Exceptional Learning Experiences. A Tutorial on Pointers and Arrays in C. By Ted Jensen Version 1.2 (HTML version) Feb. 2000 This material is hereby placed in the public domain Available in various formats PDF Version now available!
Preface. OpenGL Programming Guide (Addison-Wesley Publishing Company): Table of Contents. OpenGL Programming Guide or 'The Red Book' About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: Display Lists Chapter 5: Color Chapter 6: Lighting Chapter 7: Blending, Antialiasing, and Fog Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images Chapter 9: Texture Mapping Chapter 10: The Framebuffer Chapter 11: Evaluators and NURBS Chapter 12: Selection and Feedback Chapter 13: Now That You Know Appendix A: Order of Operations Appendix B: OpenGL State Variables Appendix C: The OpenGL Utility Library Appendix D: The OpenGL Extension to the X Window System Appendix E: The OpenGL Programming Guide Auxiliary Library Appendix F: Calculating Normal Vectors Appendix G: Homogeneous Coordinates and Transformation Matrices Appendix H: Programming Tips Appendix I: OpenGL Invariance Appendix J: Color Plates Glossary (not included in this version) This easily downloadable version was compiled by UnreaL with help by AsKewl.
How To Think Like A Computer Scientist Learning with C++ by Allen B. Downey.