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http://home.netcom.com/~tjensen/ptr/pointers.htm by Ted Jensen Version 1.2 (HTML version) Feb. 2000 This material is hereby placed in the public domain Available in various formats via http://pweb.netcom.com/~tjensen/ptr/cpoint.htm PDF Version now available! Preface

A Tutorial on Pointers and Arrays in C

OpenGL Programming Guide or 'The Red Book' About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: Display Lists Chapter 5: Color Chapter 6: Lighting Chapter 7: Blending, Antialiasing, and Fog Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images Chapter 9: Texture Mapping Chapter 10: The Framebuffer Chapter 11: Evaluators and NURBS Chapter 12: Selection and Feedback Chapter 13: Now That You Know Appendix A: Order of Operations Appendix B: OpenGL State Variables Appendix C: The OpenGL Utility Library Appendix D: The OpenGL Extension to the X Window System Appendix E: The OpenGL Programming Guide Auxiliary Library Appendix F: Calculating Normal Vectors Appendix G: Homogeneous Coordinates and Transformation Matrices Appendix H: Programming Tips Appendix I: OpenGL Invariance Appendix J: Color Plates Glossary (not included in this version) http://fly.srk.fer.hr/~unreal/theredbook/

OpenGL Programming Guide (Addison-Wesley Publishing Company): Table of Contents