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Bar Karma, une expérience de création communautaire. Vanessa Méheut est analyste à Orange San Francisco.

Bar Karma, une expérience de création communautaire

Elle s’intéresse particulièrement à l’évolution du paysage audiviosuel américain, à la distribution et au marketing de contenus vidéos multi-platformes et aux nouveaux formats publicitaires. C’est avec plaisir qu’elle nous fait partager son point de vue sur une série qu’elle qualifie comme « communautaire » : Bar Karma Will Wright n’est pas un créateur de série TV comme les autres. Installé à San Francisco, épicentre du monde des nouvelles technologies au lieu d’Hollywood, il vient du monde des jeux vidéo (il est notamment le créateur des Sims).

On comprend donc que la série TV qu’il a co-créée avec le producteur Albie Hecht ne soit pas une série TV comme les autres. A ma connaissance, Bar Karma est l’exemple le plus abouti d’une série communautaire bénéficiant d’une diffusion TV. Bar Karma est certes une série communautaire mais une partie importante du travail de production reste à la charge des professionnels de la télévision. Bar Karma's Matthew Humphreys - Raising The Bar - SciFiAndTvTalk. Matthew Humphreys as Doug Jones in Bar Karma's "Term Limits.

Bar Karma's Matthew Humphreys - Raising The Bar - SciFiAndTvTalk

" Photo copyright of Current TV. At one point most people have heard a joke that starts with, “A man walks into a bar,” but when Doug Jones walks into Bar Karma it is no laughing matter. Having won the deed to the bar in a high stakes poker game, the billionaire Internet mogul had no idea how much this small and seemingly insignificant thing would change his life. As the newest member of the Karma, Inc. team, Doug is now responsible for helping bartender James Anon and the establishment’s lone waitress Dayna Rollins sort out a patrons’ karmic crossroads and set him or her on the right life path. For our initially reluctant hero, this all began in Bar Karma’s first season opener A Guy Walks into a Bar, and as actor Matthew Humphreys, who plays Doug, recalls, it was, for him, the start of not only a challenging but an exciting new acting venture as well. “As for the episode itself, it was a big one,” continues Humphreys.

Twitter. Mobile. About The Show // Current. To Our Faithful Current.com Users: Current's run has ended after eight exciting years on air and online.

About The Show // Current

The Current TV staff has appreciated your interest, support, participation and unflagging loyalty over the years. Your contributions helped make Current.com a vibrant place for discussing thousands of interesting stories, and your continued viewership motivated us to keep innovating and find new ways to reflect the voice of the people. We now welcome the on-air and digital presence of Al Jazeera America, a new news network committed to reporting on and investigating real stories affecting the lives of everyday Americans in every corner of the country.

You can keep up with what's new on Al Jazeera America and see this new brand of journalism for yourself at Thank you for inspiring and challenging us. . – The Current TV Staff. Current TV: Official Site. Bar Karma // A TV show on Current TV. Will Wright (game designer) William Ralph "Will" Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, now part of Electronic Arts (EA). In April 2009, he left EA to run "Stupid Fun Club", an entertainment think tank in which Wright and EA are principal shareholders.[1][2][3] Wright was born in Atlanta, Georgia. He is of French, English, Italian, and Native American descent. [citation needed] In an interview published in February 2003, Will claims that games were absorbing so much of his time, he decided that perhaps making games was the way to go.

I'm interested in the process and strategies for design. Wright, in an interview with The Times, expressed belief that computers extend the imagination, and posits the emergence of the "metabrain", stating: Following the success of SimCity, Wright designed SimEarth (1990) and SimAnt (1991). Maxis went public in 1995 with revenue of US$38 million. “Well, one thing I’ve always really enjoyed is making things. Will Wright’s Bar Karma: One Step Closer to Collaborative Entertainment?