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IMS Global Announces Record Levels of Member Growth and Adoption of IMS Interoperability Standards. IMS partners with Mozilla Foundation to accelerate adoption and interoperability of badges in the education and workforce sectors.

IMS Global Announces Record Levels of Member Growth and Adoption of IMS Interoperability Standards

Download pdf Lake Mary, Florida, USA – April 21, 2015 – IMS Global Learning Consortium (IMS Global / IMS), the global leader in education technology interoperability and impact, today announced the formation of the IMS Digital Credentialing Initiative. IMS Digital Credentialing aims to further the adoption, integration and transferability of digital credentials, including badges, within institutions, schools, and corporations. 10 Great Kids Comics for Early Readers. When a child is just learning to read, comics can be a great supplement to help foster love and enjoyment for books.

10 Great Kids Comics for Early Readers

As detailed in this wonderful handout, “Raising a Reader,” from the Comic Book Legal Defense Fund, comics have a lot to offer young readers. For that crucial first stage of early reading (ages 5-8, grades K-2), though, it can be hard to find appropriate comic book reading material. Many parents will either disregard comic books as a reading option or assume that any old superhero comic will do. The appropriate range of choices for this specific age group and reading level is actually pretty narrow, but it contains some fabulous picks. I’ve put together a list of 10 great choices to consider giving your early reader. THINK! Keeping young people safe online » iClevedon. What IS the Difference Between 20th and 21st Century Classrooms. We're There. What is Quest-Based Learning (QBL)? What is 3D GameLab? - 3D GameLab. 3D GameLab™ is a gamified content creation and student tracking platform where teachers can design and share quests and badges to create personalized learning for their students.

What is 3D GameLab? - 3D GameLab

Students “level up” through the curriculum, choose quests they want to play, and earn experience points, badges, and awards. Quests can be aligned to standards, including Common Core and NGSS, for real-time achievement reporting. Class is literally turned into a game, providing the opportunity for true mastery learning. Games Can Make "Real Life" More Rewarding.

In her 2011 book, Reality is Broken: Why Games Make Us Better and How They Can Change the World, game development expert and author Jane McGonigal describes a number of ways that games can improve our lives by using experience and research to link games with feelings of connectedness, self-worth, fulfillment and happiness.

Games Can Make "Real Life" More Rewarding

For instance, McGonigal describes her experiences with using the Nike+ app while running. If you use Nike+ with an iPod or Smartphone, it will give you real time feedback on your progress. You can even share your progress on social media while running, and if your friends leave you an encouraging comment, the app will read the comment to you. Another running app, Zombies, Run! , turns your run into an epic escape from flesh-eating zombies. 3 things you should know about Edupunk. School Change: Make Room for "Wrongdoing" Photo credit: iStockPhoto British Prime Minister Winston Churchill once said, "To improve is to change; to be perfect is to change often.

School Change: Make Room for "Wrongdoing"

" Ten Good Video Sources for Social Studies Students and Teachers. All The Project-Based Learning Terms You Should Know. Project-based learning is far and away one of the most popular strategies teachers are discussing right now.

All The Project-Based Learning Terms You Should Know

Progress, Not Perfection: Three Tips for Your Journey. "A goal is a dream with a deadline.

Progress, Not Perfection: Three Tips for Your Journey

" - Napoleon Hill I'm a goal setter (and a teeny bit of a perfectionist). How To Cite A Tweet In Academic Papers. Twitter is a big part of education and technology.

How To Cite A Tweet In Academic Papers

But what happens when it needs to be included in an academic paper? Until now, you had to do your best to guess the proper citation for tweets in academic papers. That all just changed. Official MLA Twitter Citation Format The Modern Language Association ( MLA , yes that MLA format) just released its official usage for citing tweets in academic papers. How to have more meaningful iPad professional development. By Tom Daccord Read more by Contributor July 23rd, 2013 Effective professional development requires less of a focus on the ‘nuts and bolts’ of technology, and more on the pedagogy of using it.

How to have more meaningful iPad professional development

“Leading Change” column, July/August 2013 edition of eSchool News—In last month’s column, I argued that the power of the iPad in education lies in harnessing its creative and mobile abilities through the use of versatile, “evergreen” apps and the web. Yet, by and large, school leaders aren’t doing enough to put teachers in a position to excel in iPad classrooms.

Often, the substantial investments schools make in purchasing iPads are woefully out of balance with the minimal investments they make in preparing teachers to use these new tools effectively. Many school leaders simply give teachers iPads and expect them to integrate them in innovative ways. The real challenge for educators is not learning a particular device or app. 7 Essential Principles of Innovative Learning. Big Ideas Culture Teaching Strategies Flirck:WoodleyWonderworks Every educator wants to create an environment that will foster students’ love of learning.

7 Essential Principles of Innovative Learning

Because the criteria are intangible, it’s difficult to define or pinpoint exactly what they are. But one group is giving it a try. Researchers at the Organization for Economic Cooperation and Development (OECD) launched the Innovative Learning Environments project to turn an academic lens on the project of identifying concrete traits that mark innovative learning environments. Game-Based Learning Ideas from ISTE. Fixed Mindset vs. Growth Mindset: Which One Are You? Here is an excerpt from an article about Carol Dweck, a professor of psychology at Stanford University: Through more than three decades of systematic research, [Carol Dweck] has been figuring out answers to why some people achieve their potential while equally talented others don’t—why some become Muhammad Ali and others Mike Tyson. The key, she found, isn’t ability; it’s whether you look at ability as something inherent that needs to be demonstrated or as something that can be developed.

The Difference Between Learners and Students. As academic standards shift, as technology evolves, and as student habits change, schools are being forced to consider new ways of framing curriculum and engaging students in the classroom. Three Google Sheets Scripts That Help Teachers Save Time. One of the great things about technology is that it can help use do things more efficiently which in turn means we get to spend more time on the more enjoyable parts of teaching, like working with students instead of working with paperwork. If you're a Google Apps user there are three Google Sheets (spreadsheets) scripts that I recommend trying. Doing More with Less (and Other Practical Educational Technology Tidbits) Another year of school is upon us.

Debates about Gamification and Game-Based Learning(#GBL) in Education. By Justin Marquis Ph.D., from OnlineUniversities.com There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. A Note from George Lucas: Celebrating Unsung Heroes in Education. George Lucas, founder and chairman of The George Lucas Educational Foundation, owns the preliminary pencil sketch of Norman Rockwell's "Happy Birthday Miss Jones".

How Teachers Can Start Curating Information for Professional Development. How Teachers Use Technology: The Latest Research. Eric Sheninger: The Device Conundrum. Mind the Gap: Engaging Gifted Readers - The Book Whisperer. Myths, mid-core and mobile: Facebook’s message to developers. Facebook has big plans for browser and mobile games in 2013, and one of its key aims is to target a demographic that it hasn't particularly chased before: core gamers. Over the course of this year, Facebook plans to back the launch of multiple hardcore-focused games on the social network, as it looks to cater for an audience that has up to this point not been hugely interested in the social games that Facebook has had to offer.

At the Game Developers Conference today, Facebook's director of game partnerships Sean Ryan talked to Gamasutra about what the social network is doing to attract developers, and make them want to create Facebook games in 2013. NC Common Core and Essential Standards Toolkit K-5. A Great Blooms Taxonomy Wheel for Teachers. Animation Challenge Revealed: Salt Bat – Top Gear Parody. Are Your Students Learning Ready? - Finding Common Ground. Be your own Devil's Advocate with Instructional Technology. How to Gain Parent Buy-In for Classroom Technology Integration. What Teachers Really Think About Game-Based Learning. An Updated COPPA, A Liberated Textbook Catalog, and (Of Course) More MOOCs.

Bridging the New Digital Divide. Game Blocks offers free, open-source game creation for novices. Game Blocks Library Released The open-source Game Blocks library marks its first public release today. The library allows first-time game developers to quickly create games in the BYOB visual programming environment. Created by game developer and writer Sheldon Pacotti, for a course at the University of Texas' Radio-Television-Film program entitled "Writing and Narrative Design for Video Games," the Game Blocks enable first-time developers to build nonlinear interactions and narratives with minimal effort. Game logic is created with color-coded Lego-like "blocks" derived from Scratch, a free software program from MIT designed for teaching programming to young or non-technical audiences.

Features include: * simple blocks for common game functions: movement, inventory, dialogue, cut scenes, cartoon animation, level transitions, physics. Google Docs and Drive for Educators by Rich Kiker. Teacher's Guide to The Use of Blooms Taxonomy in The Classroom. 10 Lessons From the Best District in the Country. iGrade for Teacher (The Classroom Gradebook) for iPhone, iPod touch, and iPad on the iTunes App Store. 5 Video Projects to Try With Your Students. Teaching Kids the Rules of the Game. Mark Slabinski's Blog - 8 Key Principles of Writing Effective Game Dialogue. Blogging about. Supporting New Teachers to Make Global Connections. Technology in Math Education: the iPad a Game-Changer? Erin Klein (KleinErin.