :: the works and portfolio of Jay Weeks. Sketchpad 2.1. UPDATE: Read about Sketchpad 3.0 Where Sketchpad 2.0 introduced non-destructive vector + bitmap editing on the web, Sketchpad 2.1 (SP2.1) takes that bland package of vector tools and borrows features from Sketch Mobile, an app that exhibited my furthest exploration in creating colorful enviroments.
SP2.1 is great at creating background wallpapers quickly now that most of the tools work with gradients, and are all editable in place—this can be especially fun on tools like Mr. Doob’s generative brushes, and the improved stamp tool. New features include: You can access SP2.1beta in two ways: Have feature requests, or thoughts of how the interface is horrible? Mbostock.github.com/d3/talk/20111116/pack-hierarchy.html. Method Draw. FloraJS | Simulate natural systems with JavaScript. The Online CSS Spriter. Popcorn Maker. Jwysiwyg/jwysiwyg. The Work of Josh Nimoy. Year: 2010 Tron Legacy permalink I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance.
A lot of my team's work was done using Adobe software and Cinema 4D. Interview with GMUNK about the team's process In addition to visual effects, I was asked to record myself using a unix terminal doing technologically feasible things. HexVirus is a spherical map of the globe that features vector outlines of the continents. The scoreboard was the first element I worked on.
Fireworks, mmmm. For the portal climax, the TronLines app was used, but also apps like "Twist" from our team's previous jobs. I wrote a particle renderer that could make the head holograms slurp in and out of the data discs. "TRON: Legacy" © Disney Enterprises, Inc. HumbleSoftware/js-imagediff.
Timelinegui.