TED: Ideas worth spreading Melinda Gates and Bill Gates Why giving away our wealth has been the most satisfying thing we've done In 1993, Bill and Melinda Gates—then engaged—took a walk on a beach in Zanzibar, and made a bold decision on how they would make sure that their wealth from Microsoft went back into society. In a conversation with Chris Anderson, the couple talks about their work at the Bill & Melinda Gates Foundation, as well as about their marriage, their children, their failures and the satisfaction of giving most of their wealth away.
Twenty One Day Habit We are creatures of habit. Studies are now proving what practical people have known for years. We operate out of our own habits. When we get used to doing something it is incredibly difficult to quit. This is a gift and a curse. Use it to your advantage.
Set your personal goals and leverage your social networks to achieve them. Cooperate and compete to reach new heights. Build your team to be the foundation of your success – holding you accountable for making continuous progress. UpRace
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Let’s Get Ready Offers Help for College Admissions Since second grade, she has taken advantage of a voluntary integration program here, leaving her home in one of the city’s poorer sections before 6:30 a.m. and riding a bus over an hour to Newton, a well-to-do suburb with top-quality schools. Some nights, she has so many activities that she does not get home until 10 p.m.; often she’s up past midnight studying. “Nathaly gets so mad if she doesn’t make the honor roll,” says Stephanie Serrata, a classmate.
Stop Procrastinating...Now - Amy Gallo - Best Practices by Amy Gallo | 9:25 AM October 11, 2011 It seems that no one is immune to the tendency to procrastinate. When someone asked Ernest Hemingway how to write a novel, his response was “First you defrost the refrigerator.” But putting off tasks takes a big hit on our productivity, and psyche. Procrastination is not inevitable. Figuring out why you postpone work and then taking concrete steps to prevent it will help you get more done and feel good about yourself.
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Whether you’re completely new to fitness, trying to lose 20lbs, you’ve run your third New York Marathon, or can bench press twice your own bodyweight, everyone has a goal they’re trying to reach. Many Fitocrats, just like you, have already reached that goal. They'll help you. Subscribe to our How to videos on YouTube Connect to people with similar interests Stay connected. Pick up tips. Join the Fitocracy
You may not have heard of them quite yet, but a startup called Fitocracy is pretty hot right now. Six months into its private beta and Fitocracy has already gathered 18K users and has 8K more on the wait list. (And we have 1,200 free beta invites here, so click away!) But, ‘why is Fitocracy so hot right now?’ you ask in your best Zoolander impression. Well, for starters, Fitocracy brings role playing game mechanics and a social aspect to online fitness — and it’s got a great name. Fitocracy Brings Games And Social To Your Workouts (Invites Within)
Exposure to letters A or F can affect test performance Mar. 9, 2010 — Seeing the letter A before an exam can improve a student's exam result while exposure to the letter F may make a student more likely to fail. The finding is published in the British Journal of Educational Psychology in March 2010. The study, carried out by Dr Keith Ciani and Dr Ken Sheldon at the University of Missouri, USA, investigated whether exposing students to the letters A or F before a test affected how they performed.
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I’ve been known to criticize nostalgic gamers who believe retro titles were superior to modern offerings, despite most old games being rubbish, but I almost can’t fault them for it. I look at the gamers of today and I often wonder if we’ve forgotten how to have fun, and whether retro gamers don their rose-tinted specs not because the games were better back then, but because they were better gamers back then. There’s an air of dry misery that surrounds gamers these days, at least online, and it seems that when I converse with others of my ilk, the prime concerns get less about gaming, and more about the periphery garbage surrounding it — various publisher shenanigans, controversies concerning homosexuality as represented in the medium, whether or not we’re driving the industry forward artistically. Fun Fun Fun
Learning science through gaming This month, thousands of middle-school students are going online to play an interactive video game. That might not sound surprising, by itself. But in this case, the game is a special science-mystery project, “Vanished,” created by MIT researchers on behalf of the Smithsonian Institution, as a novel experiment in alternative science education. “Vanished” is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization’s historical records?
Game theory uses deceptively simple challenges to provide insights into human decision making and cooperation. Many of the challenges force players to choose between (for example) taking a small but guaranteed payoff or a big payoff that will be lost unless another individual cooperates. The games themselves are often simple enough that they can be adapted to work with other primates so that researchers can determine which human behaviors are shared with our closer relatives. But that adaptation can significantly change the appearance of the game, raising questions about whether the results are actually comparable. Humans not that much better than fellow primates at game theory
Game studies or gaming theory is an academic discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication, theology, and more. Game studies
I’ve written another essay for the marvellous Aeon magazine, exploring a topic close to my heart: how the act of typing onto screens – and the sheer number of people now actively involved in doing this – is changing language and identity. The first few paras are below, the rest on the Aeon magazine site. At some point int he past two million years, give or take half a million, the genus of great apes that would become modern humans crossed a unique threshold. Across unknowable reaches of time, they developed a communication system able to describe not only the world, but the inner lives of its speakers. Tom Chatfield | Website of the author and commentator