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5/1/13 Gamemooc Tweetchat

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3 Things I Wish Everyone Knew about Gamification. But the focus of my presentation is convincing my audience that immersive role-play can increase engagement and motivation and critical thinking, not defend gamification or games-based learning.

3 Things I Wish Everyone Knew about Gamification

“I'm trying to free your mind, Neo. But I can only show you the door. You're the one who must walk through it.” ~Morpheus, The Matrix  First the Classroom, Then the World. Why is the Princess in Another Castle? · ScottMeunier. DD-GenCon-airport-greeting. Machinima. So what is Machinima?

Machinima

- 4T Virtual Conference 2013. Conference Schedule 2014 May 17=Break out sessions begin at 9:00am EST May 18=Opening Keynote Speaker 8:00pm EST May 19=Closing Keynote Speaker 9:00pm EST Sessions and virtual room links to sessions are posted on the Google Calendar below (please scroll to May 17-19 to see session details) 4T Virtual Conference 2012.

- 4T Virtual Conference 2013

Learn to code. Interactive Fiction Interview. Kodable. THATCamp Games 2013 - Case Western Reserve University. Nicole Lazzaro's Blog. Emotion and the Fun of Games As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play.

Nicole Lazzaro's Blog

Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay. The 4 Fun Keys create games’ four most important emotions 1. Hard Fun: Fiero – in the moment personal triumph over adversity 2. These four main reasons why people play games are how best sellers create more emotions for more captivating play. Nicole Lazzaro, President, of XEODesign,® Inc. has shared the insights and analysis from XEODesign’s independent player research with the game development and human-computer interaction communities. The 4 Fun Keys create emotion from interaction in productivity software as well as games.

DIY: Mystery. Dopamine. We are the Jack Boxers. Ingress. Augmented Reality. Games vs Curriculum (Tangent from Minecraft PE discussion) Before I head into this thought process let me be absolutely clear that I don't want to change the way mathematics is taught.

Games vs Curriculum (Tangent from Minecraft PE discussion)

I am a math professor at heart and love the fiero that comes from checking the back of the book and see I got the answer that is there. My concern is that if someone doesn't have that fun, flow, and fiero is it important to keep drilling them. If you fail Algebra 1 we put you into Pre-Algebra. If you fail that then let us talk slower and spend more time on the problems, instead of variable-learning where we change the approach and technique on the instruction. Right now variable learning in math is near to impossible because the learning outcomes are content based. (BTW, by math I am referring to Algebra 1 and higher) . #7595197 Taselian wrote:They should be able to know how to balance a checking account, pay the bills, and understand a mortgage rate. Epic Win Living Or Waiting To Die? · finneycanhelp. Confessions of a MOOC lurker. I confess: I am a MOOC lurker.

Confessions of a MOOC lurker.

I signed up for English Composition 1: Achieving Expertise, by Duke University on Coursera, because the course I originally signed up for was a computer course and required a PC (which I don’t have at home). Daphne Koller: What we're learning from online education. Networked Educator Badge.

Networked Educator Badge by Center4EduPunx, on Flickr The Networked Educator is based on documented demonstration of social network knowledge construction.

Networked Educator Badge

The badge bearer will have demonstrated the ability to identify new information networks, analyze and aggregate information, and curate the knowledge being produced by the community both synchronously and asynchronously. WikiGnome. The WikiGnome WikiGnomes have been spotted here. The elusive WikiGnome A WikiGnome is a wiki user who makes useful incremental edits without clamouring for attention. WikiGnomes work behind the scenes of a wiki, tying up little loose ends and making things run more smoothly. Examples of WikiGnome-like behavior include fixing typos, correcting poor grammar, creating redirects, adding categories, and repairing broken links.

Many highly active wiki contributors exhibit WikiGnome-like behavior as part of their work, while others may limit themselves to only WikiGnome activity. WikiGnomes are considered to be friendly like WikiFairies and WikiElves. Connectivism: A Learning Theory for the Digital Age. Connectivism: A Learning Theory for the Digital Age December 12, 2004 George Siemens Update (April 5, 2005): I've added a website to explore this concept at www.connectivism.ca Introduction.

Connectivism: A Learning Theory for the Digital Age

More than Clues - A Project. It's pretty amazing that after all of the cutting-edge technological discoveries over the past 6 weeks, I find myself using some good ol' fashioned low-tech paper & pen(cil) gaming!

More than Clues - A Project

It just so happens that I have been offered a 5-week Latin substitute position to finish up the year. What follows is the overview of this game: Objective: Gain skills necessary to pass as a true Roman Narrative: "The ability to travel time is inevitable...just as Virgin Airlines has planned for the first space-flight, so too, will travel in history become a recreational passtime in the future. For the next 5 weeks, you must go through training in order to work towards becoming Time Traveler Certified.

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