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Advice: Drake_Rocket's Guide to Grand Gunslinginger Greatness. DrakeRocket's Gunslinger guide Note on how I write guides: I am writing this to guide you to how to play an efficient combat-effective gunslinger.

Advice: Drake_Rocket's Guide to Grand Gunslinginger Greatness

I don't actually like playing these sorts of characters myself, but I recognize that posting guides to how to play "the coolest RP gunslinger" is highly subjective, where as numbers are much less so. Advice: Guide to the Class Guides. I agree.

Advice: Guide to the Class Guides

One day I'll actually finish a design or two for prestige classes that I have in mind: 1. Arcane Archer Bard (Magician) - Magician archetype gives free bonus spells from other spell lists instead of Versatile Performance. Gunsmithing. You know the secrets of repairing and restoring firearms.

Gunsmithing

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).